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Strike Back Script (No Key) : Kill All Players & Auto Farm

MmickeyMouse7 months ago
  • Open source
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Description

Automate your gameplay in Strike Back with this powerful keyless script. Built for fast farming and combat, it allows you to eliminate all players instantly and progress without manual effort. Secure wins quickly, farm rewards efficiently, and dominate every match with ease.

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Features

6 Features
  • Kill All Players
  • Auto Farm
  • Instant Elimination
  • Fast Wins
  • Smooth Execution
  • Keyless
67 lines•2840 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/mQwta5eh?v=1"))()end);--=== Does not affect the script ===--local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer
local CharFolder = Workspace:WaitForChild("Character")
local WeaponHit = ReplicatedStorage:WaitForChild("WeaponsSystem"):WaitForChild("Network"):WaitForChild("WeaponHit")
local WeaponFired = ReplicatedStorage:WaitForChild("WeaponsSystem"):WaitForChild("Network"):WaitForChild("WeaponFired")

task.spawn(function()
    while task.wait(0.3) do
        local char = CharFolder:FindFirstChild(LocalPlayer.Name)
        if not char then continue end
        
        local weapon = char:FindFirstChildOfClass("Tool")
        if not weapon then continue end

        local isMelee = not weapon:FindFirstChild("AmmoCapacity", true)

        for _, obj in pairs(CharFolder:GetChildren()) do
            if obj:IsA("Model") and obj ~= char then
                local hum = obj:FindFirstChildOfClass("Humanoid")
                local head = obj:FindFirstChild("Head")
                
                if hum and head and hum.Health > 0 then
                    local player = Players:GetPlayerFromCharacter(obj)
                    if player and player.Team == LocalPlayer.Team and not player.Neutral then continue end

                    local pos = head.Position

                    if isMelee then
                        local args = {
                            [1] = weapon,
                            [2] = {
                                attackType = "Normal",
                                comboIndex = 1,
                                position = pos
                            }
                        }
                        WeaponFired:FireServer(unpack(args))
                    else
                        local args = {
                            [1] = weapon,
                            [2] = {
                                p = pos,
                                pid = 1,
                                part = head,
                                d = 1,
                                maxDist = math.huge,
                                h = hum,
                                m = Enum.Material.Snow,
                                n = Vector3.new(1, 0, 0),
                                t = tick() % 1,
                                sid = math.random(1, 10)
                            }
                        }
                        WeaponHit:FireServer(unpack(args))
                    end
                end
            end
        end
    end
end)

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