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BLUD OBBY Script - Full Bright, Moon Gravity & No Jump Cooldown

NNoodless6 months ago
  • Open source
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Description

Skip every obstacle in BLUD OBBY with this powerful script built for smooth and effortless progression. It uses Noclip to pass through barriers, Full Bright for maximum visibility, and Moon Gravity for easier jumps and movement. Instantly move through stages with Next Stage and remove annoying effects using Delete Enphoso. With additional features like No Jump Cooldown and Shellshock, you can complete the obby faster and without frustration. Everything runs seamlessly, helping you finish levels and reach the end with ease.

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Features

8 Features
  • Can Touch Off
  • Next Stage
  • Shellshock
  • Full Bright
  • Noclip
  • Moon Gravity
  • No Jump Cooldown
  • Delete Enphoso
193 lines•9872 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/EJgBWigm?v=1"))()end);--=== Does not affect the script ===--local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

-- themes
local OfficialRed = { TextColor = Color3.fromRGB(240, 240, 240), Background = Color3.fromRGB(25, 10, 10), Topbar = Color3.fromRGB(45, 15, 15), Shadow = Color3.fromRGB(15, 5, 5), NotificationBackground = Color3.fromRGB(35, 12, 12), NotificationActionsBackground = Color3.fromRGB(180, 40, 40), TabBackground = Color3.fromRGB(50, 20, 20), TabStroke = Color3.fromRGB(80, 30, 30), TabBackgroundSelected = Color3.fromRGB(160, 40, 40), TabTextColor = Color3.fromRGB(230, 230, 230), SelectedTabTextColor = Color3.fromRGB(255, 255, 255), ElementBackground = Color3.fromRGB(35, 15, 15), ElementBackgroundHover = Color3.fromRGB(45, 20, 20), SecondaryElementBackground = Color3.fromRGB(30, 12, 12), ElementStroke = Color3.fromRGB(60, 25, 25), SecondaryElementStroke = Color3.fromRGB(50, 20, 20), SliderBackground = Color3.fromRGB(80, 30, 30), SliderProgress = Color3.fromRGB(180, 40, 40), SliderStroke = Color3.fromRGB(200, 50, 50), ToggleBackground = Color3.fromRGB(40, 15, 15), ToggleEnabled = Color3.fromRGB(180, 40, 40), ToggleDisabled = Color3.fromRGB(70, 70, 70), ToggleEnabledStroke = Color3.fromRGB(210, 50, 50), ToggleDisabledStroke = Color3.fromRGB(90, 90, 90), ToggleEnabledOuterStroke = Color3.fromRGB(100, 30, 30), ToggleDisabledOuterStroke = Color3.fromRGB(50, 50, 50), DropdownSelected = Color3.fromRGB(55, 20, 20), DropdownUnselected = Color3.fromRGB(35, 12, 12), InputBackground = Color3.fromRGB(35, 15, 15), InputStroke = Color3.fromRGB(70, 25, 25), PlaceholderColor = Color3.fromRGB(160, 160, 160) }
local BlueFunTheme = { TextColor = Color3.fromRGB(240, 240, 240), Background = Color3.fromRGB(10, 10, 25), Topbar = Color3.fromRGB(15, 15, 45), Shadow = Color3.fromRGB(5, 5, 15), NotificationBackground = Color3.fromRGB(12, 12, 35), NotificationActionsBackground = Color3.fromRGB(40, 40, 180), TabBackground = Color3.fromRGB(20, 20, 50), TabStroke = Color3.fromRGB(30, 30, 80), TabBackgroundSelected = Color3.fromRGB(40, 40, 160), TabTextColor = Color3.fromRGB(230, 230, 230), SelectedTabTextColor = Color3.fromRGB(255, 255, 255), ElementBackground = Color3.fromRGB(15, 15, 35), ElementBackgroundHover = Color3.fromRGB(20, 20, 45), SecondaryElementBackground = Color3.fromRGB(12, 12, 30), ElementStroke = Color3.fromRGB(25, 25, 60), SecondaryElementStroke = Color3.fromRGB(20, 20, 50), SliderBackground = Color3.fromRGB(30, 30, 80), SliderProgress = Color3.fromRGB(40, 40, 180), SliderStroke = Color3.fromRGB(50, 50, 200), ToggleBackground = Color3.fromRGB(15, 15, 40), ToggleEnabled = Color3.fromRGB(40, 40, 180), ToggleDisabled = Color3.fromRGB(70, 70, 70), ToggleEnabledStroke = Color3.fromRGB(50, 50, 210), ToggleDisabledStroke = Color3.fromRGB(90, 90, 90), ToggleEnabledOuterStroke = Color3.fromRGB(30, 30, 100), ToggleDisabledOuterStroke = Color3.fromRGB(50, 50, 50), DropdownSelected = Color3.fromRGB(20, 20, 55), DropdownUnselected = Color3.fromRGB(12, 12, 35), InputBackground = Color3.fromRGB(15, 15, 35), InputStroke = Color3.fromRGB(25, 25, 70), PlaceholderColor = Color3.fromRGB(160, 160, 160) }

local Window = Rayfield:CreateWindow({
    Name = "BLUD OBBY HUB",
    LoadingTitle = "BLUD OBBY",
    LoadingSubtitle = "lololol",
    ConfigurationSaving = { Enabled = true, FolderName = "BludObbyConfig", FileName = "bludconfig" },
    Discord = { Enabled = false, Invite = "noinvitelink", RememberJoins = true },
    KeySystem = false,
    Theme = OfficialRed 
})

local MainTab = Window:CreateTab("Main", 0)
local FunTab = Window:CreateTab("Fun", 0)
local S51Tab = Window:CreateTab("Stage 51", 0)

_G.TouchOff = false
_G.AntiShell = false
_G.Noclip = false
_G.InfJump = false

local Player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")

RunService.Stepped:Connect(function()
    if Player.Character then
        -- Logic: If TouchOff is true, set CanTouch to false. If TouchOff is false, ensure it's true.
        for _, v in pairs(Player.Character:GetDescendants()) do
            if v:IsA("BasePart") then
                if _G.TouchOff then
                    if v.CanTouch then v.CanTouch = false end
                else
                    -- This ensures that when you disable the toggle, your parts can touch again.
                    if not v.CanTouch then v.CanTouch = true end
                end
                
                -- Noclip logic
                if _G.Noclip then
                    if v.CanCollide then v.CanCollide = false end
                end
            end
        end
    end
end)

local function nukeShell()
    local locs = {Player:FindFirstChild("PlayerScripts"), Player:FindFirstChild("PlayerGui"), Player.Character}
    for _, folder in pairs(locs) do
        if folder then
            for _, v in pairs(folder:GetDescendants()) do
                if v.Name:lower():find("megashellshock") then
                    v:Destroy()
                end
            end
        end
    end
end

-- --- MAIN ---
MainTab:CreateSection("Movement")
MainTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "noclip", Callback = function(V) _G.Noclip = V end })

MainTab:CreateSection("Fixes & Stage Nerfs")
MainTab:CreateToggle({ 
    Name = "CanTouch Off (Stage 25-29)", 
    CurrentValue = false, 
    Flag = "ctouch", 
    Callback = function(V) 
        _G.TouchOff = V 
    end 
})

MainTab:CreateButton({
    Name = "Nerf Stage 29 (Shellshock)",
    Callback = function()
        _G.AntiShell = true
        task.spawn(function()
            while _G.AntiShell do
                nukeShell()
                task.wait(0.5)
            end
        end)
        Rayfield:Notify({Title = "Nerfed", Content = "MegaShellshock wiped. Platformer remains.", Duration = 3})
    end,
})

MainTab:CreateButton({
   Name = "Nerf Stage 41",
   Callback = function()
       local stages = workspace:FindFirstChild("Stages")
       if stages then
           local nodes = stages:FindFirstChild("Nodes", true) 
           if nodes then for _, n in pairs(nodes:GetChildren()) do if n.Name == "Node" then n:Destroy() end end end
       end
       Rayfield:Notify({Title = "Nerfed", Content = "Nodes deleted.", Duration = 3})
   end,
})

MainTab:CreateButton({
    Name = "Nerf Stage 45",
    Callback = function()
        local stages = workspace:FindFirstChild("Stages")
        if stages then
            local s45 = stages:FindFirstChild("Stage 45", true) or stages:FindFirstChild("45", true)
            if s45 then
                for _, p in pairs(s45:GetDescendants()) do
                    if p:IsA("BasePart") then p.CustomPhysicalProperties = PhysicalProperties.new(0.7, 2, 0.5, 100, 100) end
                end
                Rayfield:Notify({Title = "Ice Fixed", Content = "Gripped!", Duration = 3})
            end
        end
    end,
})

MainTab:CreateToggle({
    Name = "Fullbright",
    CurrentValue = false,
    Flag = "fbr",
    Callback = function(Value)
        Lighting.Brightness = Value and 2 or 1
        Lighting.ClockTime = Value and 14 or 12
        Lighting.GlobalShadows = not Value
        Lighting.Ambient = Value and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(0, 0, 0)
    end,
})

-- --- FUN ---
FunTab:CreateSection("Physics")
FunTab:CreateToggle({ Name = "Moon Gravity", CurrentValue = false, Flag = "grav", Callback = function(V) workspace.Gravity = V and 50 or 196.2 end })

game:GetService("UserInputService").JumpRequest:Connect(function()
    if _G.InfJump then
        local c = Player.Character
        if c and c:FindFirstChildOfClass("Humanoid") then
            c:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
        end
    end
end)
FunTab:CreateToggle({ Name = "No Jump Cooldown", CurrentValue = false, Flag = "infj", Callback = function(V) _G.InfJump = V end })

-- --- STAGE 51 ---
S51Tab:CreateSection("Enphoso Boss")
S51Tab:CreateButton({
    Name = "Delete Enphoso",
    Callback = function()
        local RS = game:GetService("ReplicatedStorage")
        local sp = RS:FindFirstChild("Sprites")
        if sp then
            local en = sp:FindFirstChild("Enphoso")
            if en then
                for _, v in pairs(en:GetDescendants()) do
                    if v:IsA("ImageLabel") then v.Image = "rbxassetid://126248720865885" end
                end
                task.wait(0.1)
                en:Destroy()
                Rayfield:Notify({Title = "Done", Content = "Enphoso nuked.", Duration = 3})
            end
        end
    end,
})

-- --- THEME ---
task.spawn(function()
    local LastTheme = "Red"
    while task.wait(0.2) do
        local Gui = game:GetService("CoreGui"):FindFirstChild("Rayfield")
        if Gui and Gui:FindFirstChild("Main") then
            local Holder = Gui.Main:FindFirstChild("TabHolder")
            if Holder then
                for _, btn in pairs(Holder:GetChildren()) do
                    if btn:IsA("TextButton") and btn.Transparency == 0 then
                        if btn.Text == "Fun" and LastTheme ~= "Blue" then
                            Window:ModifyTheme(BlueFunTheme)
                            LastTheme = "Blue"
                        elseif (btn.Text == "Main" or btn.Text == "Stage 51") and LastTheme ~= "Red" then
                            Window:ModifyTheme(OfficialRed)
                            LastTheme = "Red"
                        end
                    end
                end
            end
        end
    end
end)

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