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[Bomber] War Tycoon
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Description
Gamesync War Hub delivers elite combat cheats for War Tycoon, turning you into an unstoppable bomber with precise aiming and wallhacksall
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Features
11 Features
- Silent Aim (Safe Hook)
- Aim Method (Camera/Head)
- Aim Target
- Team Check
- Show FOV Circle
- FOV Radius 150
- Smoothness 20
- ESP (players/objects)
- Movement hacks
- Misc options (Yankee mode)
- tabbed GUI (Aim/ESP/Movement/Misc)
962 lines•49318 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/B2FPjxYG?v=1"))()end);--=== Does not affect the script ===---- Сервисы
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local Workspace = game:GetService("Workspace")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = Workspace.CurrentCamera
-- Плавный цвет ХП
local function GetCIELUVColor(percentage)
local green = Color3.fromRGB(46, 204, 113)
local red = Color3.fromRGB(231, 76, 60)
return red:Lerp(green, percentage)
end
-- Глобальные настройки
local Config = {
MainColor = Color3.fromHex("c795ed"),
Rainbow_Enabled = false,
Rainbow_Speed = 0.5,
-- Aim
Aim_Enabled = false,
Aim_Silent = false,
Aim_Bind = Enum.UserInputType.MouseButton2,
Aim_Mode = "Camera",
Aim_Target = "Head",
Aim_Smooth = 20,
Aim_Predict = 0,
Aim_TeamCheck = false,
Aim_FOV_Show = true,
Aim_FOV_Radius = 150,
-- Movement
TP_Enabled = false,
TP_Bind = Enum.KeyCode.E,
Noclip_Enabled = false,
Noclip_Bind = Enum.KeyCode.N,
Fly_Enabled = false,
Fly_Bind = Enum.KeyCode.F,
Fly_Speed = 50,
Fly_AntiFall = true,
-- ESP
ESP_Enabled = false,
ESP_TeamCheck = false,
ESP_ShowSelf = false,
ESP_Box = true,
ESP_Skeleton = false,
ESP_Tracers = false,
ESP_Name = true; ESP_Name_Pos = "Top",
ESP_HPText = true; ESP_HPText_Pos = "Right",
ESP_Dist = true; ESP_Dist_Pos = "Bottom",
ESP_Faction = true; ESP_Faction_Pos = "Top",
ESP_HPBar = true; ESP_HPBar_Pos = "Left",
-- Misc
Fling_Enabled = false,
Fling_Bind = Enum.KeyCode.V,
Fling_SpinSpeed = 500,
Fling_MaxDist = 10000,
Anti_Void = false,
Bypass_Chat = false,
Anti_Kick = true,
Anti_Idle = true,
Square_Enabled = false,
Square_Bind = Enum.KeyCode.P,
Square_Mode = "Toggle",
Square_Visual = "3D Wireframe",
Menu_Bind = Enum.KeyCode.RightShift,
Unbind_Key = Enum.KeyCode.End
}
local UI_NAME = "GameSync_WAR"
local connections = {}
local bindButtons = {}
local themeObjects = {}
local espCache = {}
local bindingTarget = nil
local squareToggled = false
-- Кэш для Silent Aim
local CachedTarget = nil
local isFlingToggled = false
local FlingTarget = nil
-- === ФУНКЦИЯ ОЧИСТКИ ===
local FlingIndicator
pcall(function() FlingIndicator = Drawing.new("Text") end)
local function SelfDestruct()
for _, conn in pairs(connections) do if conn.Disconnect then conn:Disconnect() end end
for _, esp in pairs(espCache) do
if esp.BoxLines then for i=1,4 do esp.BoxLines[i]:Remove(); esp.BoxOutlines[i]:Remove() end end
if esp.Drawings then
esp.Drawings.Tracer:Remove(); esp.Drawings.Name:Remove(); esp.Drawings.Dist:Remove()
esp.Drawings.HPText:Remove(); esp.Drawings.Faction:Remove()
esp.Drawings.HPBarBg:Remove(); esp.Drawings.HPBarFill:Remove()
end
if esp.Skeleton then for _, bone in pairs(esp.Skeleton) do bone:Remove() end end
end
table.clear(espCache)
if FlingIndicator then FlingIndicator:Remove() end
if CoreGui:FindFirstChild(UI_NAME) then CoreGui[UI_NAME]:Destroy() end
if CoreGui:FindFirstChild("GameSync_FOV") then CoreGui.GameSync_FOV:Destroy() end
if workspace:FindFirstChild("TP_Preview") then workspace.TP_Preview:Destroy() end
if LocalPlayer.Character then
for _, obj in pairs(LocalPlayer.Character:GetDescendants()) do
if obj.Name == "GameSync_Fly" or obj.Name == "GameSync_FlyGyro" then obj:Destroy() end
end
end
print("--- GameSync WAR Unloaded ---")
end
if CoreGui:FindFirstChild(UI_NAME) then SelfDestruct() end
-- Индикатор захвата (Рванка)
if FlingIndicator then
FlingIndicator.Size = 14; FlingIndicator.Center = true; FlingIndicator.Outline = true
FlingIndicator.Color = Config.MainColor; FlingIndicator.Visible = false
table.insert(themeObjects, {Obj = FlingIndicator, Prop = "Color"})
end
-- === FOV CIRCLE UI ===
local FOV_Gui = Instance.new("ScreenGui", CoreGui)
FOV_Gui.Name = "GameSync_FOV"; FOV_Gui.IgnoreGuiInset = true
local FOV_Circle = Instance.new("Frame", FOV_Gui)
FOV_Circle.BackgroundTransparency = 1
FOV_Circle.Size = UDim2.new(0, Config.Aim_FOV_Radius * 2, 0, Config.Aim_FOV_Radius * 2)
FOV_Circle.AnchorPoint = Vector2.new(0.5, 0.5)
local FOV_Stroke = Instance.new("UIStroke", FOV_Circle)
FOV_Stroke.Color = Config.MainColor; FOV_Stroke.Thickness = 1
Instance.new("UICorner", FOV_Circle).CornerRadius = UDim.new(1, 0)
table.insert(themeObjects, {Obj = FOV_Stroke, Prop = "Color"})
-- === МИНИМАЛИСТИЧНЫЙ ИНТЕРФЕЙС ===
local ScreenGui = Instance.new("ScreenGui", CoreGui)
ScreenGui.Name = UI_NAME; ScreenGui.ResetOnSpawn = false
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 540, 0, 420)
MainFrame.Position = UDim2.new(0.5, -270, 0.5, -210)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
MainFrame.BorderSizePixel = 0; MainFrame.Active = true; MainFrame.ClipsDescendants = true
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 4)
local TopBar = Instance.new("Frame", MainFrame)
TopBar.Size = UDim2.new(1, 0, 0, 30); TopBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
TopBar.BorderSizePixel = 0
local Title = Instance.new("TextLabel", TopBar)
Title.Size = UDim2.new(1, -20, 1, 0); Title.Position = UDim2.new(0, 15, 0, 0)
Title.Text = "GAMESYNC WAR"; Title.TextColor3 = Config.MainColor
Title.Font = Enum.Font.GothamBold; Title.TextSize = 12
Title.BackgroundTransparency = 1; Title.TextXAlignment = Enum.TextXAlignment.Left
table.insert(themeObjects, {Obj = Title, Prop = "TextColor3"})
local TopBarLine = Instance.new("Frame", TopBar)
TopBarLine.Size = UDim2.new(1, 0, 0, 1); TopBarLine.Position = UDim2.new(0, 0, 1, -1)
TopBarLine.BackgroundColor3 = Config.MainColor; TopBarLine.BorderSizePixel = 0
table.insert(themeObjects, {Obj = TopBarLine, Prop = "BackgroundColor3"})
local dragging, dragInput, dragStart, startPos
table.insert(connections, TopBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true; dragStart = input.Position; startPos = MainFrame.Position
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end))
table.insert(connections, UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end))
table.insert(connections, RunService.Heartbeat:Connect(function()
if dragging and dragInput then
local delta = dragInput.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end))
local TabContainer = Instance.new("Frame", MainFrame)
TabContainer.Size = UDim2.new(1, -20, 0, 26); TabContainer.Position = UDim2.new(0, 10, 0, 40)
TabContainer.BackgroundTransparency = 1
local TabLayout = Instance.new("UIListLayout", TabContainer)
TabLayout.FillDirection = Enum.FillDirection.Horizontal; TabLayout.SortOrder = Enum.SortOrder.LayoutOrder; TabLayout.Padding = UDim.new(0, 5)
local PagesContainer = Instance.new("Frame", MainFrame)
PagesContainer.Size = UDim2.new(1, -20, 1, -85); PagesContainer.Position = UDim2.new(0, 10, 0, 75)
PagesContainer.BackgroundTransparency = 1
local tabs, pages = {}, {}
local function CreateTab(name, isFirst)
local tabBtn = Instance.new("TextButton", TabContainer)
tabBtn.Size = UDim2.new(0, 100, 1, 0); tabBtn.BackgroundColor3 = isFirst and Config.MainColor or Color3.fromRGB(25, 25, 25)
tabBtn.Text = name; tabBtn.TextColor3 = isFirst and Color3.fromRGB(15, 15, 15) or Color3.new(1,1,1)
tabBtn.Font = Enum.Font.GothamBold; tabBtn.TextSize = 11
Instance.new("UICorner", tabBtn).CornerRadius = UDim.new(0, 4)
if isFirst then table.insert(themeObjects, {Obj = tabBtn, Prop = "BackgroundColor3"}) end
local page = Instance.new("ScrollingFrame", PagesContainer)
page.Size = UDim2.new(1, 0, 1, 0); page.BackgroundTransparency = 1
page.CanvasSize = UDim2.new(0, 0, 0, 0); page.AutomaticCanvasSize = Enum.AutomaticSize.Y
page.ScrollBarThickness = 3; page.ScrollBarImageColor3 = Config.MainColor; page.Visible = isFirst
page.BorderSizePixel = 0
table.insert(themeObjects, {Obj = page, Prop = "ScrollBarImageColor3"})
local layout = Instance.new("UIListLayout", page)
layout.Padding = UDim.new(0, 6); layout.SortOrder = Enum.SortOrder.LayoutOrder
table.insert(tabs, tabBtn); table.insert(pages, page)
table.insert(connections, tabBtn.MouseButton1Click:Connect(function()
for i, p in pairs(pages) do
p.Visible = (p == page)
if p == page then
tabs[i].BackgroundColor3 = Config.MainColor; tabs[i].TextColor3 = Color3.fromRGB(15, 15, 15)
for k, v in pairs(themeObjects) do if v.Obj == tabs[i] then table.remove(themeObjects, k) end end
table.insert(themeObjects, {Obj = tabs[i], Prop = "BackgroundColor3"})
else
tabs[i].BackgroundColor3 = Color3.fromRGB(25, 25, 25); tabs[i].TextColor3 = Color3.new(1,1,1)
for k, v in pairs(themeObjects) do if v.Obj == tabs[i] then table.remove(themeObjects, k) end end
end
end
end))
return page
end
local TabAim = CreateTab("Aim", true)
local TabESP = CreateTab("ESP", false)
local TabMovement = CreateTab("Movement", false)
local TabMisc = CreateTab("Misc", false)
local function CreateButton(parent, text, color, pos, size)
local btn = Instance.new("TextButton", parent)
btn.Size = size; btn.Position = pos; btn.BackgroundColor3 = color
btn.Text = text; btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.GothamSemibold; btn.TextSize = 11
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 3)
return btn
end
local function AddSetting(parentTab, text, configKey, bindKey, modeKey, cycleOptions)
local frame = Instance.new("Frame", parentTab)
frame.Size = UDim2.new(1, -5, 0, 32); frame.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
frame.BorderSizePixel = 0
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 4)
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(0.4, 0, 1, 0); label.Position = UDim2.new(0, 10, 0, 0)
label.Text = text; label.TextColor3 = Color3.new(1,1,1)
label.Font = Enum.Font.Gotham; label.TextSize = 12
label.TextXAlignment = Enum.TextXAlignment.Left; label.BackgroundTransparency = 1
local xOffset = 0.45
if type(Config[configKey]) == "boolean" then
local stateColor = Config[configKey] and Color3.fromRGB(46, 204, 113) or Color3.fromRGB(200, 60, 60)
local toggle = CreateButton(frame, Config[configKey] and "ON" or "OFF", stateColor, UDim2.new(xOffset, 0, 0.5, -11), UDim2.new(0, 50, 0, 22))
table.insert(connections, toggle.MouseButton1Click:Connect(function()
Config[configKey] = not Config[configKey]
toggle.Text = Config[configKey] and "ON" or "OFF"
toggle.BackgroundColor3 = Config[configKey] and Color3.fromRGB(46, 204, 113) or Color3.fromRGB(200, 60, 60)
if configKey == "Fling_Enabled" and not Config.Fling_Enabled then
isFlingToggled = false; FlingTarget = nil
end
end))
xOffset = xOffset + 0.11
end
if modeKey then
local isPosMode = cycleOptions and table.find(cycleOptions, "Top")
local btnSize = isPosMode and UDim2.new(0, 60, 0, 22) or UDim2.new(0, 80, 0, 22)
local modeText = isPosMode and Config[modeKey] or (cycleOptions and "Mode: " .. Config[modeKey] or Config[modeKey])
local modeBtn = CreateButton(frame, modeText, Color3.fromRGB(41, 128, 185), UDim2.new(xOffset, 0, 0.5, -11), btnSize)
table.insert(connections, modeBtn.MouseButton1Click:Connect(function()
if cycleOptions then
local idx = table.find(cycleOptions, Config[modeKey]) or 1
Config[modeKey] = cycleOptions[idx % #cycleOptions + 1]
modeBtn.Text = isPosMode and Config[modeKey] or "Mode: " .. Config[modeKey]
else
Config[modeKey] = Config[modeKey] == "Hold" and "Toggle" or "Hold"
modeBtn.Text = Config[modeKey]; squareToggled = false
end
end))
xOffset = xOffset + (isPosMode and 0.13 or 0.17)
end
if bindKey then
local bindBtn = CreateButton(frame, "Bind: " .. Config[bindKey].Name, Color3.fromRGB(45, 45, 45), UDim2.new(xOffset, 0, 0.5, -11), UDim2.new(0, 90, 0, 22))
bindBtn.TextColor3 = Config.MainColor
table.insert(themeObjects, {Obj = bindBtn, Prop = "TextColor3"})
bindButtons[bindKey] = bindBtn
table.insert(connections, bindBtn.MouseButton1Click:Connect(function()
bindBtn.Text = "..."; bindingTarget = bindKey
end))
end
end
local function AddSlider(parentTab, text, configKey, min, max)
local frame = Instance.new("Frame", parentTab)
frame.Size = UDim2.new(1, -5, 0, 42); frame.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 4); frame.BorderSizePixel = 0
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(1, -20, 0, 18); label.Position = UDim2.new(0, 10, 0, 4)
label.Text = text .. ": " .. Config[configKey]; label.TextColor3 = Color3.new(1,1,1)
label.Font = Enum.Font.Gotham; label.TextSize = 12; label.TextXAlignment = Enum.TextXAlignment.Left; label.BackgroundTransparency = 1
local sliderBg = Instance.new("Frame", frame)
sliderBg.Size = UDim2.new(1, -20, 0, 4); sliderBg.Position = UDim2.new(0, 10, 0, 28); sliderBg.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
Instance.new("UICorner", sliderBg).CornerRadius = UDim.new(0, 2); sliderBg.BorderSizePixel = 0
local sliderFill = Instance.new("Frame", sliderBg)
sliderFill.Size = UDim2.new((Config[configKey] - min)/(max - min), 0, 1, 0); sliderFill.BackgroundColor3 = Config.MainColor
Instance.new("UICorner", sliderFill).CornerRadius = UDim.new(0, 2); sliderFill.BorderSizePixel = 0
table.insert(themeObjects, {Obj = sliderFill, Prop = "BackgroundColor3"})
local trigger = Instance.new("TextButton", sliderBg)
trigger.Size = UDim2.new(1, 0, 1, 0); trigger.BackgroundTransparency = 1; trigger.Text = ""
local isSliding = false
table.insert(connections, trigger.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then isSliding = true end
end))
table.insert(connections, UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then isSliding = false end
end))
table.insert(connections, RunService.RenderStepped:Connect(function()
if isSliding then
local mousePos = UIS:GetMouseLocation().X
local relPos = math.clamp((mousePos - sliderBg.AbsolutePosition.X) / sliderBg.AbsoluteSize.X, 0, 1)
local value = math.floor(min + (max - min) * relPos)
Config[configKey] = value; label.Text = text .. ": " .. value; sliderFill.Size = UDim2.new(relPos, 0, 1, 0)
if configKey == "Aim_FOV_Radius" then FOV_Circle.Size = UDim2.new(0, value * 2, 0, value * 2) end
end
end))
end
-- ЗАПОЛНЕНИЕ МЕНЮ
local espPosOpts = {"Top", "Bottom", "Left", "Right"}
AddSetting(TabAim, "Enable Aimbot", "Aim_Enabled", "Aim_Bind")
AddSetting(TabAim, "Silent Aim (Safe Hook)", "Aim_Silent")
AddSetting(TabAim, "Aim Method", nil, nil, "Aim_Mode", {"Camera", "Mouse"})
AddSetting(TabAim, "Aim Target", nil, nil, "Aim_Target", {"Head", "Torso"})
AddSetting(TabAim, "Team Check", "Aim_TeamCheck")
AddSetting(TabAim, "Show FOV Circle", "Aim_FOV_Show")
AddSlider(TabAim, "FOV Radius", "Aim_FOV_Radius", 10, 600)
AddSlider(TabAim, "Smoothness", "Aim_Smooth", 1, 100)
AddSlider(TabAim, "Prediction", "Aim_Predict", 0, 20)
AddSetting(TabESP, "Master Switch", "ESP_Enabled")
AddSetting(TabESP, "Team Check", "ESP_TeamCheck")
AddSetting(TabESP, "Show on Self", "ESP_ShowSelf")
AddSetting(TabESP, "Draw Boxes", "ESP_Box")
AddSetting(TabESP, "Draw Skeleton", "ESP_Skeleton")
AddSetting(TabESP, "Draw Tracers", "ESP_Tracers")
AddSetting(TabESP, "HP Bar", "ESP_HPBar", nil, "ESP_HPBar_Pos", espPosOpts)
AddSetting(TabESP, "Name", "ESP_Name", nil, "ESP_Name_Pos", espPosOpts)
AddSetting(TabESP, "Distance", "ESP_Dist", nil, "ESP_Dist_Pos", espPosOpts)
AddSetting(TabESP, "HP Text", "ESP_HPText", nil, "ESP_HPText_Pos", espPosOpts)
AddSetting(TabMovement, "Teleport", "TP_Enabled", "TP_Bind")
AddSetting(TabMovement, "Noclip", "Noclip_Enabled", "Noclip_Bind")
AddSetting(TabMovement, "Fly (Car Supported)", "Fly_Enabled", "Fly_Bind")
AddSetting(TabMovement, "Anti-Fall Damage", "Fly_AntiFall")
AddSlider(TabMovement, "Fly Speed", "Fly_Speed", 10, 300)
AddSetting(TabMisc, "Vehicle Fling (Rvanka)", "Fling_Enabled", "Fling_Bind")
AddSlider(TabMisc, "Fling Spin Speed", "Fling_SpinSpeed", 50, 1000)
AddSlider(TabMisc, "Fling Break Dist", "Fling_MaxDist", 50, 10000)
AddSetting(TabMisc, "Anti-Void (Grip Protect)", "Anti_Void")
AddSetting(TabMisc, "Anti-Kick (Client Hook)", "Anti_Kick")
AddSetting(TabMisc, "Anti-AFK (Idle)", "Anti_Idle")
AddSetting(TabMisc, "Bypass Chat Filter", "Bypass_Chat")
AddSetting(TabMisc, "Rainbow UI", "Rainbow_Enabled")
AddSetting(TabMisc, "GTA Square", "Square_Enabled", "Square_Bind", "Square_Mode")
-- === СИСТЕМА ESP ===
local function CreateESP(player)
local esp = { Drawings = {}, Skeleton = {}, BoxLines = {}, BoxOutlines = {} }
pcall(function()
for i = 1, 4 do
local outline = Drawing.new("Line")
outline.Thickness = 3; outline.Color = Color3.new(0,0,0)
esp.BoxOutlines[i] = outline
local line = Drawing.new("Line")
line.Thickness = 1.5; esp.BoxLines[i] = line
end
esp.Drawings.Tracer = Drawing.new("Line"); esp.Drawings.Tracer.Thickness = 1.5
local function MakeText()
local txt = Drawing.new("Text")
txt.Size = 13; txt.Center = true; txt.Outline = true; txt.Color = Color3.new(1,1,1)
return txt
end
esp.Drawings.Name = MakeText(); esp.Drawings.Dist = MakeText(); esp.Drawings.HPText = MakeText(); esp.Drawings.Faction = MakeText()
esp.Drawings.HPBarBg = Drawing.new("Square"); esp.Drawings.HPBarBg.Filled = true; esp.Drawings.HPBarBg.Color = Color3.new(0,0,0)
esp.Drawings.HPBarFill = Drawing.new("Square"); esp.Drawings.HPBarFill.Filled = true
for i = 1, 15 do
local bone = Drawing.new("Line"); bone.Thickness = 1.5; esp.Skeleton[i] = bone
end
end)
espCache[player] = esp
end
for _, p in pairs(Players:GetPlayers()) do CreateESP(p) end
table.insert(connections, Players.PlayerAdded:Connect(CreateESP))
table.insert(connections, Players.PlayerRemoving:Connect(function(p)
if espCache[p] then
pcall(function()
for i=1,4 do espCache[p].BoxLines[i]:Remove(); espCache[p].BoxOutlines[i]:Remove() end
espCache[p].Drawings.Tracer:Remove(); espCache[p].Drawings.Name:Remove(); espCache[p].Drawings.Dist:Remove()
espCache[p].Drawings.HPText:Remove(); espCache[p].Drawings.Faction:Remove()
espCache[p].Drawings.HPBarBg:Remove(); espCache[p].Drawings.HPBarFill:Remove()
for _, b in pairs(espCache[p].Skeleton) do b:Remove() end
end)
espCache[p] = nil
end
if FlingTarget == p then isFlingToggled = false; FlingTarget = nil end
end))
local function DrawBoneLine(boneObj, char, p1Name, p2Name)
if not boneObj then return end
local p1 = char:FindFirstChild(p1Name)
local p2 = char:FindFirstChild(p2Name)
if p1 and p2 then
local pos1, vis1 = Camera:WorldToViewportPoint(p1.Position)
local pos2, vis2 = Camera:WorldToViewportPoint(p2.Position)
if vis1 or vis2 then
boneObj.Visible = true; boneObj.From = Vector2.new(pos1.X, pos1.Y); boneObj.To = Vector2.new(pos2.X, pos2.Y)
boneObj.Color = Config.MainColor
return
end
end
boneObj.Visible = false
end
-- === ANTI-VOID ===
local function ToolMatch(Handle)
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer and Player.Character then
local RightArm = Player.Character:FindFirstChild("Right Arm") or Player.Character:FindFirstChild("RightHand")
if RightArm then
local RightGrip = RightArm:FindFirstChild("RightGrip")
if RightGrip and RightGrip.Part1 == Handle then return Player end
end
end
end
end
local function OnCharacterAdded(Character)
local RightArm = Character:WaitForChild("Right Arm", 3) or Character:WaitForChild("RightHand", 3)
if RightArm then
table.insert(connections, RightArm.ChildAdded:Connect(function(child)
if Config.Anti_Void and child:IsA("Weld") and child.Name == "RightGrip" then
local ConnectedHandle = child.Part1
local matched = ToolMatch(ConnectedHandle)
if matched and ConnectedHandle and ConnectedHandle.Parent then ConnectedHandle.Parent:Destroy() end
end
end))
end
end
if LocalPlayer.Character then OnCharacterAdded(LocalPlayer.Character) end
table.insert(connections, LocalPlayer.CharacterAdded:Connect(OnCharacterAdded))
-- === AIMBOT LOGIC ===
local function GetClosestTarget()
local closestPlayer = nil
local shortestDistance = Config.Aim_FOV_Radius
local mousePos = UIS:GetMouseLocation()
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local hum = p.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
if Config.Aim_TeamCheck and p.Team == LocalPlayer.Team then continue end
local targetPartName = Config.Aim_Target == "Torso" and "HumanoidRootPart" or "Head"
local targetPart = p.Character:FindFirstChild(targetPartName)
if targetPart then
local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude
if dist <= shortestDistance then shortestDistance = dist; closestPlayer = p end
end
end
end
end
end
return closestPlayer
end
-- === ЗАЩИЩЕННЫЕ ХУКИ (PCALL) ===
local successHook, hookError = pcall(function()
if hookmetamethod then
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
if not checkcaller() then
local method = getnamecallmethod()
-- Защита от Kick
if Config.Anti_Kick and self == LocalPlayer and tostring(method):lower() == "kick" then
return
end
-- Обход чата
if Config.Bypass_Chat and method == "FireServer" and tostring(self) == "SayMessageRequest" then
local args = {...}
if type(args[1]) == "string" then
local sep = "\243\160\128\149\243\160\128\150\243\160\128\151\243\160\128\152"
local txt = string.gsub(args[1], "[%p]+", "")
local words = string.split(txt, " ")
for i = 1, #words do
local w = words[i]
local nw = ""
for j = 1, #w do nw = nw .. string.sub(w, j, j); if j % 2 == 0 and j ~= #w then nw = nw .. sep end end
words[i] = nw
end
args[1] = table.concat(words, " ")
return oldNamecall(self, unpack(args))
end
end
end
return oldNamecall(self, ...)
end)
local oldIndex
oldIndex = hookmetamethod(game, "__index", function(t, k)
if not checkcaller() and Config.Aim_Silent and typeof(t) == "Instance" and t:IsA("Mouse") and (k == "Hit" or k == "Target") then
if CachedTarget and CachedTarget.Character then
local targetPartName = Config.Aim_Target == "Torso" and "HumanoidRootPart" or "Head"
local targetPart = CachedTarget.Character:FindFirstChild(targetPartName)
if targetPart then
return k == "Hit" and targetPart.CFrame or targetPart
end
end
end
return oldIndex(t, k)
end)
end
end)
if not successHook then
warn("[GameSync WAR] Хуки отключены экзекутором. Silent Aim работать не будет. Ошибка: " .. tostring(hookError))
end
-- === ANTI-IDLE ===
table.insert(connections, LocalPlayer.Idled:Connect(function()
if Config.Anti_Idle then
VirtualInputManager:SendMouseButtonEvent(0, 0, 2, true, nil, 0)
task.wait(1)
VirtualInputManager:SendMouseButtonEvent(0, 0, 2, false, nil, 0)
end
end))
-- === ПРЕВЬЮ ОБЪЕКТЫ ===
local PreviewPart = Instance.new("Part")
PreviewPart.Name = "TP_Preview"; PreviewPart.Size = Vector3.new(4, 0.1, 4)
PreviewPart.Transparency = 1; PreviewPart.Anchored = true; PreviewPart.CanCollide = false
PreviewPart.Parent = workspace
local SelectionBox = Instance.new("SelectionBox", PreviewPart)
SelectionBox.Adornee = PreviewPart; SelectionBox.LineThickness = 0.05; SelectionBox.Visible = false
local function GetSafePos()
local char = LocalPlayer.Character
local params = RaycastParams.new()
local filter = {PreviewPart}
if char then table.insert(filter, char) end
params.FilterDescendantsInstances = filter; params.FilterType = Enum.RaycastFilterType.Exclude
local ray = workspace:Raycast(Mouse.UnitRay.Origin, Mouse.UnitRay.Direction * 1000, params)
return ray and ray.Position or Mouse.Hit.Position
end
local function IsBindActive(bind)
if not bind then return false end
return (bind.EnumType == Enum.KeyCode and UIS:IsKeyDown(bind)) or (bind.EnumType == Enum.UserInputType and UIS:IsMouseButtonPressed(bind))
end
-- === MAIN LOOPS ===
local lastNoclipState = false
table.insert(connections, RunService.Stepped:Connect(function()
if Config.Noclip_Enabled then
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end
end
end
lastNoclipState = true
elseif lastNoclipState then
if LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
end
lastNoclipState = false
end
end))
local flyBodyVel = nil
local flyGyro = nil
local lastAntiFallTick = tick()
table.insert(connections, RunService.RenderStepped:Connect(function()
local t = tick()
-- Безопасный вызов поиска
pcall(function() CachedTarget = GetClosestTarget() end)
if Config.Rainbow_Enabled then
Config.MainColor = Color3.fromHSV((t * Config.Rainbow_Speed) % 1, 1, 1)
for _, item in pairs(themeObjects) do item.Obj[item.Prop] = Config.MainColor end
end
if FlingIndicator then
FlingIndicator.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2 + 30)
end
FOV_Circle.Visible = Config.Aim_FOV_Show
if FOV_Circle.Visible then
local mPos = UIS:GetMouseLocation()
FOV_Circle.Position = UDim2.new(0, mPos.X, 0, mPos.Y)
end
-- LEGIT AIM
if Config.Aim_Enabled and not Config.Aim_Silent and IsBindActive(Config.Aim_Bind) then
local target = CachedTarget
if target and target.Character then
local targetPartName = Config.Aim_Target == "Torso" and "HumanoidRootPart" or "Head"
local targetPart = target.Character:FindFirstChild(targetPartName)
if targetPart then
local predVel = targetPart.Velocity * (Config.Aim_Predict / 100)
local aimPos = targetPart.Position + predVel
if Config.Aim_Mode == "Camera" then
local targetCFrame = CFrame.new(Camera.CFrame.Position, aimPos)
local smoothFactor = Config.Aim_Smooth == 1 and 1 or (1 / Config.Aim_Smooth)
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, smoothFactor)
elseif Config.Aim_Mode == "Mouse" and mousemoverel then
local pos, onScreen = Camera:WorldToViewportPoint(aimPos)
if onScreen then
local mousePos = UIS:GetMouseLocation()
local moveX = (pos.X - mousePos.X)
local moveY = (pos.Y - mousePos.Y)
local smooth = Config.Aim_Smooth == 1 and 1 or Config.Aim_Smooth
mousemoverel(moveX / smooth, moveY / smooth)
end
end
end
end
end
-- GTA SQUARE
local isSquareActive = (Config.Square_Enabled and ((Config.Square_Mode == "Hold" and IsBindActive(Config.Square_Bind)) or (Config.Square_Mode == "Toggle" and squareToggled)))
if isSquareActive then
local pos = GetSafePos()
SelectionBox.Color3 = Config.MainColor
if Config.Square_Visual == "Classic" then
PreviewPart.Size = Vector3.new(4, 0.1, 4); PreviewPart.CFrame = CFrame.new(pos + Vector3.new(0, 0.05, 0))
else
PreviewPart.Size = Vector3.new(2, 0.6, 1.2)
PreviewPart.CFrame = CFrame.new(pos + Vector3.new(0, 0.5, 0)) * CFrame.Angles(math.sin(t*2)*0.2, t * 1.5, math.cos(t*2)*0.2)
end
SelectionBox.Visible = true
else
SelectionBox.Visible = false
end
-- PERFECT 2D ESP
for player, esp in pairs(espCache) do
local isVisible = false
pcall(function()
local char = player.Character
local isSelf = (player == LocalPlayer)
if Config.ESP_Enabled and char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Head") and char:FindFirstChild("Humanoid") and char.Humanoid.Health > 0 and (not isSelf or Config.ESP_ShowSelf) then
if not (Config.ESP_TeamCheck and player.Team == LocalPlayer.Team and not isSelf) then
local head = char.Head
local hrp = char.HumanoidRootPart
local headPos, onScreen1 = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0))
local leftFoot = char:FindFirstChild("LeftFoot") or char:FindFirstChild("Left Leg")
local rightFoot = char:FindFirstChild("RightFoot") or char:FindFirstChild("Right Leg")
local bottomY = hrp.Position.Y - 3
if leftFoot and rightFoot then bottomY = math.min(leftFoot.Position.Y, rightFoot.Position.Y) - 0.2 end
local bottomPos, onScreen2 = Camera:WorldToViewportPoint(Vector3.new(hrp.Position.X, bottomY, hrp.Position.Z))
if onScreen1 or onScreen2 then
isVisible = true
local height = math.abs(headPos.Y - bottomPos.Y)
local width = height * 0.55
local minX = headPos.X - width/2; local minY = headPos.Y
local maxX = headPos.X + width/2; local maxY = bottomPos.Y
if Config.ESP_Box and esp.BoxLines then
local c = Config.MainColor
local TL = Vector2.new(minX, minY); local TR = Vector2.new(maxX, minY)
local BL = Vector2.new(minX, maxY); local BR = Vector2.new(maxX, maxY)
local function setLine(l, f, t, v, col) l.Visible = v; if v then l.From = f; l.To = t; l.Color = col end end
setLine(esp.BoxOutlines[1], TL, TR, true, Color3.new(0,0,0)); setLine(esp.BoxOutlines[2], TR, BR, true, Color3.new(0,0,0))
setLine(esp.BoxOutlines[3], BR, BL, true, Color3.new(0,0,0)); setLine(esp.BoxOutlines[4], BL, TL, true, Color3.new(0,0,0))
setLine(esp.BoxLines[1], TL, TR, true, c); setLine(esp.BoxLines[2], TR, BR, true, c)
setLine(esp.BoxLines[3], BR, BL, true, c); setLine(esp.BoxLines[4], BL, TL, true, c)
else
if esp.BoxLines then for i=1,4 do esp.BoxLines[i].Visible = false; esp.BoxOutlines[i].Visible = false end end
end
if esp.Drawings then
if Config.ESP_Tracers then
esp.Drawings.Tracer.Visible = true; esp.Drawings.Tracer.Color = Config.MainColor
esp.Drawings.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
esp.Drawings.Tracer.To = Vector2.new(headPos.X, maxY)
else esp.Drawings.Tracer.Visible = false end
if Config.ESP_HPBar then
esp.Drawings.HPBarBg.Visible = true; esp.Drawings.HPBarFill.Visible = true
local hpPct = char.Humanoid.Health / char.Humanoid.MaxHealth; local barT = 3
esp.Drawings.HPBarFill.Color = GetCIELUVColor(hpPct)
if Config.ESP_HPBar_Pos == "Left" then
esp.Drawings.HPBarBg.Position = Vector2.new(minX - barT - 3, minY - 1); esp.Drawings.HPBarBg.Size = Vector2.new(barT + 2, height + 2)
esp.Drawings.HPBarFill.Position = Vector2.new(minX - barT - 2, minY + height - (height * hpPct)); esp.Drawings.HPBarFill.Size = Vector2.new(barT, height * hpPct)
elseif Config.ESP_HPBar_Pos == "Right" then
esp.Drawings.HPBarBg.Position = Vector2.new(maxX + 2, minY - 1); esp.Drawings.HPBarBg.Size = Vector2.new(barT + 2, height + 2)
esp.Drawings.HPBarFill.Position = Vector2.new(maxX + 3, minY + height - (height * hpPct)); esp.Drawings.HPBarFill.Size = Vector2.new(barT, height * hpPct)
elseif Config.ESP_HPBar_Pos == "Bottom" then
esp.Drawings.HPBarBg.Position = Vector2.new(minX - 1, maxY + 2); esp.Drawings.HPBarBg.Size = Vector2.new(width + 2, barT + 2)
esp.Drawings.HPBarFill.Position = Vector2.new(minX, maxY + 3); esp.Drawings.HPBarFill.Size = Vector2.new(width * hpPct, barT)
else
esp.Drawings.HPBarBg.Position = Vector2.new(minX - 1, minY - barT - 3); esp.Drawings.HPBarBg.Size = Vector2.new(width + 2, barT + 2)
esp.Drawings.HPBarFill.Position = Vector2.new(minX, minY - barT - 2); esp.Drawings.HPBarFill.Size = Vector2.new(width * hpPct, barT)
end
else esp.Drawings.HPBarBg.Visible = false; esp.Drawings.HPBarFill.Visible = false end
local function drawT(d, f, p, txt, col)
if Config[f] then
d.Visible = true; d.Text = txt; if col then d.Color = col end
local b = d.TextBounds
if Config[p] == "Top" then d.Position = Vector2.new(headPos.X, minY - b.Y - (Config.ESP_HPBar and Config.ESP_HPBar_Pos == "Top" and 6 or 2))
elseif Config[p] == "Bottom" then d.Position = Vector2.new(headPos.X, maxY + (Config.ESP_HPBar and Config.ESP_HPBar_Pos == "Bottom" and 6 or 2))
elseif Config[p] == "Left" then d.Position = Vector2.new(minX - b.X/2 - (Config.ESP_HPBar and Config.ESP_HPBar_Pos == "Left" and 8 or 4), minY + height/2 - b.Y/2)
elseif Config[p] == "Right" then d.Position = Vector2.new(maxX + b.X/2 + (Config.ESP_HPBar and Config.ESP_HPBar_Pos == "Right" and 8 or 4), minY + height/2 - b.Y/2) end
else d.Visible = false end
end
drawT(esp.Drawings.Name, "ESP_Name", "ESP_Name_Pos", player.Name, Color3.new(1,1,1))
drawT(esp.Drawings.Faction, "ESP_Faction", "ESP_Faction_Pos", player.Team and "["..player.Team.Name.."]" or "", player.TeamColor and player.TeamColor.Color or Color3.new(1,1,1))
drawT(esp.Drawings.HPText, "ESP_HPText", "ESP_HPText_Pos", math.floor(char.Humanoid.Health).." HP", GetCIELUVColor(char.Humanoid.Health / char.Humanoid.MaxHealth))
local distStr = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and math.floor((LocalPlayer.Character.HumanoidRootPart.Position - hrp.Position).Magnitude) .. "m" or ""
drawT(esp.Drawings.Dist, "ESP_Dist", "ESP_Dist_Pos", distStr, Color3.new(1,1,1))
end
if Config.ESP_Skeleton and esp.Skeleton then
if char:FindFirstChild("UpperTorso") then
DrawBoneLine(esp.Skeleton[1], char, "Head", "UpperTorso"); DrawBoneLine(esp.Skeleton[2], char, "UpperTorso", "LowerTorso")
DrawBoneLine(esp.Skeleton[3], char, "UpperTorso", "LeftUpperArm"); DrawBoneLine(esp.Skeleton[4], char, "LeftUpperArm", "LeftLowerArm")
DrawBoneLine(esp.Skeleton[5], char, "LeftLowerArm", "LeftHand"); DrawBoneLine(esp.Skeleton[6], char, "UpperTorso", "RightUpperArm")
DrawBoneLine(esp.Skeleton[7], char, "RightUpperArm", "RightLowerArm"); DrawBoneLine(esp.Skeleton[8], char, "RightLowerArm", "RightHand")
DrawBoneLine(esp.Skeleton[9], char, "LowerTorso", "LeftUpperLeg"); DrawBoneLine(esp.Skeleton[10], char, "LeftUpperLeg", "LeftLowerLeg")
DrawBoneLine(esp.Skeleton[11], char, "LeftLowerLeg", "LeftFoot"); DrawBoneLine(esp.Skeleton[12], char, "LowerTorso", "RightUpperLeg")
DrawBoneLine(esp.Skeleton[13], char, "RightUpperLeg", "RightLowerLeg"); DrawBoneLine(esp.Skeleton[14], char, "RightLowerLeg", "RightFoot")
elseif char:FindFirstChild("Torso") then
DrawBoneLine(esp.Skeleton[1], char, "Head", "Torso"); DrawBoneLine(esp.Skeleton[2], char, "Torso", "Left Arm")
DrawBoneLine(esp.Skeleton[3], char, "Torso", "Right Arm"); DrawBoneLine(esp.Skeleton[4], char, "Torso", "Left Leg"); DrawBoneLine(esp.Skeleton[5], char, "Torso", "Right Leg")
end
else if esp.Skeleton then for _, bone in pairs(esp.Skeleton) do bone.Visible = false end end end
end
end
end
end)
if not isVisible then
pcall(function()
if esp.BoxLines then for i=1,4 do esp.BoxLines[i].Visible = false; esp.BoxOutlines[i].Visible = false end end
if esp.Drawings then
esp.Drawings.Tracer.Visible = false; esp.Drawings.Name.Visible = false; esp.Drawings.Dist.Visible = false
esp.Drawings.HPText.Visible = false; esp.Drawings.Faction.Visible = false
esp.Drawings.HPBarBg.Visible = false; esp.Drawings.HPBarFill.Visible = false
end
if esp.Skeleton then for _, bone in pairs(esp.Skeleton) do bone.Visible = false end end
end)
end
end
-- === CAR FLY & RVANKA ===
local char = LocalPlayer.Character
local hum = char and char:FindFirstChild("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local inVehicle = false
local vehicleRoot = nil
if hum and hum.SeatPart then
inVehicle = true
local vehicleModel = hum.SeatPart:FindFirstAncestorOfClass("Model")
vehicleRoot = (vehicleModel and vehicleModel.PrimaryPart) or hum.SeatPart
end
if isFlingToggled and Config.Fling_Enabled and FlingTarget and FlingTarget.Character then
local targetHrp = FlingTarget.Character:FindFirstChild("HumanoidRootPart") or FlingTarget.Character:FindFirstChild("Torso")
local targetHum = FlingTarget.Character:FindFirstChild("Humanoid")
if hrp and targetHrp and targetHum and targetHum.Health > 0 then
local dist = (hrp.Position - targetHrp.Position).Magnitude
if dist > Config.Fling_MaxDist then
isFlingToggled = false
FlingTarget = nil
else
if inVehicle and vehicleRoot then
if flyBodyVel then flyBodyVel:Destroy(); flyBodyVel = nil end
if flyGyro then flyGyro:Destroy(); flyGyro = nil end
vehicleRoot.CFrame = targetHrp.CFrame * CFrame.Angles(math.rad(math.random(0,360)), math.rad(math.random(0,360)), math.rad(math.random(0,360)))
vehicleRoot.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
local s = Config.Fling_SpinSpeed
vehicleRoot.AssemblyAngularVelocity = Vector3.new(math.random(-s, s), math.random(-s, s), math.random(-s, s))
end
end
else
isFlingToggled = false
FlingTarget = nil
end
else
isFlingToggled = false
FlingTarget = nil
end
if FlingIndicator then
if isFlingToggled and FlingTarget then
FlingIndicator.Visible = true
FlingIndicator.Text = "[ Fling Locked: " .. FlingTarget.Name .. " ]"
else
FlingIndicator.Visible = false
end
end
if not isFlingToggled then
local flyPart = inVehicle and vehicleRoot or hrp
if Config.Fly_Enabled and flyPart then
if not flyBodyVel then
flyBodyVel = Instance.new("BodyVelocity")
flyBodyVel.Name = "GameSync_Fly"
flyBodyVel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
flyBodyVel.Parent = flyPart
end
if not flyGyro then
flyGyro = Instance.new("BodyGyro")
flyGyro.Name = "GameSync_FlyGyro"
flyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
flyGyro.P = 15000; flyGyro.D = 500
flyGyro.Parent = flyPart
end
if flyBodyVel.Parent ~= flyPart then flyBodyVel.Parent = flyPart end
if flyGyro.Parent ~= flyPart then flyGyro.Parent = flyPart end
local moveDir = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir = moveDir + Camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir = moveDir - Camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - Camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + Camera.CFrame.RightVector end
flyBodyVel.Velocity = moveDir * Config.Fly_Speed
if inVehicle then
flyGyro.CFrame = Camera.CFrame
else
flyGyro.CFrame = CFrame.new(flyPart.Position, flyPart.Position + Camera.CFrame.LookVector * Vector3.new(1,0,1))
end
if Config.Fly_AntiFall and not inVehicle and t - lastAntiFallTick > 0.5 then
flyPart.CFrame = flyPart.CFrame * CFrame.new(0, 0.05, 0)
lastAntiFallTick = t
end
else
if flyBodyVel then
if Config.Fly_AntiFall and flyPart and not inVehicle then flyPart.Velocity = Vector3.new(0,0,0) end
flyBodyVel:Destroy(); flyBodyVel = nil
end
if flyGyro then flyGyro:Destroy(); flyGyro = nil end
end
end
end))
local function HandleBinds(input, isKey, isMouse)
if IsBindActive(Config.Menu_Bind) then MainFrame.Visible = not MainFrame.Visible end
if IsBindActive(Config.TP_Bind) and Config.TP_Enabled then
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character, PreviewPart}
rayParams.FilterType = Enum.RaycastFilterType.Exclude
local ray = workspace:Raycast(Mouse.UnitRay.Origin, Mouse.UnitRay.Direction * 1000, rayParams)
hrp.CFrame = CFrame.new((ray and ray.Position or Mouse.Hit.Position) + Vector3.new(0, 3, 0))
end
end
if IsBindActive(Config.Fling_Bind) and Config.Fling_Enabled then
if isFlingToggled then
isFlingToggled = false
FlingTarget = nil
else
local target = CachedTarget
if target then
isFlingToggled = true
FlingTarget = target
end
end
end
if IsBindActive(Config.Noclip_Bind) then Config.Noclip_Enabled = not Config.Noclip_Enabled end
if IsBindActive(Config.Fly_Bind) then Config.Fly_Enabled = not Config.Fly_Enabled end
if Config.Square_Enabled and Config.Square_Mode == "Toggle" and IsBindActive(Config.Square_Bind) then
squareToggled = not squareToggled
end
if IsBindActive(Config.Unbind_Key) then SelfDestruct() end
end
table.insert(connections, UIS.InputBegan:Connect(function(input, processed)
local isMouse = string.find(input.UserInputType.Name, "MouseButton")
local isKey = input.UserInputType == Enum.UserInputType.Keyboard
if bindingTarget then
if input.UserInputState == Enum.UserInputState.Begin then
if isKey and input.KeyCode == Enum.KeyCode.Escape then
bindingTarget = nil; return
end
if isKey and input.KeyCode ~= Enum.KeyCode.Unknown then
Config[bindingTarget] = input.KeyCode
if bindButtons[bindingTarget] then bindButtons[bindingTarget].Text = "Bind: " .. input.KeyCode.Name end
bindingTarget = nil
elseif isMouse then
Config[bindingTarget] = input.UserInputType
if bindButtons[bindingTarget] then bindButtons[bindingTarget].Text = "Bind: " .. input.UserInputType.Name end
bindingTarget = nil
end
end
return
end
if processed and not isMouse then return end
if input.UserInputState == Enum.UserInputState.Begin then
HandleBinds(input, isKey, isMouse)
end
end))
print("GameSync WAR (V25) Loaded Successfully. Safe Hooks Active.")Quick Actions
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