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Quick Actions
Description
Survive Hungry Worm script designed to automate farming and improve survival efficiency. This script enables automatic resource collection and streamlined gameplay by handling repetitive actions without manual input. It helps players progress faster while maintaining consistent performance during gameplay. The script includes features such as auto farm for continuous resource gathering, kill all for clearing enemies efficiently, and automatic pickup of items. The auto deposit function ensures collected resources are stored instantly, reducing downtime and improving overall farming speed. The keyless setup allows quick access and easy use.
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Features
- auto farm
- kill all
- auto pickup
- auto deposit
- fast farming
- keyless
- instant collection
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/s4yYooj3?v=1"))()end);--=== Does not affect the script ===--local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- =========================
-- REMOTES
-- =========================
local meleeRemote = ReplicatedStorage
.A_FRAMEWORK.CurrentGame.Player.Melee.Admin.Melee.RemoteEvent_6
local pickupRemote = ReplicatedStorage
.A_FRAMEWORK.CurrentGame.Player.Pickup.Pickup_Client.VerifyFunction_8
local campfireRemote = ReplicatedStorage
.A_FRAMEWORK.CurrentGame.Player.Pickup.AddToCampfire.AddToCampfire.VerifyFunction_6
-- =========================
-- STATES
-- =========================
local killAll = false
local pickupAll = false
local autoDeposit = false
-- =========================
-- MOB FUNCTION
-- =========================
local function getMobHitboxes()
local t = {}
for _, v in ipairs(workspace.ServerSpawnPool:GetChildren()) do
local hitbox = v:FindFirstChild("Hitbox", true)
if hitbox then
table.insert(t, hitbox)
end
end
return t
end
-- =========================
-- KILL ALL LOOP
-- =========================
task.spawn(function()
while true do
if killAll then
for _, hitbox in ipairs(getMobHitboxes()) do
task.spawn(function()
meleeRemote:FireServer({hitbox})
end)
end
end
task.wait(0.2)
end
end)
-- =========================
-- PICKUP FIX SYSTEM
-- =========================
local pickedRecently = {}
local function isValidItem(item)
if not item or not item.Parent then return false end
if not item:IsA("BasePart") and not item:IsA("Model") then return false end
return true
end
task.spawn(function()
while true do
if pickupAll then
local foodFolder = workspace.ServerSpawnPool:FindFirstChild("Food")
if foodFolder then
for _, item in ipairs(foodFolder:GetChildren()) do
if isValidItem(item) and not pickedRecently[item] then
pickedRecently[item] = true
task.spawn(function()
local success = pcall(function()
pickupRemote:InvokeServer(item)
end)
if not success then
pickedRecently[item] = nil
else
task.delay(2, function()
pickedRecently[item] = nil
end)
end
end)
task.wait(0.05) -- prevents spam issues
end
end
end
end
task.wait(0.3)
end
end)
-- =========================
-- AUTO DEPOSIT LOOP
-- =========================
task.spawn(function()
while true do
if autoDeposit then
pcall(function()
campfireRemote:InvokeServer()
end)
end
task.wait(1)
end
end)
-- =========================
-- GUI
-- =========================
local gui = Instance.new("ScreenGui")
gui.Name = "FarmUI"
gui.Parent = playerGui
gui.ResetOnSpawn = false
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 160)
frame.Position = UDim2.new(0.5, -110, 0.5, -80)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = gui
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "Auto Farm"
title.TextColor3 = Color3.fromRGB(255,255,255)
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.Parent = frame
-- =========================
-- TOGGLE CREATOR
-- =========================
local function createToggle(name, yPos, callback)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -20, 0, 30)
btn.Position = UDim2.new(0, 10, 0, yPos)
btn.BackgroundColor3 = Color3.fromRGB(40,40,40)
btn.TextColor3 = Color3.fromRGB(200,200,200)
btn.Font = Enum.Font.Gotham
btn.TextSize = 14
btn.Text = name .. ": OFF"
btn.Parent = frame
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)
local state = false
btn.MouseButton1Click:Connect(function()
state = not state
btn.Text = name .. ": " .. (state and "ON" or "OFF")
btn.BackgroundColor3 = state and Color3.fromRGB(60,120,60) or Color3.fromRGB(40,40,40)
callback(state)
end)
end
-- =========================
-- TOGGLES
-- =========================
createToggle("Kill All", 40, function(v)
killAll = v
end)
createToggle("Pick Up", 80, function(v)
pickupAll = v
end)
createToggle("Auto Deposit", 120, function(v)
autoDeposit = v
end)
-- =========================
-- DRAGGING
-- =========================
local dragging, dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)Quick Actions
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