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The Strongest Battlegrounds Script 2026 – Lock On & Shift Lock Roblox

JJJstar2 months ago
  • Mobile
  • Open source
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Description

This lightweight script includes Lock On, Auto Target, Random Target, Shift Lock Support, and visual target indicators to make tracking opponents much easier during battles. The Lock On feature allows you to focus on a selected player, helping you keep your aim centered throughout combat. Random Target automatically locks onto a random opponent with a single click, making it quick to switch targets during intense fights. The script also displays a visual target box around locked players for improved tracking and awareness. Designed to work with Shift Lock enabled, it offers a simple interface that is easy to use while maintaining smooth gameplay performance. Optimized for stable execution, this The Strongest Battlegrounds Roblox script helps players react faster, improve target tracking, and enjoy smoother PvP gameplay in 2026.

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Features

4 Features
  • lock on
  • auto target
  • random target
  • shift lock support
227 lines•4337 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/ZV5q3KnS?v=1"))()end);--=== Does not affect the script ===---- MOBILE PLAYER LOCK-ON SYSTEM
-- R6 + R15
-- Lock + Next + Red Target

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

local lockedTarget = nil
local lockEnabled = false
local cooldown = false
local targetMark = nil

local MAX_DISTANCE = 150
local COOLDOWN_TIME = 1.5


-- UI
local gui = Instance.new("ScreenGui")
gui.Name = "LockOnUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")


local lockButton = Instance.new("TextButton")
lockButton.Size = UDim2.new(0,90,0,90)
lockButton.Position = UDim2.new(1,-120,0,120)
lockButton.Text = "LOCK"
lockButton.TextScaled = true
lockButton.Parent = gui


local nextButton = Instance.new("TextButton")
nextButton.Size = UDim2.new(0,90,0,90)
nextButton.Position = UDim2.new(1,-120,0,230)
nextButton.Text = "NEXT"
nextButton.TextScaled = true
nextButton.Parent = gui



-- Red outline
local function markTarget(character)

	if targetMark then
		targetMark:Destroy()
	end

	if character then
		
		targetMark = Instance.new("Highlight")
		targetMark.Name = "LockedTarget"
		targetMark.FillTransparency = 1
		targetMark.OutlineColor = Color3.fromRGB(255,0,0)
		targetMark.Parent = character
		
	end
end


local function clearMark()

	if targetMark then
		targetMark:Destroy()
		targetMark = nil
	end

end



-- Find nearest player
local function findPlayer()

	local myChar = player.Character
	local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")

	if not myRoot then
		return nil
	end


	local closest = nil
	local shortest = MAX_DISTANCE


	for _,enemy in pairs(Players:GetPlayers()) do
		
		if enemy ~= player and enemy.Character then
			
			local root = enemy.Character:FindFirstChild("HumanoidRootPart")
			local hum = enemy.Character:FindFirstChild("Humanoid")

			if root and hum and hum.Health > 0 then
				
				local distance =
					(myRoot.Position - root.Position).Magnitude

				if distance < shortest then
					shortest = distance
					closest = enemy.Character
				end
			end
		end
	end

	return closest
end



-- LOCK BUTTON
lockButton.MouseButton1Click:Connect(function()

	if cooldown then return end

	cooldown = true


	if lockEnabled then
		
		lockEnabled = false
		lockedTarget = nil
		clearMark()
		lockButton.Text = "LOCK"

	else
		
		lockedTarget = findPlayer()

		if lockedTarget then
			
			lockEnabled = true
			markTarget(lockedTarget)
			lockButton.Text = "ON"
			
		end
	end


	task.wait(COOLDOWN_TIME)

	cooldown = false

end)



-- NEXT TARGET
nextButton.MouseButton1Click:Connect(function()

	if not lockEnabled then return end


	local list = {}

	for _,enemy in pairs(Players:GetPlayers()) do
		
		if enemy ~= player and enemy.Character then
			
			local hum = enemy.Character:FindFirstChild("Humanoid")

			if hum and hum.Health > 0 then
				table.insert(list, enemy.Character)
			end
		end
	end


	local index = table.find(list, lockedTarget)

	if index then
		
		index += 1

		if index > #list then
			index = 1
		end

		lockedTarget = list[index]
		markTarget(lockedTarget)

	end

end)



-- Make character face target
RunService.RenderStepped:Connect(function()

	if lockEnabled and lockedTarget then
		
		local targetRoot = lockedTarget:FindFirstChild("HumanoidRootPart")
		local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")


		if targetRoot and myRoot then
			
			myRoot.CFrame = CFrame.lookAt(
				myRoot.Position,
				Vector3.new(
					targetRoot.Position.X,
					myRoot.Position.Y,
					targetRoot.Position.Z
				)
			)

		end
	end

end)

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Comments

1

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JJstarCreator2 months ago

beware = bugs