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Quick Actions
Description
This lightweight script includes Lock On, Auto Target, Random Target, Shift Lock Support, and visual target indicators to make tracking opponents much easier during battles. The Lock On feature allows you to focus on a selected player, helping you keep your aim centered throughout combat. Random Target automatically locks onto a random opponent with a single click, making it quick to switch targets during intense fights. The script also displays a visual target box around locked players for improved tracking and awareness. Designed to work with Shift Lock enabled, it offers a simple interface that is easy to use while maintaining smooth gameplay performance. Optimized for stable execution, this The Strongest Battlegrounds Roblox script helps players react faster, improve target tracking, and enjoy smoother PvP gameplay in 2026.
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Features
- lock on
- auto target
- random target
- shift lock support
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account: • Type your Roblox password only on roblox.com. • A site that looks like Roblox but has a different address is fake. • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/ZV5q3KnS?v=1"))()end);--=== Does not affect the script ===---- MOBILE PLAYER LOCK-ON SYSTEM
-- R6 + R15
-- Lock + Next + Red Target
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local lockedTarget = nil
local lockEnabled = false
local cooldown = false
local targetMark = nil
local MAX_DISTANCE = 150
local COOLDOWN_TIME = 1.5
-- UI
local gui = Instance.new("ScreenGui")
gui.Name = "LockOnUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local lockButton = Instance.new("TextButton")
lockButton.Size = UDim2.new(0,90,0,90)
lockButton.Position = UDim2.new(1,-120,0,120)
lockButton.Text = "LOCK"
lockButton.TextScaled = true
lockButton.Parent = gui
local nextButton = Instance.new("TextButton")
nextButton.Size = UDim2.new(0,90,0,90)
nextButton.Position = UDim2.new(1,-120,0,230)
nextButton.Text = "NEXT"
nextButton.TextScaled = true
nextButton.Parent = gui
-- Red outline
local function markTarget(character)
if targetMark then
targetMark:Destroy()
end
if character then
targetMark = Instance.new("Highlight")
targetMark.Name = "LockedTarget"
targetMark.FillTransparency = 1
targetMark.OutlineColor = Color3.fromRGB(255,0,0)
targetMark.Parent = character
end
end
local function clearMark()
if targetMark then
targetMark:Destroy()
targetMark = nil
end
end
-- Find nearest player
local function findPlayer()
local myChar = player.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then
return nil
end
local closest = nil
local shortest = MAX_DISTANCE
for _,enemy in pairs(Players:GetPlayers()) do
if enemy ~= player and enemy.Character then
local root = enemy.Character:FindFirstChild("HumanoidRootPart")
local hum = enemy.Character:FindFirstChild("Humanoid")
if root and hum and hum.Health > 0 then
local distance =
(myRoot.Position - root.Position).Magnitude
if distance < shortest then
shortest = distance
closest = enemy.Character
end
end
end
end
return closest
end
-- LOCK BUTTON
lockButton.MouseButton1Click:Connect(function()
if cooldown then return end
cooldown = true
if lockEnabled then
lockEnabled = false
lockedTarget = nil
clearMark()
lockButton.Text = "LOCK"
else
lockedTarget = findPlayer()
if lockedTarget then
lockEnabled = true
markTarget(lockedTarget)
lockButton.Text = "ON"
end
end
task.wait(COOLDOWN_TIME)
cooldown = false
end)
-- NEXT TARGET
nextButton.MouseButton1Click:Connect(function()
if not lockEnabled then return end
local list = {}
for _,enemy in pairs(Players:GetPlayers()) do
if enemy ~= player and enemy.Character then
local hum = enemy.Character:FindFirstChild("Humanoid")
if hum and hum.Health > 0 then
table.insert(list, enemy.Character)
end
end
end
local index = table.find(list, lockedTarget)
if index then
index += 1
if index > #list then
index = 1
end
lockedTarget = list[index]
markTarget(lockedTarget)
end
end)
-- Make character face target
RunService.RenderStepped:Connect(function()
if lockEnabled and lockedTarget then
local targetRoot = lockedTarget:FindFirstChild("HumanoidRootPart")
local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and myRoot then
myRoot.CFrame = CFrame.lookAt(
myRoot.Position,
Vector3.new(
targetRoot.Position.X,
myRoot.Position.Y,
targetRoot.Position.Z
)
)
end
end
end)Quick Actions
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