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Strong Simulator: Auto Farm, Auto Rebirth, Auto Buy

FFrostyabout 1 year ago
  • Open source
Play Game

Description

Auto Farm a program that can provide you with all the necessary game resources such as money, experience, and other items automatically, Auto Rebirth the function is a powerful tool in Roblox games that allows the player to automatically rebirth their character after a certain amount of time has passed, Auto Buy the function automates the process of purchasing items or upgrades in a game. With this feature, players can set a specific item or upgrade they want to buy, and the script will automatically purchase it for them whenever it becomes available.

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Features

3 Features
  • Auto Farm
  • Auto Rebirth
  • Auto Buy
74 lines•2239 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/D7gESMWG?v=1"))()end);--=== Does not affect the script ===--local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/dirt",true))()
local Table = {}
local window = Lib:CreateWindow("Dinas Hub")
window:Section("Strong Simulator")
window:Button("Auto Click", function()
    local Event = game:GetService("ReplicatedStorage").Common.Library.Network.RemoteFunction
    
    local clickInterval = 0.01
    
    while true do
        
        local success, result = pcall(function()
            return Event:InvokeServer("S_Tools_Activate", {})
        end)
        
        if not success then
        end
        
        wait(clickInterval)
    end
end)

local autoRebirthEnabled = false

window:Button("AutoRebirth", function()
    autoRebirthEnabled = not autoRebirthEnabled

    if autoRebirthEnabled then
        coroutine.wrap(function()
            while autoRebirthEnabled do
                local args = {
                    "S_Rebirth_Request",
                    {}
                }
                
                local success, result = pcall(function()
                    return game:GetService("ReplicatedStorage"):WaitForChild("Common"):WaitForChild("Library"):WaitForChild("Network"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
                end)

                if not success then
                end
                
                wait(2)
            end
        end)()
    else
    end
end)

window:Button("Buy 10 Energy Bars", function()
    local function buyEnergyBars()
        local args = {
            "s.vending.purchase",
            {
                10 
            }
        }
        
        local success, result = pcall(function()
            return game:GetService("ReplicatedStorage"):WaitForChild("Common"):WaitForChild("Library"):WaitForChild("Network"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
        end)

        if not success then
        end
    end
    
    while true do
        buyEnergyBars()
    end
end)

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