Speed Hack, No Clip, Infinite Jump | Huss Valley Script 2026

WWURMabout 1 hour ago
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Description

  • It includes options such as Speed Hack, WalkSpeed, Super Speed, Infinite Jump, No Clip, and Fly, giving players additional control over movement and navigation.

  • The script features a simple interface with dedicated sections for movement, dash, powerups, ESP, hitbox, visual settings, and miscellaneous options.

  • Players can adjust movement settings such as WalkSpeed and Super Speed values to suit their preferred gameplay style.

Features

13 Features
  • Speed Hack
  • WalkSpeed
  • Super Speed
  • Infinite Jump
  • No Clip
  • Fly
  • Dash
  • Powerups
  • ESP
  • Hitbox
1379 lines•43021 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/OpK1bRNx?v=1"))()end);--=== Does not affect the script ===----[[    HUSS VALLEY  ·  ELITE    Rayfield Gen-2 UI · Elite purple branding    SPEED · INFINITE DASH · CHASER ESP (FIXED) · HITBOX EXPANDER · INFINITE POWERUP    Only shows real Chasers. Hitbox expander for easy knife tags.    Use: paste into any UNC executor (Xeno / JJSploit / etc) while in Huss Valley    Keyless · free]]local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()local Players          = game:GetService("Players")local RunService       = game:GetService("RunService")local UserInputService = game:GetService("UserInputService")local Workspace        = game:GetService("Workspace")local Lighting         = game:GetService("Lighting")local TweenService     = game:GetService("TweenService")local ReplicatedStorage = game:GetService("ReplicatedStorage")local StarterGui       = game:GetService("StarterGui")local CollectionService = game:GetService("CollectionService")local LocalPlayer = Players.LocalPlayerlocal Camera      = Workspace.CurrentCameralocal Mouse       = LocalPlayer:GetMouse()-- ======================== SETTINGS ========================local S = {    -- Movement    Speed         = false,    WalkSpeed     = 48,    SuperSpeed    = false,    SuperSpeedVal = 90,    InfiniteJump  = false,    Noclip        = false,    Fly           = false,    FlySpeed      = 70,    -- Dash    InfiniteDash  = false,    DashBoost     = false,    DashMult      = 2.4,    AutoDash      = false,    AutoDashKey   = Enum.KeyCode.Q,    -- Powerups / Abilities    InfinitePower = false,    NoCooldown    = false,    AutoAbility   = false,    AbilitySpam   = false,    SpamDelay     = 0.35,    -- ESP (CHASER ONLY)    ChaserESP     = true,    Box           = true,    Tracer        = true,    Name          = true,    Distance      = true,    RoleTag       = true,    MaxDist       = 2500,    ChaserColor   = Color3.fromRGB(188, 78, 255),    TracerColor   = Color3.fromRGB(160, 60, 240),    NameColor     = Color3.fromRGB(240, 230, 255),    -- Hitbox Expander (for when YOU are Chaser)    HitboxExpand  = false,    HitboxSize    = 8,          -- studs (default humanoid is ~2)    HitboxVisible = false,      -- show expanded parts    HitboxColor   = Color3.fromRGB(188, 78, 255),    -- Visual    FullBright    = false,    NoFog         = false,    FOVUnlock     = false,    CustomFOV     = 90,    -- Misc    AntiAFK       = true,    AutoReattach  = true,    DiscordLED    = true,    DiscordLEDColor = Color3.fromRGB(188, 78, 255),    DiscordLink   = "https://discord.gg/JyHTa3M7h",}-- ======================== STATE ========================local espCache   = {}local flyBV, flyBGlocal connections = {}local originalWalkSpeed = 16local noclipConnlocal speedConnlocal dashConnlocal abilityConnlocal hitboxConnlocal lastAbility = 0local expandedParts = {} -- [BasePart] = originalSize-- LED Discord footerlocal DiscordLEDGlow = Drawing.new("Text")DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"DiscordLEDGlow.Size = 13DiscordLEDGlow.Center = trueDiscordLEDGlow.Outline = falseDiscordLEDGlow.Color = S.DiscordLEDColorDiscordLEDGlow.Transparency = 0.72DiscordLEDGlow.Visible = S.DiscordLEDlocal DiscordLEDText = Drawing.new("Text")DiscordLEDText.Text = "discord.gg/JyHTa3M7h"DiscordLEDText.Size = 12DiscordLEDText.Center = trueDiscordLEDText.Outline = trueDiscordLEDText.Color = S.DiscordLEDColorDiscordLEDText.Transparency = 1DiscordLEDText.Visible = S.DiscordLEDlocal DiscordLEDLine = Drawing.new("Line")DiscordLEDLine.Thickness = 1DiscordLEDLine.Color = S.DiscordLEDColorDiscordLEDLine.Transparency = 0.6DiscordLEDLine.Visible = S.DiscordLED-- ======================== UI ========================local Window = Rayfield:CreateWindow({    Name = "ELITE  ·  HUSS VALLEY",    LoadingTitle = "Elite Scripts",    LoadingSubtitle = "Huss Valley — Chaser ESP + Hitbox",    Theme = "Default",    ConfigurationSaving = {        Enabled = true,        FolderName = "EliteScripts",        FileName = "HussValleyConfig"    },    Discord = { Enabled = false },    KeySystem = false})local TabMove   = Window:CreateTab("MOVEMENT", 7743878308)local TabDash   = Window:CreateTab("DASH", 7743878308)local TabPower  = Window:CreateTab("POWERUPS", 7743878308)local TabESP    = Window:CreateTab("ESP", 7743878308)local TabHitbox = Window:CreateTab("HITBOX", 7743878308)local TabVisual = Window:CreateTab("VISUAL", 7743878308)local TabMisc   = Window:CreateTab("MISC", 7743878308)local TabAbout  = Window:CreateTab("ABOUT", 7743878308)-- ======================== HELPERS ========================local function getChar()    return LocalPlayer.Characterendlocal function getHum()    local c = getChar()    return c and c:FindFirstChildOfClass("Humanoid")endlocal function getHRP()    local c = getChar()    return c and c:FindFirstChild("HumanoidRootPart")endlocal function notify(title, content, dur)    Rayfield:Notify({        Title = title or "ELITE",        Content = content or "",        Duration = dur or 3,        Image = 4483362458    })end--[[    FIXED CHASER DETECTION    Priority order (most reliable first):    1. Knife / Tool named Knife / Dagger / Weapon in character    2. Attribute Role / IsChaser / TeamRole    3. CollectionService tags    4. Team name containing "Chaser" / "Hunter"    5. Child folder/value named Chaser]]local function isChaser(plr)    if not plr or plr == LocalPlayer then return false end    local char = plr.Character    if not char then return false end    -- 1. Knife / melee tool (strongest signal in Huss Valley)    for _, child in ipairs(char:GetChildren()) do        if child:IsA("Tool") or child:IsA("Model") then            local n = string.lower(child.Name)            if n == "knife" or n == "dagger" or n == "weapon" or n == "sword"                or string.find(n, "knife") or string.find(n, "dagger")                or string.find(n, "chaser") then                return true            end        end    end    -- also check backpack (sometimes equipped state lags)    local bp = plr:FindFirstChild("Backpack")    if bp then        for _, child in ipairs(bp:GetChildren()) do            if child:IsA("Tool") then                local n = string.lower(child.Name)                if n == "knife" or n == "dagger" or string.find(n, "knife") then                    return true                end            end        end    end    -- 2. Attributes    local roleAttr = char:GetAttribute("Role") or char:GetAttribute("role")        or char:GetAttribute("TeamRole") or char:GetAttribute("PlayerRole")    if roleAttr then        local r = string.lower(tostring(roleAttr))        if r == "chaser" or r == "hunter" or r == "catcher" or r == "killer" then            return true        end        if r == "runner" or r == "survivor" then            return false        end    end    if char:GetAttribute("IsChaser") == true or char:GetAttribute("isChaser") == true then        return true    end    if char:GetAttribute("IsRunner") == true then        return false    end    local hum = char:FindFirstChildOfClass("Humanoid")    if hum then        local hRole = hum:GetAttribute("Role") or hum:GetAttribute("role")        if hRole then            local r = string.lower(tostring(hRole))            if r == "chaser" or r == "hunter" then return true end            if r == "runner" then return false end        end    end    -- 3. CollectionService tags    pcall(function()        for _, tag in ipairs(CollectionService:GetTags(char)) do            local t = string.lower(tostring(tag))            if t == "chaser" or t == "hunter" or t == "catcher" then                return true            end        end    end)    -- 4. Team name    if plr.Team then        local tn = string.lower(plr.Team.Name)        if string.find(tn, "chaser") or string.find(tn, "hunter") or string.find(tn, "catcher") then            return true        end        if string.find(tn, "runner") or string.find(tn, "survivor") then            return false        end    end    -- 5. Explicit child markers    if char:FindFirstChild("Chaser") or char:FindFirstChild("IsChaser")        or char:FindFirstChild("Hunter") or char:FindFirstChild("KnifeMarker") then        return true    end    return falseend-- ======================== MOVEMENT ========================-- Soft speed: no BodyVelocity (causes rubberband vs server).-- Pin WalkSpeed + gentle velocity assist only when moving.local function getTargetSpeed()    if S.SuperSpeed then return S.SuperSpeedVal end    if S.Speed then return S.WalkSpeed end    return nilendlocal function applySpeed()    local hum = getHum()    local hrp = getHRP()    if not hum or not hrp then return end    local target = getTargetSpeed()    if not target then        hum.WalkSpeed = originalWalkSpeed        return    end    -- pin WalkSpeed every frame (game may overwrite)    hum.WalkSpeed = target    local move = hum.MoveDirection    if move.Magnitude < 0.08 then return end    local flat = Vector3.new(move.X, 0, move.Z)    if flat.Magnitude < 0.01 then return end    flat = flat.Unit    local vel = hrp.AssemblyLinearVelocity    local horizontal = Vector3.new(vel.X, 0, vel.Z)    local currentSpeed = horizontal.Magnitude    -- only assist if we're below target (don't fight dashes / server)    if currentSpeed < target * 0.92 then        local blend = 0.22 -- soft lerp — low = less rubberband        local desired = flat * target        local newHoriz = horizontal:Lerp(desired, blend)        hrp.AssemblyLinearVelocity = Vector3.new(newHoriz.X, vel.Y, newHoriz.Z)    endendlocal function setupSpeedLoop()    if speedConn then speedConn:Disconnect() speedConn = nil end    speedConn = RunService.Heartbeat:Connect(function()        if S.Speed or S.SuperSpeed then            applySpeed()        else            local hum = getHum()            if hum then hum.WalkSpeed = originalWalkSpeed end        end    end)endlocal function setupNoclip()    if noclipConn then noclipConn:Disconnect() noclipConn = nil end    if not S.Noclip then return end    noclipConn = RunService.Stepped:Connect(function()        local char = getChar()        if not char then return end        for _, part in ipairs(char:GetDescendants()) do            if part:IsA("BasePart") then                part.CanCollide = false            end        end    end)endlocal function setupFly()    if flyBV then flyBV:Destroy() flyBV = nil end    if flyBG then flyBG:Destroy() flyBG = nil end    if not S.Fly then return end    local hrp = getHRP()    if not hrp then return end    flyBV = Instance.new("BodyVelocity")    flyBV.MaxForce = Vector3.new(9e9, 9e9, 9e9)    flyBV.Velocity = Vector3.zero    flyBV.Parent = hrp    flyBG = Instance.new("BodyGyro")    flyBG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)    flyBG.P = 9e4    flyBG.Parent = hrp    if connections.fly then connections.fly:Disconnect() end    connections.fly = RunService.RenderStepped:Connect(function()        if not S.Fly or not flyBV or not flyBG then return end        local cam = Workspace.CurrentCamera        flyBG.CFrame = cam.CFrame        local dir = Vector3.zero        if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.CFrame.LookVector end        if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.CFrame.LookVector end        if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.CFrame.RightVector end        if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.CFrame.RightVector end        if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end        if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0, 1, 0) end        if dir.Magnitude > 0 then            flyBV.Velocity = dir.Unit * S.FlySpeed        else            flyBV.Velocity = Vector3.zero        end    end)endUserInputService.JumpRequest:Connect(function()    if S.InfiniteJump then        local hum = getHum()        if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end    endend)-- ======================== DASH (HARDENED) ========================local lastForcedDash = 0local dashRemoteCache = {}local function wipeDashState(char, hum)    if not char then return end    pcall(function()        -- attributes (all common names)        local attrNames = {            "DashCooldown", "DashCD", "DashReady", "CanDash", "DashAvailable",            "IsDashing", "DashTimer", "LastDash", "DashCharge", "Charges",            "dashCooldown", "canDash", "dashReady", "DashEnabled"        }        for _, name in ipairs(attrNames) do            local v = char:GetAttribute(name)            if v ~= nil then                if typeof(v) == "boolean" then                    char:SetAttribute(name, true)                elseif typeof(v) == "number" then                    char:SetAttribute(name, 0)                end            end            if hum then                local hv = hum:GetAttribute(name)                if hv ~= nil then                    if typeof(hv) == "boolean" then                        hum:SetAttribute(name, true)                    elseif typeof(hv) == "number" then                        hum:SetAttribute(name, 0)                    end                end            end        end        -- NumberValue / IntValue / BoolValue descendants        for _, v in ipairs(char:GetDescendants()) do            if v:IsA("NumberValue") or v:IsA("IntValue") then                local n = string.lower(v.Name)                if string.find(n, "dash") or string.find(n, "cooldown") or string.find(n, "cd")                    or string.find(n, "charge") or string.find(n, "stamina") then                    v.Value = 0                end            elseif v:IsA("BoolValue") then                local n = string.lower(v.Name)                if string.find(n, "dash") or string.find(n, "ready") or string.find(n, "can")                    or string.find(n, "available") then                    v.Value = true                end            end        end        -- PlayerGui / modules often hold cooldown timers        local pg = LocalPlayer:FindFirstChild("PlayerGui")        if pg then            for _, v in ipairs(pg:GetDescendants()) do                if (v:IsA("NumberValue") or v:IsA("IntValue")) and string.find(string.lower(v.Name), "dash") then                    v.Value = 0                end            end        end    end)endlocal function fireDashRemotes()    -- cache remotes once, then spam safe fires    if #dashRemoteCache == 0 then        pcall(function()            for _, v in ipairs(ReplicatedStorage:GetDescendants()) do                if v:IsA("RemoteEvent") then                    local n = string.lower(v.Name)                    if string.find(n, "dash") or string.find(n, "slide") or string.find(n, "dodge")                        or string.find(n, "sidestep") or string.find(n, "lateral") then                        table.insert(dashRemoteCache, v)                    end                end            end            -- also check character for local remotes            local char = getChar()            if char then                for _, v in ipairs(char:GetDescendants()) do                    if v:IsA("RemoteEvent") then                        local n = string.lower(v.Name)                        if string.find(n, "dash") or string.find(n, "slide") then                            table.insert(dashRemoteCache, v)                        end                    end                end            end        end)    end    for _, r in ipairs(dashRemoteCache) do        pcall(function()            r:FireServer()            r:FireServer(true)            r:FireServer("Dash")            r:FireServer(Vector3.new(1, 0, 0))        end)    endendlocal function forceDash()    local char = getChar()    local hrp = getHRP()    local hum = getHum()    if not char or not hrp or not hum then return end    if tick() - lastForcedDash < 0.12 then return end -- anti-spam    lastForcedDash = tick()    wipeDashState(char, hum)    fireDashRemotes()    -- pure velocity dash (works even if remote is blocked)    local cam = Workspace.CurrentCamera    local right = cam.CFrame.RightVector    local look = cam.CFrame.LookVector    local moveDir = Vector3.zero    if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - right end    if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + right end    -- mild forward bias so it feels like the game's sideways-forward dash    if UserInputService:IsKeyDown(Enum.KeyCode.W) then        moveDir = moveDir + Vector3.new(look.X, 0, look.Z).Unit * 0.55    end    if moveDir.Magnitude < 0.1 then        moveDir = right -- default right    end    moveDir = Vector3.new(moveDir.X, 0, moveDir.Z).Unit    local mult = S.DashBoost and S.DashMult or 2.1    local boost = 48 * mult    local vy = hrp.AssemblyLinearVelocity.Y    hrp.AssemblyLinearVelocity = Vector3.new(moveDir.X * boost, math.max(vy, 6), moveDir.Z * boost)    -- second pulse after a short delay for games that clamp velocity once    task.delay(0.05, function()        if not hrp or not hrp.Parent then return end        local current = hrp.AssemblyLinearVelocity        hrp.AssemblyLinearVelocity = Vector3.new(moveDir.X * boost * 0.85, current.Y, moveDir.Z * boost * 0.85)    end)endlocal function setupInfiniteDash()    if dashConn then dashConn:Disconnect() dashConn = nil end    if not S.InfiniteDash and not S.DashBoost then return end    dashConn = RunService.Heartbeat:Connect(function()        local char = getChar()        local hum = getHum()        if not char then return end        wipeDashState(char, hum)        -- keep remote cache fresh every few seconds        if tick() % 4 < 0.03 then            dashRemoteCache = {}        end    end)end-- Space / Q / bound keyUserInputService.InputBegan:Connect(function(input, gp)    if gp then return end    if input.KeyCode == S.AutoDashKey and (S.AutoDash or S.InfiniteDash) then        forceDash()        return    end    -- Space while Infinite Dash is on = free dash (Huss Valley dash is lateral on Space)    if input.KeyCode == Enum.KeyCode.Space and S.InfiniteDash then        local char = getChar()        local hum = getHum()        wipeDashState(char, hum)        -- small delay so game scripts that set cooldown on Space still get wiped        task.defer(function()            wipeDashState(getChar(), getHum())            if S.DashBoost then                forceDash()            end        end)        task.delay(0.08, function()            wipeDashState(getChar(), getHum())        end)    endend)-- ======================== POWERUPS ========================local function wipeCooldowns()    local char = getChar()    local hum = getHum()    if not char then return end    pcall(function()        for _, v in ipairs(char:GetDescendants()) do            if v:IsA("NumberValue") or v:IsA("IntValue") or v:IsA("BoolValue") then                local n = string.lower(v.Name)                if string.find(n, "cd") or string.find(n, "cooldown") or string.find(n, "delay") or string.find(n, "timer") then                    if v:IsA("BoolValue") then v.Value = false else v.Value = 0 end                end                if string.find(n, "ready") or string.find(n, "available") or string.find(n, "canuse") then                    if v:IsA("BoolValue") then v.Value = true end                end            end        end        if hum then            for attr, _ in pairs(hum:GetAttributes()) do                local n = string.lower(tostring(attr))                if string.find(n, "cd") or string.find(n, "cooldown") then                    hum:SetAttribute(attr, 0)                end            end        end        for attr, _ in pairs(char:GetAttributes()) do            local n = string.lower(tostring(attr))            if string.find(n, "cd") or string.find(n, "cooldown") or string.find(n, "power") then                char:SetAttribute(attr, 0)            end        end    end)endlocal function setupInfinitePower()    if abilityConn then abilityConn:Disconnect() end    if not S.InfinitePower and not S.NoCooldown then return end    abilityConn = RunService.Heartbeat:Connect(function()        wipeCooldowns()    end)endlocal function tryFireAbility()    if not S.AbilitySpam and not S.AutoAbility then return end    if tick() - lastAbility < S.SpamDelay then return end    lastAbility = tick()    local char = getChar()    if not char then return end    local remotes = {}    pcall(function()        for _, v in ipairs(ReplicatedStorage:GetDescendants()) do            if v:IsA("RemoteEvent") or v:IsA("RemoteFunction") then                local n = string.lower(v.Name)                if string.find(n, "ability") or string.find(n, "power") or string.find(n, "skill")                    or string.find(n, "use") or string.find(n, "activate") or string.find(n, "dash")                    or string.find(n, "rocket") or string.find(n, "leash") or string.find(n, "cloak") then                    table.insert(remotes, v)                end            end        end    end)    for _, r in ipairs(remotes) do        pcall(function()            if r:IsA("RemoteEvent") then                r:FireServer()                r:FireServer(true)                r:FireServer("Use")            end        end)    endend-- ======================== HITBOX EXPANDER ========================local function restoreHitboxes()    for part, orig in pairs(expandedParts) do        if part and part.Parent then            pcall(function()                part.Size = orig                part.Transparency = part.Name == "HumanoidRootPart" and 1 or part.Transparency                part.CanCollide = part.Name ~= "HumanoidRootPart" and part.CanCollide or false            end)        end    end    expandedParts = {}endlocal function expandHitboxes()    if not S.HitboxExpand then        restoreHitboxes()        return    end    for _, plr in ipairs(Players:GetPlayers()) do        if plr == LocalPlayer then continue end        -- only expand RUNNERS (people you want to knife)        if isChaser(plr) then continue end        local char = plr.Character        if not char then continue end        local hum = char:FindFirstChildOfClass("Humanoid")        if not hum or hum.Health <= 0 then continue end        local targets = {            char:FindFirstChild("HumanoidRootPart"),            char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso"),            char:FindFirstChild("Head"),            char:FindFirstChild("LowerTorso"),        }        for _, part in ipairs(targets) do            if part and part:IsA("BasePart") then                if not expandedParts[part] then                    expandedParts[part] = part.Size                end                local s = S.HitboxSize                -- keep height reasonable, expand X/Z hard                local newSize = Vector3.new(s, math.max(part.Size.Y, s * 0.6), s)                if part.Name == "Head" then                    newSize = Vector3.new(s * 0.7, s * 0.7, s * 0.7)                end                pcall(function()                    part.Size = newSize                    part.Massless = true                    part.CanCollide = false                    if S.HitboxVisible then                        part.Transparency = 0.65                        part.Color = S.HitboxColor                        part.Material = Enum.Material.ForceField                    end                end)            end        end    endendlocal function setupHitbox()    if hitboxConn then hitboxConn:Disconnect() hitboxConn = nil end    if not S.HitboxExpand then        restoreHitboxes()        return    end    hitboxConn = RunService.Heartbeat:Connect(function()        expandHitboxes()    end)end-- ======================== ESP (CHASER ONLY) ========================local function clearESP(plr)    if espCache[plr] then        for _, d in pairs(espCache[plr]) do            pcall(function() d:Remove() end)        end        espCache[plr] = nil    endendlocal function createESP(plr)    if espCache[plr] then return end    local box = Drawing.new("Square")    box.Thickness = 1.6    box.Filled = false    box.Visible = false    local tracer = Drawing.new("Line")    tracer.Thickness = 1.5    tracer.Visible = false    local nameTag = Drawing.new("Text")    nameTag.Size = 14    nameTag.Center = true    nameTag.Outline = true    nameTag.Visible = false    local distTag = Drawing.new("Text")    distTag.Size = 12    distTag.Center = true    distTag.Outline = true    distTag.Visible = false    local roleTag = Drawing.new("Text")    roleTag.Size = 13    roleTag.Center = true    roleTag.Outline = true    roleTag.Visible = false    espCache[plr] = {        Box = box,        Tracer = tracer,        Name = nameTag,        Dist = distTag,        Role = roleTag    }endlocal function updateESP()    if not S.ChaserESP then        for plr, _ in pairs(espCache) do            clearESP(plr)        end        return    end    local myHRP = getHRP()    local myPos = myHRP and myHRP.Position or Vector3.zero    for _, plr in ipairs(Players:GetPlayers()) do        if plr == LocalPlayer then            clearESP(plr)            continue        end        local char = plr.Character        local hrp = char and char:FindFirstChild("HumanoidRootPart")        local hum = char and char:FindFirstChildOfClass("Humanoid")        if not char or not hrp or not hum or hum.Health <= 0 then            clearESP(plr)            continue        end        -- ONLY show real Chasers        if not isChaser(plr) then            clearESP(plr)            continue        end        local dist = (hrp.Position - myPos).Magnitude        if dist > S.MaxDist then            clearESP(plr)            continue        end        createESP(plr)        local cache = espCache[plr]        local color = S.ChaserColor        local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)        if not onScreen then            cache.Box.Visible = false            cache.Tracer.Visible = false            cache.Name.Visible = false            cache.Dist.Visible = false            cache.Role.Visible = false            continue        end        local size = math.clamp(2200 / dist, 20, 60)        if S.Box then            cache.Box.Size = Vector2.new(size * 0.72, size)            cache.Box.Position = Vector2.new(pos.X - size * 0.36, pos.Y - size * 0.5)            cache.Box.Color = color            cache.Box.Visible = true        else            cache.Box.Visible = false        end        if S.Tracer then            local bottom = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)            cache.Tracer.From = bottom            cache.Tracer.To = Vector2.new(pos.X, pos.Y + size * 0.5)            cache.Tracer.Color = S.TracerColor            cache.Tracer.Visible = true        else            cache.Tracer.Visible = false        end        if S.Name then            cache.Name.Text = plr.Name            cache.Name.Position = Vector2.new(pos.X, pos.Y - size * 0.55 - 16)            cache.Name.Color = S.NameColor            cache.Name.Visible = true        else            cache.Name.Visible = false        end        if S.Distance then            cache.Dist.Text = string.format("[%dm]", math.floor(dist))            cache.Dist.Position = Vector2.new(pos.X, pos.Y + size * 0.55 + 2)            cache.Dist.Color = color            cache.Dist.Visible = true        else            cache.Dist.Visible = false        end        if S.RoleTag then            cache.Role.Text = "CHASER"            cache.Role.Position = Vector2.new(pos.X, pos.Y - size * 0.55 - 30)            cache.Role.Color = color            cache.Role.Visible = true        else            cache.Role.Visible = false        end    endendRunService.RenderStepped:Connect(function()    updateESP()    if S.DiscordLED then        local vs = Camera.ViewportSize        local cx = vs.X / 2        local cy = vs.Y - 28        DiscordLEDText.Position = Vector2.new(cx, cy)        DiscordLEDGlow.Position = Vector2.new(cx, cy)        DiscordLEDLine.From = Vector2.new(cx - 70, cy + 10)        DiscordLEDLine.To = Vector2.new(cx + 70, cy + 10)        DiscordLEDText.Visible = true        DiscordLEDGlow.Visible = true        DiscordLEDLine.Visible = true    else        DiscordLEDText.Visible = false        DiscordLEDGlow.Visible = false        DiscordLEDLine.Visible = false    endend)Players.PlayerRemoving:Connect(function(plr)    clearESP(plr)end)-- ======================== VISUAL ========================local function applyFullBright()    if S.FullBright then        Lighting.Brightness = 2        Lighting.ClockTime = 14        Lighting.FogEnd = 100000        Lighting.GlobalShadows = false        Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180)    endendlocal function applyNoFog()    if S.NoFog then        Lighting.FogEnd = 100000        Lighting.FogStart = 0    endendlocal function applyFOV()    if S.FOVUnlock then        Camera.FieldOfView = S.CustomFOV    endend-- ======================== REATTACH ========================local function onCharacter(char)    task.wait(0.45)    local hum = char:FindFirstChildOfClass("Humanoid")    if hum then originalWalkSpeed = hum.WalkSpeed end    if S.Speed or S.SuperSpeed then        setupSpeedLoop()        applySpeed()    end    if S.Noclip then setupNoclip() end    if S.Fly then setupFly() end    if S.InfiniteDash or S.DashBoost then setupInfiniteDash() end    if S.InfinitePower or S.NoCooldown then setupInfinitePower() end    if S.HitboxExpand then setupHitbox() end    if S.FullBright then applyFullBright() end    if S.NoFog then applyNoFog() end    if S.FOVUnlock then applyFOV() endendif LocalPlayer.Character then onCharacter(LocalPlayer.Character) endLocalPlayer.CharacterAdded:Connect(onCharacter)if S.AntiAFK then    local vu = game:GetService("VirtualUser")    LocalPlayer.Idled:Connect(function()        vu:CaptureController()        vu:ClickButton2(Vector2.new())    end)end-- ======================== TABS ========================-- MOVEMENTTabMove:CreateSection("Speed Control")TabMove:CreateToggle({    Name = "Speed Hack",    CurrentValue = S.Speed,    Flag = "Speed",    Callback = function(v)        S.Speed = v        if v then S.SuperSpeed = false end        applySpeed()        setupSpeedLoop()        notify("MOVEMENT", v and ("Speed ON · " .. S.WalkSpeed) or "Speed OFF")    end})TabMove:CreateSlider({    Name = "WalkSpeed",    Range = {16, 120},    Increment = 1,    CurrentValue = S.WalkSpeed,    Flag = "WalkSpeed",    Callback = function(v)        S.WalkSpeed = v        if S.Speed then applySpeed() end    end})TabMove:CreateToggle({    Name = "Super Speed",    CurrentValue = S.SuperSpeed,    Flag = "SuperSpeed",    Callback = function(v)        S.SuperSpeed = v        if v then S.Speed = false end        applySpeed()        setupSpeedLoop()        notify("MOVEMENT", v and ("SUPER · " .. S.SuperSpeedVal) or "Super OFF")    end})TabMove:CreateSlider({    Name = "Super Speed Value",    Range = {40, 200},    Increment = 5,    CurrentValue = S.SuperSpeedVal,    Flag = "SuperSpeedVal",    Callback = function(v)        S.SuperSpeedVal = v        if S.SuperSpeed then applySpeed() end    end})TabMove:CreateSection("Extra Movement")TabMove:CreateToggle({    Name = "Infinite Jump",    CurrentValue = S.InfiniteJump,    Flag = "InfJump",    Callback = function(v) S.InfiniteJump = v end})TabMove:CreateToggle({    Name = "Noclip",    CurrentValue = S.Noclip,    Flag = "Noclip",    Callback = function(v)        S.Noclip = v        setupNoclip()        notify("MOVEMENT", v and "Noclip ON" or "Noclip OFF")    end})TabMove:CreateToggle({    Name = "Fly",    CurrentValue = S.Fly,    Flag = "Fly",    Callback = function(v)        S.Fly = v        setupFly()        notify("MOVEMENT", v and "Fly ON" or "Fly OFF")    end})TabMove:CreateSlider({    Name = "Fly Speed",    Range = {20, 200},    Increment = 5,    CurrentValue = S.FlySpeed,    Flag = "FlySpeed",    Callback = function(v) S.FlySpeed = v end})-- DASHTabDash:CreateSection("Dash System")TabDash:CreateToggle({    Name = "Infinite Dash",    CurrentValue = S.InfiniteDash,    Flag = "InfDash",    Callback = function(v)        S.InfiniteDash = v        setupInfiniteDash()        notify("DASH", v and "Infinite Dash ONLINE" or "Infinite Dash OFF")    end})TabDash:CreateToggle({    Name = "Dash Boost",    CurrentValue = S.DashBoost,    Flag = "DashBoost",    Callback = function(v)        S.DashBoost = v        setupInfiniteDash()        notify("DASH", v and ("Boost x" .. S.DashMult) or "Boost OFF")    end})TabDash:CreateSlider({    Name = "Dash Multiplier",    Range = {1.2, 5},    Increment = 0.1,    CurrentValue = S.DashMult,    Flag = "DashMult",    Callback = function(v) S.DashMult = v end})TabDash:CreateToggle({    Name = "Manual Force Dash (Q)",    CurrentValue = S.AutoDash,    Flag = "AutoDash",    Callback = function(v)        S.AutoDash = v        notify("DASH", v and "Force Dash bound to Q" or "Force Dash unbound")    end})TabDash:CreateButton({    Name = "Force Dash Now",    Callback = function()        forceDash()        notify("DASH", "Dash forced")    end})-- POWERUPSTabPower:CreateSection("Ability Control")TabPower:CreateToggle({    Name = "Infinite Powerup",    CurrentValue = S.InfinitePower,    Flag = "InfPower",    Callback = function(v)        S.InfinitePower = v        setupInfinitePower()        notify("POWER", v and "Infinite Power ONLINE" or "Infinite Power OFF")    end})TabPower:CreateToggle({    Name = "No Cooldown",    CurrentValue = S.NoCooldown,    Flag = "NoCD",    Callback = function(v)        S.NoCooldown = v        setupInfinitePower()        notify("POWER", v and "Cooldowns wiped" or "Cooldowns normal")    end})TabPower:CreateToggle({    Name = "Ability Spam",    CurrentValue = S.AbilitySpam,    Flag = "AbilitySpam",    Callback = function(v)        S.AbilitySpam = v        if v then            if connections.spam then connections.spam:Disconnect() end            connections.spam = RunService.Heartbeat:Connect(function()                tryFireAbility()            end)        else            if connections.spam then connections.spam:Disconnect() connections.spam = nil end        end        notify("POWER", v and "Ability Spam ON" or "Ability Spam OFF")    end})TabPower:CreateSlider({    Name = "Spam Delay",    Range = {0.1, 1.5},    Increment = 0.05,    CurrentValue = S.SpamDelay,    Flag = "SpamDelay",    Callback = function(v) S.SpamDelay = v end})TabPower:CreateButton({    Name = "Wipe Cooldowns Now",    Callback = function()        wipeCooldowns()        notify("POWER", "All cooldowns forced to 0")    end})-- ESP (CHASER ONLY)TabESP:CreateSection("Chaser ESP Only")TabESP:CreateToggle({    Name = "Chaser ESP",    CurrentValue = S.ChaserESP,    Flag = "ChaserESP",    Callback = function(v)        S.ChaserESP = v        if not v then            for plr, _ in pairs(espCache) do clearESP(plr) end        end        notify("ESP", v and "Chaser ESP ONLINE (fixed detection)" or "Chaser ESP OFF")    end})TabESP:CreateToggle({    Name = "Boxes",    CurrentValue = S.Box,    Flag = "Box",    Callback = function(v) S.Box = v end})TabESP:CreateToggle({    Name = "Tracers",    CurrentValue = S.Tracer,    Flag = "Tracer",    Callback = function(v) S.Tracer = v end})TabESP:CreateToggle({    Name = "Names",    CurrentValue = S.Name,    Flag = "Name",    Callback = function(v) S.Name = v end})TabESP:CreateToggle({    Name = "Distance",    CurrentValue = S.Distance,    Flag = "Distance",    Callback = function(v) S.Distance = v end})TabESP:CreateToggle({    Name = "Role Tags",    CurrentValue = S.RoleTag,    Flag = "RoleTag",    Callback = function(v) S.RoleTag = v end})TabESP:CreateSlider({    Name = "Max Distance",    Range = {200, 5000},    Increment = 50,    CurrentValue = S.MaxDist,    Flag = "MaxDist",    Callback = function(v) S.MaxDist = v end})TabESP:CreateColorPicker({    Name = "Chaser Color",    Color = S.ChaserColor,    Flag = "ChaserColor",    Callback = function(c) S.ChaserColor = c end})TabESP:CreateParagraph({    Title = "Detection",    Content = "Uses knife/tool + attributes + team + tags. Only real Chasers show. Runners are ignored."})-- HITBOXTabHitbox:CreateSection("Hitbox Expander (easy kills as Chaser)")TabHitbox:CreateToggle({    Name = "Hitbox Expander",    CurrentValue = S.HitboxExpand,    Flag = "HitboxExpand",    Callback = function(v)        S.HitboxExpand = v        setupHitbox()        notify("HITBOX", v and ("Expand ON · size " .. S.HitboxSize) or "Hitbox restored")    end})TabHitbox:CreateSlider({    Name = "Hitbox Size",    Range = {3, 20},    Increment = 0.5,    CurrentValue = S.HitboxSize,    Flag = "HitboxSize",    Callback = function(v)        S.HitboxSize = v        if S.HitboxExpand then            -- force re-expand next frame            restoreHitboxes()        end    end})TabHitbox:CreateToggle({    Name = "Show Expanded Hitbox",    CurrentValue = S.HitboxVisible,    Flag = "HitboxVisible",    Callback = function(v)        S.HitboxVisible = v        if not v then            for part, _ in pairs(expandedParts) do                if part and part.Parent then                    pcall(function() part.Transparency = (part.Name == "HumanoidRootPart") and 1 or 0 end)                end            end        end    end})TabHitbox:CreateColorPicker({    Name = "Hitbox Color",    Color = S.HitboxColor,    Flag = "HitboxColor",    Callback = function(c) S.HitboxColor = c end})TabHitbox:CreateParagraph({    Title = "How it works",    Content = "Expands Runner HRP / Torso / Head while you are Chaser. Bigger = easier knife tags. Size 6–10 is usually enough. Does not expand other Chasers."})TabHitbox:CreateButton({    Name = "Restore All Hitboxes",    Callback = function()        restoreHitboxes()        notify("HITBOX", "All hitboxes restored")    end})-- VISUALTabVisual:CreateSection("World")TabVisual:CreateToggle({    Name = "FullBright",    CurrentValue = S.FullBright,    Flag = "FullBright",    Callback = function(v)        S.FullBright = v        if v then applyFullBright() else            Lighting.Brightness = 1            Lighting.GlobalShadows = true        end    end})TabVisual:CreateToggle({    Name = "No Fog",    CurrentValue = S.NoFog,    Flag = "NoFog",    Callback = function(v)        S.NoFog = v        if v then applyNoFog() end    end})TabVisual:CreateToggle({    Name = "Custom FOV",    CurrentValue = S.FOVUnlock,    Flag = "FOVUnlock",    Callback = function(v)        S.FOVUnlock = v        if v then applyFOV() else Camera.FieldOfView = 70 end    end})TabVisual:CreateSlider({    Name = "FOV Value",    Range = {60, 120},    Increment = 1,    CurrentValue = S.CustomFOV,    Flag = "CustomFOV",    Callback = function(v)        S.CustomFOV = v        if S.FOVUnlock then applyFOV() end    end})-- MISCTabMisc:CreateSection("Utility")TabMisc:CreateToggle({    Name = "Anti-AFK",    CurrentValue = S.AntiAFK,    Flag = "AntiAFK",    Callback = function(v) S.AntiAFK = v end})TabMisc:CreateToggle({    Name = "Discord LED Footer",    CurrentValue = S.DiscordLED,    Flag = "DiscordLED",    Callback = function(v)        S.DiscordLED = v        DiscordLEDText.Visible = v        DiscordLEDGlow.Visible = v        DiscordLEDLine.Visible = v    end})TabMisc:CreateButton({    Name = "Re-apply All",    Callback = function()        local char = getChar()        if char then onCharacter(char) end        notify("MISC", "All systems re-applied")    end})TabMisc:CreateButton({    Name = "Destroy ESP",    Callback = function()        for plr, _ in pairs(espCache) do clearESP(plr) end        notify("MISC", "ESP cleared")    end})-- ABOUTTabAbout:CreateSection("ELITE · HUSS VALLEY")TabAbout:CreateParagraph({    Title = "Build Info",    Content = "Elite Scripts · Rayfield Gen-2 · Purple brand\nChaser ESP (fixed) · Hitbox Expander · Speed · Infinite Dash · Infinite Powerup\nKeyless · Config auto-save"})TabAbout:CreateParagraph({    Title = "Chaser Detection",    Content = "Knife/Tool first, then attributes, CollectionService tags, team name. Only real Chasers are drawn. Runners never show on ESP."})TabAbout:CreateParagraph({    Title = "Hitbox",    Content = "When you are Chaser, enable Hitbox Expander. It only expands Runners so your knife has a much larger hit volume."})TabAbout:CreateButton({    Name = "Copy Discord",    Callback = function()        setclipboard(S.DiscordLink)        notify("ELITE", "Discord link copied")    end})TabAbout:CreateButton({    Name = "Unload Script",    Callback = function()        for _, conn in pairs(connections) do            pcall(function() conn:Disconnect() end)        end        if speedConn then speedConn:Disconnect() end        if noclipConn then noclipConn:Disconnect() end        if dashConn then dashConn:Disconnect() end        if abilityConn then abilityConn:Disconnect() end        if hitboxConn then hitboxConn:Disconnect() end        restoreHitboxes()        for plr, _ in pairs(espCache) do clearESP(plr) end        DiscordLEDText:Remove()        DiscordLEDGlow:Remove()        DiscordLEDLine:Remove()        Rayfield:Destroy()    end})notify("ELITE", "Huss Valley loaded · Elite purple", 4)print("[ELITE] Huss Valley online — Chaser ESP fixed, Hitbox Expander ready")

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