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Reborn Cultivation [⚡]
Description
This wonderful script gives you the ability to progress with ease. The powerful Auto Talent, Family Reroll, and Codes features handle the tedious grinding for you, making your game progress a lot smoother and letting you pump up with a breeze
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Features
3 Features
- Codes
- Family Reroll
- Auto Talent
97 lines•3285 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/xHHXmbxi?v=1"))()end);--=== Does not affect the script ===---- Keep both on "true" if you want to roll talent + family at the same time
getgenv().toggleTalent = true -- set to "false" if you don't want to roll talent
getgenv().toggleFamily = true -- set to "false" if you don't want to roll family
getgenv().waitTime = 0.20 -- Set the wait time between rerolls, 0.20 is the minimum recommended, below to it can cause issues
-- Auto use all codes once, set to "false" to disable
getgenv().autoUseCodes = true
-- Set the minimum talent value (e.g., 31 â 70). Supports multiple values.
local talentConditions = {31, 32, 33, 34, 35}
-- Set the family names you want, supports multiple names
local familyConditions = {"Wushang", "Bai", "Xuan", "Ling"}
local additionalCodes = {
"1100Likes!",
"1KLIKES",
"900Likes!!",
"500LIKES",
"600LIKES",
"Release",
"Cultivation",
"Reborn",
"SorryForMaintenance",
"Sorry4Shutdown",
"BugFIX",
"SorryForShutdowns",
"100Likes"
}
local function isTalentConditionMet(number)
for _, condition in ipairs(talentConditions) do
if number >= condition then
return true
end
end
return false
end
local function isFamilyConditionMet(familyName)
for _, condition in ipairs(familyConditions) do
if familyName == condition then
return true
end
end
return false
end
local function redeemCode(code)
local args = {code}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("EnterCode"):FireServer(unpack(args))
task.wait(0.50)
end
if getgenv().autoUseCodes then
local codesFolder = game:GetService("ReplicatedStorage").Modules.Data.DataTemplate:WaitForChild("Codes")
for _, boolValue in ipairs(codesFolder:GetChildren()) do
if boolValue:IsA("BoolValue") then
redeemCode(boolValue.Name)
end
end
for _, code in ipairs(additionalCodes) do
redeemCode(code)
end
getgenv().autoUseCodes = false
end
while getgenv().toggleTalent or getgenv().toggleFamily do
if getgenv().toggleTalent then
local talentText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.TalentFrame.Talent.TextLabel.Text
local talentNumber = tonumber(talentText)
if talentNumber and isTalentConditionMet(talentNumber) then
getgenv().toggleTalent = false
else
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollTalent"):FireServer()
task.wait(getgenv().waitTime)
end
end
if getgenv().toggleFamily then
local familyText = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menu.Frame.FamilyFrame.Family.TextLabel.Text
if isFamilyConditionMet(familyText) then
getgenv().toggleFamily = false
else
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RollFamily"):FireServer()
task.wait(getgenv().waitTime)
end
end
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