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One Tap Script : Aimbot
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[FPS] One Tap

One Tap Script : Aimbot

JJJstar6 months ago
  • Open source
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Description

Easy-to-use script it handle targeting and precision, it gives accurate aimbot while automatically ignoring friends for safe gameplay. Move confidently in every fight with clean targeting and no menu needed. Complete actions faster with simple and efficient controls.

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Features

1 Feature
  • aimbot friends ignore
205 lines•7007 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/s5J5yfAI?v=1"))()end);--=== Does not affect the script ===----[[
    Roblox Aimbot Script - Aim for Head on E Key Press
    WITH FRIEND IGNORE SYSTEM
    WARNING: This script is for educational purposes only.
    Using aimbots in Roblox violates the Terms of Service and can result in a ban.
]]

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera

local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

-- Settings
local AIM_KEY = Enum.KeyCode.E
local AIM_FOV = 200 -- Maximum distance to aim at enemies
local AIM_SMOOTHNESS = 1 -- Lower = smoother, higher = faster (0.1 to 0.5 recommended)
local IGNORE_FRIENDS = true -- Set to false if you want to aim at friends too

-- State
local isAiming = false
local targetPlayer = nil

-- Function to check if player is friend
local function IsFriend(player)
    if not IGNORE_FRIENDS then return false end
    
    -- Check if player is in friends list
    if LocalPlayer:IsFriendsWith(player.UserId) then
        return true
    end
    
    -- Check if player is in same group (optional - comment out if not needed)
    --[[
    local groups = LocalPlayer:GetGroups()
    for _, group in ipairs(groups) do
        if player:IsInGroup(group.Id) then
            return true
        end
    end
    ]]
    
    return false
end

-- Function to get closest player to mouse/crosshair
local function GetClosestPlayer()
    local closestDistance = AIM_FOV
    local closestPlayer = nil
    
    local mouseLocation = Vector2.new(Mouse.X, Mouse.Y)
    
    for _, player in ipairs(Players:GetPlayers()) do
        -- Skip local player and friends
        if player ~= LocalPlayer and not IsFriend(player) then
            if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
                local head = player.Character:FindFirstChild("Head")
                if head then
                    local headPos, onScreen = Camera:WorldToViewportPoint(head.Position)
                    if onScreen then
                        local distance = (Vector2.new(headPos.X, headPos.Y) - mouseLocation).Magnitude
                        if distance < closestDistance then
                            closestDistance = distance
                            closestPlayer = player
                        end
                    end
                end
            end
        end
    end
    
    return closestPlayer
end

-- Function to aim at player's head
local function AimAtPlayer(player)
    if not player or not player.Character then return end
    
    local head = player.Character:FindFirstChild("Head")
    if not head then return end
    
    -- Get head position
    local headPosition = head.Position
    
    -- Calculate camera direction to head
    local cameraPosition = Camera.CFrame.Position
    local direction = (headPosition - cameraPosition).Unit
    
    -- Calculate new CFrame for camera
    local newCFrame = CFrame.new(cameraPosition, headPosition)
    
    -- Apply smoothing
    local currentCFrame = Camera.CFrame
    local smoothedCFrame = currentCFrame:Lerp(newCFrame, AIM_SMOOTHNESS)
    
    -- Set camera position
    Camera.CFrame = smoothedCFrame
end

-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == AIM_KEY then
        isAiming = true
        targetPlayer = GetClosestPlayer()
        
        -- Visual feedback (optional)
        if targetPlayer then
            print("Locked on: " .. targetPlayer.Name)
        end
    end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == AIM_KEY then
        isAiming = false
        targetPlayer = nil
    end
end)

-- Main loop
RunService.RenderStepped:Connect(function()
    if isAiming then
        -- Update target to closest player while holding key
        local newTarget = GetClosestPlayer()
        if newTarget then
            targetPlayer = newTarget
        end
        
        if targetPlayer then
            AimAtPlayer(targetPlayer)
        end
    end
end)

-- Visual indicator with friend detection
local function CreateFOVCircle()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AimbotGUI"
    screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
    
    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(0, AIM_FOV * 2, 0, AIM_FOV * 2)
    frame.Position = UDim2.new(0.5, -AIM_FOV, 0.5, -AIM_FOV)
    frame.BackgroundColor3 = Color3.new(1, 0, 0)
    frame.BackgroundTransparency = 0.8
    frame.BorderSizePixels = 2
    frame.BorderColor3 = Color3.new(1, 0, 0)
    frame.BackgroundTransparency = 0.9
    frame.Parent = screenGui
    
    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(1, 0)
    corner.Parent = frame
    
    -- Status text
    local statusText = Instance.new("TextLabel")
    statusText.Size = UDim2.new(0, 150, 0, 30)
    statusText.Position = UDim2.new(0, 10, 1, -40)
    statusText.BackgroundTransparency = 0.5
    statusText.BackgroundColor3 = Color3.new(0, 0, 0)
    statusText.TextColor3 = Color3.new(0, 1, 0)
    statusText.Text = "Aimbot: OFF | Friends: IGNORED"
    statusText.Font = Enum.Font.GothamBold
    statusText.TextSize = 12
    statusText.Parent = screenGui
    
    -- Update status when aiming
    RunService.RenderStepped:Connect(function()
        if isAiming and targetPlayer then
            statusText.Text = "Aimbot: ON | Target: " .. targetPlayer.Name .. " | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(1, 0, 0)
        elseif isAiming then
            statusText.Text = "Aimbot: ON | No target | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(1, 0.5, 0)
        else
            statusText.Text = "Aimbot: OFF | Hold " .. tostring(AIM_KEY):sub(14) .. " | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(0, 1, 0)
        end
    end)
end

-- Uncomment to show FOV circle and status
CreateFOVCircle()

print("Aimbot script loaded with FRIEND IGNORE enabled!")
print("Hold " .. tostring(AIM_KEY):sub(14) .. " to aim at enemy heads (friends are ignored!)")

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