Advertisements
953 views
[FPS] One Tap
Quick Actions
Description
Easy-to-use script it handle targeting and precision, it gives accurate aimbot while automatically ignoring friends for safe gameplay. Move confidently in every fight with clean targeting and no menu needed. Complete actions faster with simple and efficient controls.
Advertisements
Features
1 Feature
- aimbot friends ignore
205 lines•7007 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account: • Type your Roblox password only on roblox.com. • A site that looks like Roblox but has a different address is fake. • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/s5J5yfAI?v=1"))()end);--=== Does not affect the script ===----[[
Roblox Aimbot Script - Aim for Head on E Key Press
WITH FRIEND IGNORE SYSTEM
WARNING: This script is for educational purposes only.
Using aimbots in Roblox violates the Terms of Service and can result in a ban.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- Settings
local AIM_KEY = Enum.KeyCode.E
local AIM_FOV = 200 -- Maximum distance to aim at enemies
local AIM_SMOOTHNESS = 1 -- Lower = smoother, higher = faster (0.1 to 0.5 recommended)
local IGNORE_FRIENDS = true -- Set to false if you want to aim at friends too
-- State
local isAiming = false
local targetPlayer = nil
-- Function to check if player is friend
local function IsFriend(player)
if not IGNORE_FRIENDS then return false end
-- Check if player is in friends list
if LocalPlayer:IsFriendsWith(player.UserId) then
return true
end
-- Check if player is in same group (optional - comment out if not needed)
--[[
local groups = LocalPlayer:GetGroups()
for _, group in ipairs(groups) do
if player:IsInGroup(group.Id) then
return true
end
end
]]
return false
end
-- Function to get closest player to mouse/crosshair
local function GetClosestPlayer()
local closestDistance = AIM_FOV
local closestPlayer = nil
local mouseLocation = Vector2.new(Mouse.X, Mouse.Y)
for _, player in ipairs(Players:GetPlayers()) do
-- Skip local player and friends
if player ~= LocalPlayer and not IsFriend(player) then
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local head = player.Character:FindFirstChild("Head")
if head then
local headPos, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local distance = (Vector2.new(headPos.X, headPos.Y) - mouseLocation).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
end
end
return closestPlayer
end
-- Function to aim at player's head
local function AimAtPlayer(player)
if not player or not player.Character then return end
local head = player.Character:FindFirstChild("Head")
if not head then return end
-- Get head position
local headPosition = head.Position
-- Calculate camera direction to head
local cameraPosition = Camera.CFrame.Position
local direction = (headPosition - cameraPosition).Unit
-- Calculate new CFrame for camera
local newCFrame = CFrame.new(cameraPosition, headPosition)
-- Apply smoothing
local currentCFrame = Camera.CFrame
local smoothedCFrame = currentCFrame:Lerp(newCFrame, AIM_SMOOTHNESS)
-- Set camera position
Camera.CFrame = smoothedCFrame
end
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == AIM_KEY then
isAiming = true
targetPlayer = GetClosestPlayer()
-- Visual feedback (optional)
if targetPlayer then
print("Locked on: " .. targetPlayer.Name)
end
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == AIM_KEY then
isAiming = false
targetPlayer = nil
end
end)
-- Main loop
RunService.RenderStepped:Connect(function()
if isAiming then
-- Update target to closest player while holding key
local newTarget = GetClosestPlayer()
if newTarget then
targetPlayer = newTarget
end
if targetPlayer then
AimAtPlayer(targetPlayer)
end
end
end)
-- Visual indicator with friend detection
local function CreateFOVCircle()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AimbotGUI"
screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, AIM_FOV * 2, 0, AIM_FOV * 2)
frame.Position = UDim2.new(0.5, -AIM_FOV, 0.5, -AIM_FOV)
frame.BackgroundColor3 = Color3.new(1, 0, 0)
frame.BackgroundTransparency = 0.8
frame.BorderSizePixels = 2
frame.BorderColor3 = Color3.new(1, 0, 0)
frame.BackgroundTransparency = 0.9
frame.Parent = screenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = frame
-- Status text
local statusText = Instance.new("TextLabel")
statusText.Size = UDim2.new(0, 150, 0, 30)
statusText.Position = UDim2.new(0, 10, 1, -40)
statusText.BackgroundTransparency = 0.5
statusText.BackgroundColor3 = Color3.new(0, 0, 0)
statusText.TextColor3 = Color3.new(0, 1, 0)
statusText.Text = "Aimbot: OFF | Friends: IGNORED"
statusText.Font = Enum.Font.GothamBold
statusText.TextSize = 12
statusText.Parent = screenGui
-- Update status when aiming
RunService.RenderStepped:Connect(function()
if isAiming and targetPlayer then
statusText.Text = "Aimbot: ON | Target: " .. targetPlayer.Name .. " | Friends: IGNORED"
statusText.TextColor3 = Color3.new(1, 0, 0)
elseif isAiming then
statusText.Text = "Aimbot: ON | No target | Friends: IGNORED"
statusText.TextColor3 = Color3.new(1, 0.5, 0)
else
statusText.Text = "Aimbot: OFF | Hold " .. tostring(AIM_KEY):sub(14) .. " | Friends: IGNORED"
statusText.TextColor3 = Color3.new(0, 1, 0)
end
end)
end
-- Uncomment to show FOV circle and status
CreateFOVCircle()
print("Aimbot script loaded with FRIEND IGNORE enabled!")
print("Hold " .. tostring(AIM_KEY):sub(14) .. " to aim at enemy heads (friends are ignored!)")Quick Actions
Similar Scripts
One Tap Script (NEW) - ESP, Aimbot, Weapon Mods & Auto Shoot
4016 months ago
One Tap Script : Silent Aim, Auto Hit & Instant Kill
9.3K7 months ago
One Tap Script 2026 – Aimbot, ESP, Hitbox Expander & Tracers
4743 months ago
One Tap: Aimbot, Triggerbot, Silent Aim
4K9 months ago
One Tap Script : ESP Players, Instant Kill, Silent Aim OP
1.4K7 months ago
Advertisements
Comments
0Did it work for you? Sign in to share your experience.
No comments yet
Tried it? Let others know if it works.