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No Fall Damage in NDS (Natural Disaster Survival)

Nnickboiiabout 1 year ago
  • Mobile
  • Open source
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Description

(Only works in NDS)

A script that upon being executed creates a button on the screen. Press the button. Congrats! The script is active and you will no longer recieve fall damage.

Please make sure to leave a like and comment if you liked the script!!!

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Features

1 Feature
  • No Fall Damage
68 lines•2225 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/7BkBSoqR?v=1"))()end);--=== Does not affect the script ===--local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MyScreenGui"
screenGui.Parent = playerGui

local myFrame = Instance.new("Frame")
myFrame.Name = "MyFrame"
myFrame.Size = UDim2.new(0.2, 0, 0.2, 0) -- Example size
myFrame.Position = UDim2.new(0.5, 0, 0.5, 0) -- Example position
myFrame.AnchorPoint = Vector2.new(0.5, 0.5) -- Center anchor
myFrame.Parent = screenGui

local TextButton1 = Instance.new("TextButton")
TextButton1.Name = "MyButton"
TextButton1.Size = UDim2.new(0.5, 0, 0.2, 0)
TextButton1.Position = UDim2.new(0.5, 0, 0.8, 0)
TextButton1.AnchorPoint = Vector2.new(0.5, 0.5)
TextButton1.Text = "Click Me!"
TextButton1.Parent = myFrame

TextButton1.MouseButton1Click:Connect(function() 
screenGui:Destroy()

local runsvc = game:GetService("RunService")
local heartbeat = runsvc.Heartbeat
local rstepped = runsvc.RenderStepped

local lp = game.Players.LocalPlayer

local novel = Vector3.zero

local function nofalldamage(chr)
    local root = chr:WaitForChild("HumanoidRootPart")
    
    if root then
        local con
        con = heartbeat:Connect(function()
            if not root.Parent then
                con:Disconnect()
            end
            
            local oldvel = root.AssemblyLinearVelocity
            root.AssemblyLinearVelocity = novel
            
            rstepped:Wait()
            root.AssemblyLinearVelocity = oldvel
        end)
    end
end

nofalldamage(lp.Character)
    lp.CharacterAdded:Connect(nofalldamage)
end)

-- or just use loadstring(game:HttpGet("https://raw.githubusercontent.com/NickBoiireal/eee/refs/heads/main/idk5"))()

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