Advertisements

Mine with Guns! Script – Auto Farm, Auto Collect, Infinite Ammo

LLamp7 months ago
  • Open source
Play Game

Quick Actions

Description

Dig deeper and progress faster in Mine with Guns using powerful automation features. The script helps auto‑collect ores and auto‑sell artifacts, allowing your mining operation to run efficiently while you explore deeper layers. With smoother resource collection and faster upgrades, it maximizes your profits and makes progression through the underground much easier.

Advertisements

Features

14 Features
  • Auto Farm
  • Auto Mine
  • Auto Collect
  • Infinite Ammo
  • Auto Sell
  • Fast Farming
  • Auto Upgrade
  • Teleport
  • No Cooldown
  • Anti AFK
80 lines•2876 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/VAqgarg2?v=1"))()end);--=== Does not affect the script ===--local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "miss me?",
   LoadingTitle = "loading",
   LoadingSubtitle = "by Berke",
   ConfigurationSaving = { Enabled = false }
})

local RS = game:GetService("ReplicatedStorage")
local LP = game:GetService("Players").LocalPlayer
local Char = LP.Character or LP.CharacterAdded:Wait()
local Root = Char:WaitForChild("HumanoidRootPart")

_G.RemoteSpeed = 200
_G.TPSpeed = 150
_G.RemoteRunning = false
_G.TPRunning = false

local remote = RS:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("terrain.clientRemovedTerrain")
local targetPos = Vector3.new(72.16389465332031, -207.03369140625, -227.34695434570312)

local MainTab = Window:CreateTab("Main Systems", 4483362458)

MainTab:CreateToggle({
   Name = "Auto Collect",
   CurrentValue = false,
   Flag = "TP_Toggle_Unique",
   Callback = function(Value)
      _G.TPRunning = Value
      if _G.TPRunning then
         task.spawn(function()
            while _G.TPRunning do
               local tools = {}
               for _, v in ipairs(workspace:GetDescendants()) do
                  if v:IsA("Tool") then table.insert(tools, v) end
               end
               
               for _, tool in ipairs(tools) do
                  if not _G.TPRunning then break end
                  local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart")
                  if handle then
                     Root.CFrame = handle.CFrame + Vector3.new(0, 3, 0)
                     task.wait(1 / math.max(_G.TPSpeed, 0.1))
                  end
               end
            end
         end)
      end
   end,
})


MainTab:CreateDivider()

MainTab:CreateToggle({
   Name = "Auto Sell Artifacts",
   CurrentValue = false,
   Flag = "Remote_Toggle_Unique",
   Callback = function(Value)
      _G.RemoteRunning = Value
      if _G.RemoteRunning then
         task.spawn(function()
            local sellRemote = game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("remo"):WaitForChild("src"):WaitForChild("container"):WaitForChild("inventory.sellAllArtifacts")
            
            while _G.RemoteRunning do
               pcall(function()
                  sellRemote:InvokeServer()
               end)
               
               task.wait(1 / math.max(_G.RemoteSpeed, 1))
            end
         end)
      end
   end,
})

Advertisements

Comments

0

Did it work for you? Sign in to share your experience.

Sign in to comment

No comments yet

Tried it? Let others know if it works.