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Mega Luxury Jet Tycoon: Infinite Money

FFrosty8 months ago
  • Open source
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Description

Mega Luxury Jet Tycoon: Infinite Money Turn your tycoon into a limitless cash generator in Mega Luxury Jet Tycoon with an infinite money script that constantly fires the game’s remote to credit your account. The script repeatedly calls the AddMoney remote in ReplicatedStorage using your player key, rapidly adding coins every second until you stop it, effectively giving you unlimited money to buy every jet upgrade and decoration instantly

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Features

1 Feature
  • Infinite Money
98 lines•2993 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/e48rqMQ2?v=1"))()end);--=== Does not affect the script ===--local Library = loadstring(game:HttpGet("https://pastefy.app/EA8kBjOQ/raw"))()

local Window = Library:CreateWindow("Dinas Hub Merge Brainrot")
local Tab1 = Window:AddTab("Main")
local Tab2 = Window:AddTab("Potion")
local Tab3 = Window:AddTab("Roulette")

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local AddValueEvent = ReplicatedStorage.Remotes.AddValueEvent

local infiniteMoneyActive = false
local infiniteMoneyThread

Tab1:AddButton({
    Text = "On/Off Infinity Money",
    Callback = function()
        infiniteMoneyActive = not infiniteMoneyActive

        if infiniteMoneyActive then
            infiniteMoneyThread = coroutine.create(function()
                while infiniteMoneyActive do
                    AddValueEvent:FireServer("Cash", 99999999999999999999999999999999999999999999999999999999)
                    wait(0.1)
                end
            end)
            coroutine.resume(infiniteMoneyThread)
        else
        end
    end
})

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NewDropBlocksEvent = ReplicatedStorage.Remotes.NewDropBlocksEvent -- RemoteEvent

local autoDropActive = false
local autoDropThread

Tab1:AddButton({
    Text = "On/Off Auto Drop",
    Callback = function()
        autoDropActive = not autoDropActive

        if autoDropActive then
            autoDropThread = coroutine.create(function()
                while autoDropActive do
                    firesignal(NewDropBlocksEvent.OnClientEvent, 5)
                    wait(0.2)
                end
            end)
            coroutine.resume(autoDropThread)
        else
        end
    end
})

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BuyPotionEvent = ReplicatedStorage.Remotes.BuyPotionEvent

Tab2:AddButton({
    Text = "Get All Potions",
    Callback = function()
        local potions = {"Potion1", "Potion2", "Potion3"}
        for _, potionName in ipairs(potions) do
            BuyPotionEvent:FireServer(potionName, 0)
            wait(0.3)
        end
    end
})

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SpinWheelPrizeEvent = ReplicatedStorage.Remotes.SpinWheelPrizeEvent

local prizeNames = {
    [1] = "Get 10 Brain",
    [2] = "Get x10 Money",
    [3] = "Get 1 Spin",
    [5] = "Get 250 Diamond (Inf)",
    [6] = "Get x2 Money",
    [7] = "Get 50 Brain",
    [8] = "Get x2 Max Brainrot",
    [9] = "Get 1k Diamonds (Inf)",
    [10] = "Get 1M Money"
}

for i = 1, 10 do
    if i ~= 4 then
        Tab3:AddButton({
            Text = prizeNames[i] or ("Prize " .. i),
            Callback = function()
                SpinWheelPrizeEvent:FireServer(i)
            end
        })
    end
end

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