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laodazhongxin 1.0
Patched
138 views
Universal Script

laodazhongxin 1.0

Xxuqiang20245 months ago
  • Mobile
  • Universal

Description

类似,sslslslslslsllsls

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Features

1 Feature
  • 1
956 lines•39935 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/69jNA2PI?v=1"))()end);--=== Does not affect the script ===--local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"))()
if not WindUI then
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "错误",
        Text = "WindUI 加载失败,请检查网络",
        Duration = 5
    })
    return
end

WindUI.TransparencyValue = 1      -- 完全不透明
WindUI:SetTheme("Dark")            -- 深色主题

local Window = WindUI:CreateWindow({
    Title = "牢大中心",
    Icon = "crown",
    Author = "1.0",                 -- 版本号1.0
    Size = UDim2.fromOffset(750, 600),
    SideBarWidth = 220,
    ScrollBarEnabled = true
})

Window.BackgroundColor3 = Color3.fromRGB(30, 30, 30)  -- 强制背景色

Window:Tag({ Title = "1.0", Color = Color3.fromHex("#FF6B6B") })

-- 创建所有标签页
local AboutAuthorTab = Window:Tab({ Title = "制作人信息", Icon = "user" })
local BasicTab = Window:Tab({ Title = "基础功能", Icon = "home" })
local PhysicsTab = Window:Tab({ Title = "物理修改", Icon = "activity" })
local AimbotTab = Window:Tab({ Title = "自瞄功能", Icon = "target" })
local OldVersionTab = Window:Tab({ Title = "牢大中心4.1", Icon = "archive" })
local GameTab = Window:Tab({ Title = "游戏分类", Icon = "grid" })
local FEScriptTab = Window:Tab({ Title = "FE脚本", Icon = "zap" })
local OtherTab = Window:Tab({ Title = "其他", Icon = "more-horizontal" })
local OtherScriptsTab = Window:Tab({ Title = "其他脚本(如有侵权 请联系我)", Icon = "alert-circle" })
local AboutTab = Window:Tab({ Title = "关于", Icon = "info" })

-- 制作人信息
AboutAuthorTab:Paragraph({ Title = "制作人:小小的埃文", Buttons = {} })
AboutAuthorTab:Paragraph({ Title = "B站UID:1723492981", Buttons = {} })
AboutAuthorTab:Paragraph({ Title = "dy、ks号:foxs2025", Buttons = {} })
AboutAuthorTab:Paragraph({ Title = "Roblox用户名:guojinkun2023", Buttons = {} })
AboutAuthorTab:Paragraph({ Title = "脚本编写者:DeepSeek", Buttons = {} })

-- ================= 基础功能标签页 =================
do
    local flyIgnoreFirst = true
    BasicTab:Toggle({
        Title = "飞行模式(源于网络)",
        Desc = "自由翱翔",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if flyIgnoreFirst then flyIgnoreFirst = false; return end
            if state then
                pcall(function()
                    loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\40\39\104\116\116\112\115\58\47\47\103\105\115\116\46\103\105\116\104\117\98\117\115\101\114\99\111\110\116\101\110\116\46\99\111\109\47\109\101\111\122\111\110\101\89\84\47\98\102\48\51\55\100\102\102\57\102\48\97\55\48\48\49\55\51\48\52\100\100\100\54\55\102\100\99\100\51\55\48\47\114\97\119\47\101\49\52\101\55\52\102\52\50\53\98\48\54\48\100\102\53\50\51\51\52\51\99\102\51\48\98\55\56\55\48\55\52\101\98\51\99\53\100\50\47\97\114\99\101\117\115\37\50\53\50\48\120\37\50\53\50\48\102\108\121\37\50\53\50\48\50\37\50\53\50\48\111\98\102\108\117\99\97\116\111\114\39\41\44\116\114\117\101\41\41\40\41\10\10")()
                end)
                WindUI:Notify({Title = "飞行", Content = "已启用", Icon = "check", Duration = 2})
            else
                WindUI:Notify({Title = "飞行", Content = "请使用脚本自带关闭", Icon = "info", Duration = 2})
            end
        end
    })

    local noclip = false
    local noclipConn
    local noclipIgnoreFirst = true
    BasicTab:Toggle({
        Title = "穿墙模式",
        Desc = "自由穿梭",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if noclipIgnoreFirst then noclipIgnoreFirst = false; return end
            noclip = state
            local char = game.Players.LocalPlayer.Character
            if noclip then
                noclipConn = game:GetService("RunService").Stepped:Connect(function()
                    if not noclip or not char then return end
                    for _, p in pairs(char:GetDescendants()) do
                        if p:IsA("BasePart") then p.CanCollide = false end
                    end
                end)
                WindUI:Notify({Title = "穿墙", Content = "已启用", Icon = "check", Duration = 2})
            else
                if noclipConn then noclipConn:Disconnect(); noclipConn = nil end
                if char then
                    for _, p in pairs(char:GetDescendants()) do
                        if p:IsA("BasePart") then p.CanCollide = true end
                    end
                end
                WindUI:Notify({Title = "穿墙", Content = "已禁用", Icon = "x", Duration = 2})
            end
        end
    })

    local espIgnoreFirst = true
    BasicTab:Toggle({
        Title = "透视",
        Desc = "显示玩家位置和血量",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if espIgnoreFirst then espIgnoreFirst = false; return end
            if state then
                enableESP()
                WindUI:Notify({Title = "透视", Content = "已启用", Icon = "check", Duration = 2})
            else
                disableESP()
                WindUI:Notify({Title = "透视", Content = "已禁用", Icon = "x", Duration = 2})
            end
        end
    })

    BasicTab:Slider({
        Title = "行走速度",
        Step = 1,
        Value = { Min = 16, Max = 120, Default = 16 },
        Callback = function(v)
            local hum = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
            if hum then hum.WalkSpeed = v end
        end
    })

    BasicTab:Button({
        Title = "无限R币",
        Callback = function()
            local gui = Instance.new("ScreenGui")
            gui.Name = "TrapGUI"
            gui.ResetOnSpawn = false
            gui.Parent = game.CoreGui
            local frame = Instance.new("Frame", gui)
            frame.Size = UDim2.new(1,0,1,0)
            frame.BackgroundColor3 = Color3.new(0,0,0)
            frame.BackgroundTransparency = 0.3
            local txt = Instance.new("TextLabel", frame)
            txt.Size = UDim2.new(0.8,0,0.8,0)
            txt.Position = UDim2.new(0.1,0,0.1,0)
            txt.BackgroundTransparency = 1
            txt.TextColor3 = Color3.new(1,1,1)
            txt.TextScaled = true
            txt.TextWrapped = true
            txt.Font = Enum.Font.SourceSansBold
            txt.Text = "你还真以为有无限R币啊\n现在退出游戏再进来就行了\n不要再上了陌生人的当\n在网上遇到打着无限R币的脚本\n千万别用\n别问我为什么\n因为我就上了这个当"
        end
    })

    BasicTab:Slider({
        Title = "跳跃高度",
        Step = 1,
        Value = { Min = 50, Max = 200, Default = 50 },
        Callback = function(v)
            local hum = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
            if hum then hum.JumpPower = v end
        end
    })
end

-- ================= 物理修改:自定义重力 =================
do
    local gravityEnabled = false
    local gravityForce = nil
    local ignoreFirst = true

    PhysicsTab:Toggle({
        Title = "自定义重力",
        Desc = "修改玩家受到的垂直力方向大小",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if ignoreFirst then ignoreFirst = false; return end
            gravityEnabled = state
            local player = game.Players.LocalPlayer
            local character = player.Character or player.CharacterAdded:Wait()
            local hrp = character:FindFirstChild("HumanoidRootPart")
            if not hrp then return end

            if gravityEnabled then
                if not hrp:FindFirstChild("CustomGravity") then
                    gravityForce = Instance.new("VectorForce")
                    gravityForce.Name = "CustomGravity"
                    gravityForce.ApplyAtCenterOfMass = true
                    gravityForce.Attachment0 = hrp.RootRigAttachment
                    gravityForce.Parent = hrp
                end
                WindUI:Notify({Title = "重力", Content = "已启用", Icon = "check", Duration = 2})
            else
                if gravityForce then
                    gravityForce:Destroy()
                    gravityForce = nil
                end
                WindUI:Notify({Title = "重力", Content = "已禁用", Icon = "x", Duration = 2})
            end
        end
    })

    PhysicsTab:Slider({
        Title = "重力强度 (-500 ~ 500)",
        Step = 10,
        Value = { Min = -500, Max = 500, Default = -150 },
        Callback = function(value)
            if gravityEnabled and gravityForce then
                local player = game.Players.LocalPlayer
                local character = player.Character
                if character then
                    local hrp = character:FindFirstChild("HumanoidRootPart")
                    if hrp then
                        gravityForce.Force = Vector3.new(0, value * hrp.AssemblyMass, 0)
                    end
                end
            end
        end
    })
end

-- ================= 自瞄功能 =================
do
    local aimbotEnabled = false
    local aimbotConnection
    local smoothness = 0.5
    local fov = 90
    local aimbotIgnoreFirst = true

    local crosshairLines = {}
    local crosshairEnabled = false
    local crosshairIgnoreFirst = true
    local function createCrosshair()
        for i=1,5 do
            local obj
            if i == 5 then
                obj = Drawing.new("Square")
                obj.Size = Vector2.new(4,4)
                obj.Filled = true
            else
                obj = Drawing.new("Line")
            end
            obj.Visible = false
            obj.Color = Color3.new(1,1,1)
            obj.Thickness = 2
            table.insert(crosshairLines, obj)
        end
    end
    createCrosshair()

    local function getClosestPlayerInFOVAimbot()
        local player = game.Players.LocalPlayer
        local cam = workspace.CurrentCamera
        local maxAngle = fov / 2
        local closest, closestAngle = nil, math.huge
        for _, p in ipairs(game.Players:GetPlayers()) do
            if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
                local dir = (p.Character.HumanoidRootPart.Position - cam.CFrame.Position).Unit
                local dot = cam.CFrame.LookVector:Dot(dir)
                local angle = math.deg(math.acos(math.clamp(dot, -1, 1)))
                if angle <= maxAngle and angle < closestAngle then
                    closest = p
                    closestAngle = angle
                end
            end
        end
        return closest
    end

    local function startAimbot()
        local cam = workspace.CurrentCamera
        aimbotConnection = game:GetService("RunService").Heartbeat:Connect(function()
            if not aimbotEnabled then return end
            local target = getClosestPlayerInFOVAimbot()
            if target then
                local targetPos = target.Character.HumanoidRootPart.Position
                cam.CFrame = cam.CFrame:Lerp(CFrame.lookAt(cam.CFrame.Position, targetPos), smoothness)
            end
        end)
    end

    AimbotTab:Toggle({
        Title = "开启自瞄",
        Desc = "自动瞄准视野内最近的敌人",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if aimbotIgnoreFirst then aimbotIgnoreFirst = false; return end
            aimbotEnabled = state
            if state then
                startAimbot()
                WindUI:Notify({Title = "自瞄", Content = "已启用", Icon = "check", Duration = 2})
            else
                if aimbotConnection then aimbotConnection:Disconnect(); aimbotConnection = nil end
                WindUI:Notify({Title = "自瞄", Content = "已禁用", Icon = "x", Duration = 2})
            end
        end
    })

    AimbotTab:Slider({
        Title = "平滑度",
        Step = 0.05,
        Value = { Min = 0.1, Max = 1.0, Default = 0.5 },
        Callback = function(v) smoothness = v end
    })

    AimbotTab:Slider({
        Title = "FOV (视野角度)",
        Step = 1,
        Value = { Min = 10, Max = 180, Default = 90 },
        Callback = function(v) fov = v end
    })

    AimbotTab:Toggle({
        Title = "十字准心",
        Desc = "屏幕中心显示",
        Type = "Checkbox",
        Default = false,
        Callback = function(state)
            if crosshairIgnoreFirst then crosshairIgnoreFirst = false; return end
            crosshairEnabled = state
            for _,l in pairs(crosshairLines) do l.Visible = state end
            if state then
                WindUI:Notify({Title = "十字准心", Content = "已显示", Icon = "check", Duration = 2})
                spawn(function()
                    while crosshairEnabled do
                        wait()
                        local c = workspace.CurrentCamera.ViewportSize/2
                        local center = Vector2.new(c.X, c.Y)
                        if crosshairLines[1] then
                            crosshairLines[1].From = Vector2.new(center.X-15, center.Y)
                            crosshairLines[1].To   = Vector2.new(center.X-5, center.Y)
                        end
                        if crosshairLines[2] then
                            crosshairLines[2].From = Vector2.new(center.X+5, center.Y)
                            crosshairLines[2].To   = Vector2.new(center.X+15, center.Y)
                        end
                        if crosshairLines[3] then
                            crosshairLines[3].From = Vector2.new(center.X, center.Y-15)
                            crosshairLines[3].To   = Vector2.new(center.X, center.Y-5)
                        end
                        if crosshairLines[4] then
                            crosshairLines[4].From = Vector2.new(center.X, center.Y+5)
                            crosshairLines[4].To   = Vector2.new(center.X, center.Y+15)
                        end
                        if crosshairLines[5] then
                            crosshairLines[5].Position = Vector2.new(center.X-2, center.Y-2)
                        end
                    end
                end)
            else
                WindUI:Notify({Title = "十字准心", Content = "已隐藏", Icon = "x", Duration = 2})
            end
        end
    })
end

-- ================= 牢大中心4.1 =================
OldVersionTab:Button({
    Title = "加载牢大中心4.1(前身,可能有bug)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://pastebin.com/raw/PARNUDjk"))()
        end)
        if success then
            WindUI:Notify({Title = "牢大中心4.1", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "牢大中心4.1", Content = "加载失败,请检查链接", Icon = "x", Duration = 2})
        end
    end
})

-- ================= 游戏分类标签页(新增披萨店、死铁轨、99夜) =================
-- 原有内容
GameTab:Button({
    Title = "画我脚本(卡密)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/3387bc2c06c6ab7e0606178d675e0ad46b29427c6a1f81e96a4c9d7a090eb68e/download"))()
        end)
        if success then
            WindUI:Notify({Title = "画我脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "画我脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

GameTab:Button({
    Title = "自然灾害模拟器脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/2dgeneralspam1/scripts-and-stuff/master/scripts/LoadstringUjHI6RQpz2o8", true))()
        end)
        if success then
            WindUI:Notify({Title = "自然灾害模拟器", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "自然灾害模拟器", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- 河北唐县折叠区(原有)
local HebeiSection = GameTab:Section({ Title = "河北唐县", TextSize = 17 })
HebeiSection:Button({
    Title = "河北唐县(卡密)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/ok/T%20ang%20County"))()
        end)
        if success then
            WindUI:Notify({Title = "河北唐县", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "河北唐县", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})
HebeiSection:Button({
    Title = "改车子移速刷钱",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://pastebin.com/raw/gqT6sJuj"))()
        end)
        if success then
            WindUI:Notify({Title = "改车子移速刷钱", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "改车子移速刷钱", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ===== 新增:披萨店自动工作 =====
GameTab:Button({
    Title = "披萨店自动工作",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://pastebin.com/raw/hPTUCFYE"))()
        end)
        if success then
            WindUI:Notify({Title = "披萨店自动工作", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "披萨店自动工作", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ===== 新增:死铁轨折叠区 =====
local DeadRailsSection = GameTab:Section({ Title = "死铁轨", TextSize = 17 })
DeadRailsSection:Button({
    Title = "死铁轨(dm)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/shenmi9178/Dong-s-script/refs/heads/main/DM%E6%AD%BB%E9%93%81%E8%BD%A8.lua"))()
        end)
        if success then
            WindUI:Notify({Title = "死铁轨(dm)", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "死铁轨(dm)", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})
DeadRailsSection:Button({
    Title = "死铁轨(英文)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/DeadRails", true))()
        end)
        if success then
            WindUI:Notify({Title = "死铁轨(英文)", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "死铁轨(英文)", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ===== 新增:99夜折叠区 =====
local Nights99Section = GameTab:Section({ Title = "99夜", TextSize = 17 })
Nights99Section:Button({
    Title = "司空99夜(卡密sknb666)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/smalldesikon/vv/master/%E7%A5%9E%E5%A5%87.txt"))()
        end)
        if success then
            WindUI:Notify({Title = "司空99夜", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "司空99夜", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})
Nights99Section:Button({
    Title = "ringta汉化脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/hdjsjjdgrhj/script-hub/refs/heads/main/99Nights"))()
        end)
        if success then
            WindUI:Notify({Title = "ringta汉化脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "ringta汉化脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ================= 其他标签页(原有大运撞人 + 新增撸管折叠区) =================
-- 大运撞人(原有)
OtherTab:Button({
    Title = "启动大运撞人(源于网络)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/3LD4D0/Crazy-Man-R6/36ec60d16bf8d208c40807aa0fd2662af76a5385/Crazy%20Man%20R6"))()
        end)
        if success then
            WindUI:Notify({Title = "大运撞人", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "大运撞人", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ===== 新增:撸管折叠区 =====
local LuanSection = OtherTab:Section({ Title = "撸管", TextSize = 17 })
LuanSection:Button({
    Title = "r6",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://pastefy.app/wa3v2Vgm/raw"))()
        end)
        if success then
            WindUI:Notify({Title = "r6", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "r6", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})
LuanSection:Button({
    Title = "r15",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://pastefy.app/YZoglOyJ/raw"))()
        end)
        if success then
            WindUI:Notify({Title = "r15", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "r15", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ================= 其他标签页新增内容 =================
-- ... 这里是您现有的其他标签页功能(大运撞人、撸管折叠区)...

-- 新增:原地螺旋飞升(放置在撸管折叠区之后,作为独立按钮)
OtherTab:Button({
    Title = "原地螺旋飞升",
    Callback = function()
        local player = game.Players.LocalPlayer
        if not player.Character or not player.Character:FindFirstChild("Humanoid") then
            WindUI:Notify({ Title = "原地螺旋飞升", Content = "请先拥有角色", Icon = "x", Duration = 2 })
            return
        end

        local success = pcall(function()
            if player.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
                spawn(function()
                    local speaker = player
                    local Anim = Instance.new("Animation")
                    Anim.AnimationId = "rbxassetid://27432686"
                    local bruh = speaker.Character.Humanoid:LoadAnimation(Anim)
                    bruh:Play()
                    bruh:AdjustSpeed(0)
                    speaker.Character.Animate.Disabled = true
                    local hi = Instance.new("Sound")
                    hi.Name = "Sound"
                    hi.SoundId = "http://www.roblox.com/asset/?id=8114290584"
                    hi.Volume = 2
                    hi.Looped = false
                    hi.archivable = false
                    hi.Parent = workspace
                    hi:Play()
                    wait(1.5)
                    local spinSpeed = 40
                    local Spin = Instance.new("BodyAngularVelocity")
                    Spin.Name = "Spinning"
                    Spin.Parent = speaker.Character.HumanoidRootPart
                    Spin.MaxTorque = Vector3.new(0, math.huge, 0)
                    Spin.AngularVelocity = Vector3.new(0, spinSpeed, 0)
                    wait(3.5)
                    while speaker.Character.Humanoid.Health > 0 do
                        wait(0.1)
                        speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight + 1
                    end
                end)
            else
                spawn(function()
                    local speaker = player
                    local Anim = Instance.new("Animation")
                    Anim.AnimationId = "rbxassetid://507776043"
                    local bruh = speaker.Character.Humanoid:LoadAnimation(Anim)
                    bruh:Play()
                    bruh:AdjustSpeed(0)
                    speaker.Character.Animate.Disabled = true
                    local hi = Instance.new("Sound")
                    hi.Name = "Sound"
                    hi.SoundId = "http://www.roblox.com/asset/?id=8114290584"
                    hi.Volume = 2
                    hi.Looped = false
                    hi.archivable = false
                    hi.Parent = workspace
                    hi:Play()
                    wait(1.5)
                    local spinSpeed = 40
                    local Spin = Instance.new("BodyAngularVelocity")
                    Spin.Name = "Spinning"
                    Spin.Parent = speaker.Character.HumanoidRootPart
                    Spin.MaxTorque = Vector3.new(0, math.huge, 0)
                    Spin.AngularVelocity = Vector3.new(0, spinSpeed, 0)
                    wait(3.5)
                    while speaker.Character.Humanoid.Health > 0 do
                        wait(0.1)
                        speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight + 1
                    end
                end)
            end
        end)

        if success then
            WindUI:Notify({ Title = "原地螺旋飞升", Content = "已启动,祝您旋转愉快!", Duration = 3 })
        else
            WindUI:Notify({ Title = "原地螺旋飞升", Content = "执行失败", Icon = "x", Duration = 2 })
        end
    end
})

-- ================= 游戏分类标签页新增内容 =================
-- ... 这里是您现有的所有游戏分类功能(画我脚本、自然灾害、河北唐县、披萨店、死铁轨、99夜等)...

-- 新增:偷走脑海
GameTab:Button({
    Title = "偷走脑海",
    Callback = function()
        local success = pcall(function()
            -- 注意:此脚本可能需要特定的密钥,如果直接运行失败,请检查链接中的 KEY 要求
            loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/ffdfeadf0af798741806ea404682a938.lua"))()
        end)
        if success then
            WindUI:Notify({ Title = "偷走脑海", Content = "加载成功", Duration = 2 })
        else
            WindUI:Notify({ Title = "偷走脑海", Content = "加载失败,可能需要密钥或链接失效", Icon = "x", Duration = 3 })
        end
    end
})

-- ================= 其他脚本标签页(保持不变) =================
OtherScriptsTab:Button({
    Title = "皮脚本",
    Callback = function()
        getgenv().XiaoPi = "皮脚本QQ群1059336697"
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/xiaopi77/xiaopi77/main/QQ1002100032-Roblox-Pi-script.lua"))()
        end)
        if success then
            WindUI:Notify({Title = "皮脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "皮脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "寒脚本",
    Callback = function()
        getgenv().SCRIPT_KEY = "ec1ecb11-0158-4854-b588-03f5c4c2ab7b"
        local success = pcall(function()
            loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/d6c1170046d31cebd08f3d38ad1e462e19c29de580b544c6dd7088c2f1de0160/download"))()
        end)
        if success then
            WindUI:Notify({Title = "寒脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "寒脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "XK脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://github.com/devslopo/DVES/raw/main/XK%20Hub"))()
        end)
        if success then
            WindUI:Notify({Title = "XK脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "XK脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "XAHUB脚本(老版)",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://github.com/YunLua/Lua/raw/main/XA_Hub.lua", true))()
        end)
        if success then
            WindUI:Notify({Title = "XAHUB脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "XAHUB脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "BS脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://gitee.com/BS_script/script/raw/master/BS_Script.Luau"))()
        end)
        if success then
            WindUI:Notify({Title = "BS脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "BS脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "羽脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/JY6812/-/refs/heads/main/%E7%BE%BD%E8%84%9A%E6%9C%ACv2.lua", true))()
        end)
        if success then
            WindUI:Notify({Title = "羽脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "羽脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "落叶中心",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/krlpl/Deciduous-center-LS/main/%E8%90%BD%E5%8F%B6%E4%B8%AD%E5%BF%83%E6%B7%B7%E6%B7%86.txt"))()
        end)
        if success then
            WindUI:Notify({Title = "落叶中心", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "落叶中心", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

OtherScriptsTab:Button({
    Title = "混脚本",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/Twbtx/tiamxiabuwu/main/txbw666"))()
        end)
        if success then
            WindUI:Notify({Title = "混脚本", Content = "加载成功", Duration = 2})
        else
            WindUI:Notify({Title = "混脚本", Content = "加载失败", Icon = "x", Duration = 2})
        end
    end
})

-- ================= 关于 =================

AboutTab:Paragraph({ Title = "牢大中心 1.0", Buttons = {
    { Title = "复制作者信息", Callback = function() setclipboard("牢大中心 1.0 - 作者:牢大") end }
} })

-- ================= 新增:FE脚本标签页的内容 =================
FEScriptTab:Button({
    Title = "FE牢大中心大全",
    Callback = function()
        local success = pcall(function()
            loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FE-138352"))()
        end)
        if success then
            WindUI:Notify({ Title = "FE牢大中心大全", Content = "加载成功", Duration = 2 })
        else
            WindUI:Notify({ Title = "FE牢大中心大全", Content = "加载失败,请检查链接", Icon = "x", Duration = 2 })
        end
    end
})

-- ================= ESP 函数(完整版) =================
local espEnabled = false
local espObjects = {}

function createESP(plr)
    if plr == game.Players.LocalPlayer then return end

    local esp = {}

    local nameTag = Drawing.new("Text")
    nameTag.Visible = false
    nameTag.Center = true
    nameTag.Outline = true
    nameTag.Color = Color3.new(1,1,1)
    nameTag.Text = plr.Name
    nameTag.Size = 16

    local distanceTag = Drawing.new("Text")
    distanceTag.Visible = false
    distanceTag.Center = true
    distanceTag.Outline = true
    distanceTag.Color = Color3.new(0,1,0)
    distanceTag.Size = 14

    local box = {
        Top = Drawing.new("Line"),
        Bottom = Drawing.new("Line"),
        Left = Drawing.new("Line"),
        Right = Drawing.new("Line")
    }
    for _, line in pairs(box) do
        line.Visible = false
        line.Color = Color3.new(1,0,0)
        line.Thickness = 1
    end

    local healthBarBg = Drawing.new("Square")
    healthBarBg.Visible = false
    healthBarBg.Color = Color3.new(0.2,0.2,0.2)
    healthBarBg.Filled = true

    local healthBar = Drawing.new("Square")
    healthBar.Visible = false
    healthBar.Color = Color3.new(0,1,0)
    healthBar.Filled = true

    esp.NameTag = nameTag
    esp.DistanceTag = distanceTag
    esp.Box = box
    esp.HealthBarBg = healthBarBg
    esp.HealthBar = healthBar
    esp.Player = plr

    table.insert(espObjects, esp)

    coroutine.wrap(function()
        while espEnabled and plr and plr.Parent do
            local char = plr.Character
            if char then
                local root = char:FindFirstChild("HumanoidRootPart")
                local head = char:FindFirstChild("Head")
                local hum = char:FindFirstChild("Humanoid")
                if root and head and hum then
                    local cam = workspace.CurrentCamera
                    local rootPos, onScreen = cam:WorldToViewportPoint(root.Position)
                    local headPos = cam:WorldToViewportPoint(head.Position)
                    local dist = (cam.CFrame.Position - root.Position).Magnitude
                    if onScreen then
                        local height = math.abs(headPos.Y - rootPos.Y) * 2.5
                        local width = height * 0.6

                        nameTag.Position = Vector2.new(rootPos.X, rootPos.Y - height/2 - 20)
                        nameTag.Visible = true
                        nameTag.Text = plr.Name .. " [" .. math.floor(dist) .. "m]"

                        distanceTag.Position = Vector2.new(rootPos.X, rootPos.Y + height/2 + 5)
                        distanceTag.Visible = true

                        box.Top.From = Vector2.new(rootPos.X - width/2, rootPos.Y - height/2)
                        box.Top.To   = Vector2.new(rootPos.X + width/2, rootPos.Y - height/2)
                        box.Bottom.From = Vector2.new(rootPos.X - width/2, rootPos.Y + height/2)
                        box.Bottom.To   = Vector2.new(rootPos.X + width/2, rootPos.Y + height/2)
                        box.Left.From = Vector2.new(rootPos.X - width/2, rootPos.Y - height/2)
                        box.Left.To   = Vector2.new(rootPos.X - width/2, rootPos.Y + height/2)
                        box.Right.From = Vector2.new(rootPos.X + width/2, rootPos.Y - height/2)
                        box.Right.To   = Vector2.new(rootPos.X + width/2, rootPos.Y + height/2)

                        for _, line in pairs(box) do line.Visible = true end

                        local healthPercent = hum.Health / hum.MaxHealth
                        local barWidth = width * 0.8
                        local barHeight = 5
                        local barX = rootPos.X - barWidth/2
                        local barY = rootPos.Y - height/2 - 25

                        healthBarBg.Visible = true
                        healthBarBg.Size = Vector2.new(barWidth, barHeight)
                        healthBarBg.Position = Vector2.new(barX, barY)

                        healthBar.Visible = true
                        healthBar.Size = Vector2.new(barWidth * healthPercent, barHeight)
                        healthBar.Position = Vector2.new(barX, barY)
                        if healthPercent > 0.6 then
                            healthBar.Color = Color3.new(0,1,0)
                        elseif healthPercent > 0.3 then
                            healthBar.Color = Color3.new(1,1,0)
                        else
                            healthBar.Color = Color3.new(1,0,0)
                        end
                    else
                        nameTag.Visible = false
                        distanceTag.Visible = false
                        for _, line in pairs(box) do line.Visible = false end
                        healthBarBg.Visible = false
                        healthBar.Visible = false
                    end
                else
                    nameTag.Visible = false
                    distanceTag.Visible = false
                    for _, line in pairs(box) do line.Visible = false end
                    healthBarBg.Visible = false
                    healthBar.Visible = false
                end
            else
                nameTag.Visible = false
                distanceTag.Visible = false
                for _, line in pairs(box) do line.Visible = false end
                healthBarBg.Visible = false
                healthBar.Visible = false
            end
            wait()
        end
    end)()
end

function enableESP()
    espEnabled = true
    for _, plr in pairs(game.Players:GetPlayers()) do
        createESP(plr)
    end
    game.Players.PlayerAdded:Connect(function(plr)
        if espEnabled then createESP(plr) end
    end)
end

function disableESP()
    espEnabled = false
    for _, esp in pairs(espObjects) do
        if esp.NameTag then esp.NameTag:Remove() end
        if esp.DistanceTag then esp.DistanceTag:Remove() end
        for _, line in pairs(esp.Box) do if line then line:Remove() end end
        if esp.HealthBarBg then esp.HealthBarBg:Remove() end
        if esp.HealthBar then esp.HealthBar:Remove() end
    end
    espObjects = {}
end

print("牢大中心1.0 最终版(新增披萨店、死铁轨、99夜、撸管)加载成功")

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