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ELITE SCRIPTS | Aimbot, ESP, Silent Aim & Triggerbot

Ttocrown333about 4 hours ago
  • Open source
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Description

Sniper Arena Script offers a collection of aiming and visual features designed for players looking to customize their gameplay experience. The script includes Aimbot, ESP, Silent Aim, and Triggerbot, with quick toggles and additional controls available through separate menu tabs.

The interface features organized sections for Aim, Visuals, Player, Weapons, Customize, Misc, and About, making it easy to navigate available settings.

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Features

10 Features
  • Aimbot
  • ESP
  • Silent Aim
  • Triggerbot
  • Aim Customization
  • Visual Settings
  • Player Options
  • Weapon Options
  • Quick Toggles
  • Miscellaneous Settings
1488 lines•49810 bytes
--[[ RoScripter Safety TipThe uploader of this script isn't verified on RoScripter yet. Be careful.Protect your account:  • Type your Roblox password only on roblox.com.  • A site that looks like Roblox but has a different address is fake.  • Pages that give free Robux or prizes if you log in are scams.]]--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/PJgqdFam?v=1"))()end);--=== Does not affect the script ===----[[    ELITE SCRIPTS  ·  SNIPER ARENA    Fluent UI — compact, dense, customizable accent    AIM · Silent · Triggerbot · ESP (box/skel/tracer/name/dist/health)    Bullet tracers · Hitbox · Crosshair · FOV rainbow    Rage (fly/noclip/speed/infjump) · FullBright · NoFog · FPS    No Recoil / No Spread · Config presets · Discord LED    Customize tab — full accent color control    Keyless · UNC universal    Place focus: Sniper Arena (9D GAME CLUB)]]-- ======================== UNC / EXECUTOR COMPAT ========================local function safeHttpGet(url)    local ok, res = pcall(function()        if syn and syn.request then            local r = syn.request({Url = url, Method = "GET"})            return r.Body        elseif http and http.request then            local r = http.request({Url = url, Method = "GET"})            return r.Body        elseif request then            local r = request({Url = url, Method = "GET"})            return r.Body        elseif http_request then            local r = http_request({Url = url, Method = "GET"})            return r.Body        elseif fluxus and fluxus.request then            local r = fluxus.request({Url = url, Method = "GET"})            return r.Body        else            return game:HttpGet(url)        end    end)    if ok and res then return res end    return game:HttpGet(url)endlocal Fluent = loadstring(safeHttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()local SaveManager = loadstring(safeHttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()local InterfaceManager = loadstring(safeHttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()if not Drawing then    pcall(function() Drawing = getgenv().Drawing or Drawing end)endif not Drawing then    warn("[ELITE SCRIPTS] Drawing missing — ESP disabled on this executor")endlocal function safeDrawing(class)    if not Drawing then return nil end    local ok, obj = pcall(function() return Drawing.new(class) end)    if ok then return obj end    return nilendlocal function safeMousemove(x, y)    if mousemoverel then        pcall(mousemoverel, x, y)    elseif Input and Input.MouseMove then        pcall(Input.MouseMove, x, y)    endendlocal function safeMouse1Click()    if mouse1click then        pcall(mouse1click)    elseif mouse1press and mouse1release then        pcall(mouse1press)        task.wait(0.02)        pcall(mouse1release)    endend-- ======================== SERVICES ========================local Players          = game:GetService("Players")local RunService       = game:GetService("RunService")local UserInputService = game:GetService("UserInputService")local Workspace        = game:GetService("Workspace")local Lighting         = game:GetService("Lighting")local TweenService     = game:GetService("TweenService")local LocalPlayer = Players.LocalPlayerlocal Camera      = Workspace.CurrentCameralocal Mouse       = LocalPlayer:GetMouse()-- ======================== SETTINGS ========================local S = {    Aimbot        = false,    SilentAim     = false,    Triggerbot    = false,    AlwaysOn      = false,    AimKey        = Enum.UserInputType.MouseButton2,    FOV           = 120,    Smoothness    = 0.10,    AimPart       = "Head",    TeamCheck     = true,    WallCheck     = true,    Prediction    = true,    PredMult      = 0.08,    ShowFOV       = true,    FOVColor      = Color3.fromRGB(180, 80, 255),    FOVRainbow    = false,    AimMethod     = "Camera",    TargetBots    = true,    AccentColor   = Color3.fromRGB(188, 78, 255),    ESP           = true,    Box           = true,    Skeleton      = true,    Tracer        = true,    Name          = true,    Distance      = true,    Health        = true,    ESPTeamCheck  = true,    ShowBots      = true,    MaxDist       = 2500,    BoxColor      = Color3.fromRGB(188, 78, 255),    SkelColor     = Color3.fromRGB(210, 120, 255),    TracerColor   = Color3.fromRGB(160, 60, 240),    NameColor     = Color3.fromRGB(240, 230, 255),    BotColor      = Color3.fromRGB(80, 180, 255),    BulletTracer  = true,    BulletColor   = Color3.fromRGB(255, 90, 220),    BulletThick   = 2.0,    BulletLife    = 1.2,    BulletMaxDist = 2000,    Hitbox        = false,    HitboxSize    = 6,    Crosshair     = false,    CrosshairSize = 10,    CrosshairColor= Color3.fromRGB(255, 80, 220),    Fly           = false,    FlySpeed      = 70,    Noclip        = false,    Speed         = false,    WalkSpeed     = 24,    InfiniteJump  = false,    FullBright    = false,    NoFog         = false,    CustomFOV     = false,    CamFOV        = 90,    FPSUnlock     = false,    AutoReload    = false,    NoRecoil      = false,    NoSpread      = false,    InstantScope  = false,    DiscordLED       = true,    DiscordLEDColor  = Color3.fromRGB(188, 78, 255),    DiscordLink      = "https://discord.gg/JyHTa3M7h",    AutoReattach  = true,}-- ======================== STATE ========================local HoldingAim = falselocal espCache   = {}local bullets    = {}local flyBV, flyBGlocal origAmbient, origBrightness, origFog, origCamFOVlocal crossLines = {}local lastTrigger = 0local FOVCircle = safeDrawing("Circle")if FOVCircle then    FOVCircle.Visible = false    FOVCircle.Thickness = 1.4    FOVCircle.Filled = false    FOVCircle.NumSides = 64    FOVCircle.Transparency = 0.75    FOVCircle.Color = S.FOVColor    FOVCircle.Radius = S.FOVendlocal DiscordLEDGlow = safeDrawing("Text")local DiscordLEDText = safeDrawing("Text")local DiscordLEDLine = safeDrawing("Line")if DiscordLEDGlow then    DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"    DiscordLEDGlow.Size = 13    DiscordLEDGlow.Center = true    DiscordLEDGlow.Outline = false    DiscordLEDGlow.Color = S.DiscordLEDColor    DiscordLEDGlow.Transparency = 0.72    DiscordLEDGlow.Visible = S.DiscordLEDendif DiscordLEDText then    DiscordLEDText.Text = "discord.gg/JyHTa3M7h"    DiscordLEDText.Size = 12    DiscordLEDText.Center = true    DiscordLEDText.Outline = true    DiscordLEDText.Color = S.DiscordLEDColor    DiscordLEDText.Transparency = 1    DiscordLEDText.Visible = S.DiscordLEDendif DiscordLEDLine then    DiscordLEDLine.Thickness = 1    DiscordLEDLine.Color = S.DiscordLEDColor    DiscordLEDLine.Transparency = 0.6    DiscordLEDLine.Visible = S.DiscordLEDendfor i = 1, 4 do    local ln = safeDrawing("Line")    if ln then        ln.Thickness = 1.5        ln.Color = S.CrosshairColor        ln.Transparency = 1        ln.Visible = false        crossLines[i] = ln    endend-- ======================== FLUENT WINDOW ========================local Window = Fluent:CreateWindow({    Title = "ELITE SCRIPTS",    SubTitle = "Sniper Arena",    TabWidth = 140,    Size = UDim2.fromOffset(520, 420),    Acrylic = true,    Theme = "Dark",    MinimizeKey = Enum.KeyCode.LeftControl})local Tabs = {    Home       = Window:AddTab({ Title = "Home", Icon = "home" }),    Aim        = Window:AddTab({ Title = "Aim", Icon = "crosshair" }),    Visuals    = Window:AddTab({ Title = "Visuals", Icon = "eye" }),    Player     = Window:AddTab({ Title = "Player", Icon = "user" }),    Weapons    = Window:AddTab({ Title = "Weapons", Icon = "swords" }),    Customize  = Window:AddTab({ Title = "Customize", Icon = "palette" }),    Misc       = Window:AddTab({ Title = "Misc", Icon = "settings" }),    About      = Window:AddTab({ Title = "About", Icon = "info" }),}local Options = Fluent.Options-- ======================== HOME ========================do    Tabs.Home:AddSection("Status")    Tabs.Home:AddParagraph({        Title = "ELITE SCRIPTS",        Content = "Sniper Arena · UNC universal\nKeyless · Discord: discord.gg/JyHTa3M7h"    })    Tabs.Home:AddParagraph({        Title = "Quick Load",        Content = "Core toggles. Full controls in other tabs."    })    Tabs.Home:AddToggle("HomeAim", {        Title = "Aimbot",        Default = false,        Callback = function(v)            S.Aimbot = v            if FOVCircle then FOVCircle.Visible = v and S.ShowFOV end            if Options.AimEnable then Options.AimEnable:SetValue(v) end        end    })    Tabs.Home:AddToggle("HomeESP", {        Title = "ESP",        Default = true,        Callback = function(v)            S.ESP = v            if Options.ESPEnable then Options.ESPEnable:SetValue(v) end        end    })    Tabs.Home:AddToggle("HomeSilent", {        Title = "Silent Aim",        Default = false,        Callback = function(v)            S.SilentAim = v            if Options.SilentEnable then Options.SilentEnable:SetValue(v) end        end    })    Tabs.Home:AddToggle("HomeTrigger", {        Title = "Triggerbot",        Default = false,        Callback = function(v)            S.Triggerbot = v            if Options.TriggerEnable then Options.TriggerEnable:SetValue(v) end        end    })    Tabs.Home:AddButton({        Title = "Join Discord",        Description = "discord.gg/JyHTa3M7h",        Callback = function()            pcall(function()                if setclipboard then setclipboard(S.DiscordLink) end            end)            Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Discord link copied", Duration = 3 })        end    })end-- ======================== AIM ========================do    Tabs.Aim:AddSection("Core")    Tabs.Aim:AddToggle("AimEnable", {        Title = "Enable Aimbot",        Default = false,        Callback = function(v)            S.Aimbot = v            if FOVCircle then FOVCircle.Visible = v and S.ShowFOV end            if Options.HomeAim then Options.HomeAim:SetValue(v) end        end    })    Tabs.Aim:AddToggle("SilentEnable", {        Title = "Silent Aim",        Default = false,        Callback = function(v)            S.SilentAim = v            if Options.HomeSilent then Options.HomeSilent:SetValue(v) end        end    })    Tabs.Aim:AddToggle("TriggerEnable", {        Title = "Triggerbot",        Default = false,        Callback = function(v)            S.Triggerbot = v            if Options.HomeTrigger then Options.HomeTrigger:SetValue(v) end        end    })    Tabs.Aim:AddToggle("AlwaysOn", {        Title = "Always On",        Default = false,        Callback = function(v) S.AlwaysOn = v end    })    Tabs.Aim:AddToggle("TeamCheck", {        Title = "Team Check",        Default = true,        Callback = function(v) S.TeamCheck = v end    })    Tabs.Aim:AddToggle("WallCheck", {        Title = "Wall Check",        Default = true,        Callback = function(v) S.WallCheck = v end    })    Tabs.Aim:AddToggle("Prediction", {        Title = "Prediction",        Default = true,        Callback = function(v) S.Prediction = v end    })    Tabs.Aim:AddToggle("TargetBots", {        Title = "Target Bots",        Default = true,        Callback = function(v) S.TargetBots = v end    })    Tabs.Aim:AddSection("Target")    Tabs.Aim:AddDropdown("AimPart", {        Title = "Aim Part",        Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "Torso"},        Multi = false,        Default = 1,        Callback = function(v) S.AimPart = v end    })    Tabs.Aim:AddDropdown("AimMethod", {        Title = "Aim Method",        Values = {"Camera", "Mouse"},        Multi = false,        Default = 1,        Callback = function(v) S.AimMethod = v end    })    Tabs.Aim:AddSection("Tuning")    Tabs.Aim:AddSlider("FOV", {        Title = "FOV",        Description = "Circle radius",        Default = 120,        Min = 30,        Max = 400,        Rounding = 0,        Callback = function(v)            S.FOV = v            if FOVCircle then FOVCircle.Radius = v end        end    })    Tabs.Aim:AddSlider("Smooth", {        Title = "Smoothing",        Default = 0.10,        Min = 0.02,        Max = 0.40,        Rounding = 2,        Callback = function(v) S.Smoothness = v end    })    Tabs.Aim:AddSlider("PredMult", {        Title = "Prediction Mult",        Default = 0.08,        Min = 0.01,        Max = 0.30,        Rounding = 2,        Callback = function(v) S.PredMult = v end    })    Tabs.Aim:AddToggle("ShowFOV", {        Title = "Show FOV Circle",        Default = true,        Callback = function(v)            S.ShowFOV = v            if FOVCircle then FOVCircle.Visible = v and (S.Aimbot or S.SilentAim) end        end    })    Tabs.Aim:AddToggle("FOVRainbow", {        Title = "FOV Rainbow",        Default = false,        Callback = function(v) S.FOVRainbow = v end    })    Tabs.Aim:AddColorpicker("FOVColor", {        Title = "FOV Color",        Default = Color3.fromRGB(180, 80, 255),        Callback = function(c)            S.FOVColor = c            if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end        end    })end-- ======================== VISUALS ========================do    Tabs.Visuals:AddSection("ESP")    Tabs.Visuals:AddToggle("ESPEnable", {        Title = "Enable ESP",        Default = true,        Callback = function(v)            S.ESP = v            if Options.HomeESP then Options.HomeESP:SetValue(v) end        end    })    Tabs.Visuals:AddToggle("BoxESP", {        Title = "Box",        Default = true,        Callback = function(v) S.Box = v end    })    Tabs.Visuals:AddToggle("SkelESP", {        Title = "Skeleton",        Default = true,        Callback = function(v) S.Skeleton = v end    })    Tabs.Visuals:AddToggle("TracerESP", {        Title = "Tracers",        Default = true,        Callback = function(v) S.Tracer = v end    })    Tabs.Visuals:AddToggle("NameESP", {        Title = "Names",        Default = true,        Callback = function(v) S.Name = v end    })    Tabs.Visuals:AddToggle("DistESP", {        Title = "Distance",        Default = true,        Callback = function(v) S.Distance = v end    })    Tabs.Visuals:AddToggle("HealthESP", {        Title = "Health Bar",        Default = true,        Callback = function(v) S.Health = v end    })    Tabs.Visuals:AddToggle("ESPTeam", {        Title = "Team Check",        Default = true,        Callback = function(v) S.ESPTeamCheck = v end    })    Tabs.Visuals:AddToggle("ShowBots", {        Title = "Show Bots",        Default = true,        Callback = function(v) S.ShowBots = v end    })    Tabs.Visuals:AddSlider("MaxDist", {        Title = "Max Distance",        Default = 2500,        Min = 100,        Max = 5000,        Rounding = 0,        Callback = function(v) S.MaxDist = v end    })    Tabs.Visuals:AddSection("Colors")    Tabs.Visuals:AddColorpicker("BoxCol", {        Title = "Box Color",        Default = Color3.fromRGB(188, 78, 255),        Callback = function(c) S.BoxColor = c end    })    Tabs.Visuals:AddColorpicker("SkelCol", {        Title = "Skeleton Color",        Default = Color3.fromRGB(210, 120, 255),        Callback = function(c) S.SkelColor = c end    })    Tabs.Visuals:AddColorpicker("TracerCol", {        Title = "Tracer Color",        Default = Color3.fromRGB(160, 60, 240),        Callback = function(c) S.TracerColor = c end    })    Tabs.Visuals:AddColorpicker("BotCol", {        Title = "Bot Color",        Default = Color3.fromRGB(80, 180, 255),        Callback = function(c) S.BotColor = c end    })    Tabs.Visuals:AddSection("Extras")    Tabs.Visuals:AddToggle("BulletTrace", {        Title = "Bullet Tracers",        Default = true,        Callback = function(v) S.BulletTracer = v end    })    Tabs.Visuals:AddColorpicker("BulletCol", {        Title = "Bullet Color",        Default = Color3.fromRGB(255, 90, 220),        Callback = function(c) S.BulletColor = c end    })    Tabs.Visuals:AddToggle("CrosshairT", {        Title = "Custom Crosshair",        Default = false,        Callback = function(v)            S.Crosshair = v            for _, ln in ipairs(crossLines) do                if ln then ln.Visible = v end            end        end    })    Tabs.Visuals:AddSlider("CrossSize", {        Title = "Crosshair Size",        Default = 10,        Min = 4,        Max = 28,        Rounding = 0,        Callback = function(v) S.CrosshairSize = v end    })    Tabs.Visuals:AddColorpicker("CrossCol", {        Title = "Crosshair Color",        Default = Color3.fromRGB(255, 80, 220),        Callback = function(c)            S.CrosshairColor = c            for _, ln in ipairs(crossLines) do                if ln then ln.Color = c end            end        end    })    Tabs.Visuals:AddToggle("FullBright", {        Title = "FullBright",        Default = false,        Callback = function(v)            S.FullBright = v            if v then                origAmbient = Lighting.Ambient                origBrightness = Lighting.Brightness                Lighting.Ambient = Color3.new(1, 1, 1)                Lighting.Brightness = 2            else                if origAmbient then Lighting.Ambient = origAmbient end                if origBrightness then Lighting.Brightness = origBrightness end            end        end    })    Tabs.Visuals:AddToggle("NoFog", {        Title = "No Fog",        Default = false,        Callback = function(v)            S.NoFog = v            if v then                origFog = Lighting.FogEnd                Lighting.FogEnd = 1e6            else                if origFog then Lighting.FogEnd = origFog end            end        end    })    Tabs.Visuals:AddToggle("CustomFOV", {        Title = "Custom Camera FOV",        Default = false,        Callback = function(v)            S.CustomFOV = v            if v then                origCamFOV = Camera.FieldOfView                Camera.FieldOfView = S.CamFOV            else                if origCamFOV then Camera.FieldOfView = origCamFOV end            end        end    })    Tabs.Visuals:AddSlider("CamFOV", {        Title = "Camera FOV",        Default = 90,        Min = 50,        Max = 120,        Rounding = 0,        Callback = function(v)            S.CamFOV = v            if S.CustomFOV then Camera.FieldOfView = v end        end    })end-- ======================== PLAYER ========================do    Tabs.Player:AddSection("Movement")    Tabs.Player:AddToggle("FlyEnable", {        Title = "Fly",        Default = false,        Callback = function(v)            S.Fly = v            local char = LocalPlayer.Character            if not char then return end            local hrp = char:FindFirstChild("HumanoidRootPart")            local hum = char:FindFirstChildOfClass("Humanoid")            if not hrp or not hum then return end            if v then                hum.PlatformStand = true                if flyBV then flyBV:Destroy() end                if flyBG then flyBG:Destroy() end                flyBV = Instance.new("BodyVelocity")                flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)                flyBV.Velocity = Vector3.zero                flyBV.Parent = hrp                flyBG = Instance.new("BodyGyro")                flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)                flyBG.P = 9e4                flyBG.Parent = hrp            else                if flyBV then flyBV:Destroy() flyBV = nil end                if flyBG then flyBG:Destroy() flyBG = nil end                hum.PlatformStand = false            end        end    })    Tabs.Player:AddSlider("FlySpd", {        Title = "Fly Speed",        Default = 70,        Min = 20,        Max = 180,        Rounding = 0,        Callback = function(v) S.FlySpeed = v end    })    Tabs.Player:AddToggle("Noclip", {        Title = "Noclip",        Default = false,        Callback = function(v) S.Noclip = v end    })    Tabs.Player:AddToggle("Speed", {        Title = "Speed Hack",        Default = false,        Callback = function(v)            S.Speed = v            local char = LocalPlayer.Character            if char then                local hum = char:FindFirstChildOfClass("Humanoid")                if hum then hum.WalkSpeed = v and S.WalkSpeed or 16 end            end        end    })    Tabs.Player:AddSlider("WalkSpd", {        Title = "Walk Speed",        Default = 24,        Min = 16,        Max = 80,        Rounding = 0,        Callback = function(v)            S.WalkSpeed = v            if S.Speed then                local char = LocalPlayer.Character                if char then                    local hum = char:FindFirstChildOfClass("Humanoid")                    if hum then hum.WalkSpeed = v end                end            end        end    })    Tabs.Player:AddToggle("InfJump", {        Title = "Infinite Jump",        Default = false,        Callback = function(v) S.InfiniteJump = v end    })    Tabs.Player:AddSection("Hitbox")    Tabs.Player:AddToggle("HitboxT", {        Title = "Hitbox Expander",        Default = false,        Callback = function(v) S.Hitbox = v end    })    Tabs.Player:AddSlider("HitboxSz", {        Title = "Hitbox Size",        Default = 6,        Min = 2,        Max = 16,        Rounding = 1,        Callback = function(v) S.HitboxSize = v end    })end-- ======================== WEAPONS ========================do    Tabs.Weapons:AddSection("Gun Mods")    Tabs.Weapons:AddToggle("NoRecoil", {        Title = "No Recoil",        Default = false,        Callback = function(v) S.NoRecoil = v end    })    Tabs.Weapons:AddToggle("NoSpread", {        Title = "No Spread",        Default = false,        Callback = function(v) S.NoSpread = v end    })    Tabs.Weapons:AddToggle("AutoReload", {        Title = "Auto Reload",        Default = false,        Callback = function(v) S.AutoReload = v end    })    Tabs.Weapons:AddToggle("InstantScope", {        Title = "Instant Scope",        Default = false,        Callback = function(v) S.InstantScope = v end    })end-- ======================== CUSTOMIZE ========================do    local function applyAccent(c)        S.AccentColor = c        S.FOVColor = c        S.BoxColor = c        S.SkelColor = Color3.new(            math.min(c.R * 1.12, 1),            math.min(c.G * 1.12, 1),            math.min(c.B * 1.12, 1)        )        S.TracerColor = Color3.new(            math.max(c.R * 0.85, 0),            math.max(c.G * 0.85, 0),            math.max(c.B * 0.85, 0)        )        S.NameColor = Color3.new(            math.min(c.R * 1.25 + 0.15, 1),            math.min(c.G * 1.25 + 0.15, 1),            math.min(c.B * 1.25 + 0.15, 1)        )        S.DiscordLEDColor = c        S.CrosshairColor = c        S.BulletColor = Color3.new(            math.min(c.R * 1.2, 1),            math.min(c.G * 0.55 + 0.1, 1),            math.min(c.B * 1.05, 1)        )        if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end        if DiscordLEDGlow then DiscordLEDGlow.Color = c end        if DiscordLEDText then DiscordLEDText.Color = c end        if DiscordLEDLine then DiscordLEDLine.Color = c end        for _, ln in ipairs(crossLines) do            if ln then ln.Color = c end        end        pcall(function()            if Fluent.SetTheme then                -- keep base Dark theme; accent drives ESP/UI draws            end        end)    end    Tabs.Customize:AddSection("Accent Color")    Tabs.Customize:AddParagraph({        Title = "Theme Accent",        Content = "Pick any color. Updates FOV, ESP, tracers, crosshair, bullet trails, Discord LED."    })    Tabs.Customize:AddColorpicker("AccentPick", {        Title = "Main Accent",        Default = Color3.fromRGB(188, 78, 255),        Callback = function(c)            applyAccent(c)        end    })    Tabs.Customize:AddSection("Presets")    local function presetBtn(title, rgb)        Tabs.Customize:AddButton({            Title = title,            Callback = function()                local c = Color3.fromRGB(rgb[1], rgb[2], rgb[3])                applyAccent(c)                if Options.AccentPick then Options.AccentPick:SetValue(c) end                Fluent:Notify({ Title = "ELITE SCRIPTS", Content = title .. " applied", Duration = 2 })            end        })    end    presetBtn("Purple (Default)", {188, 78, 255})    presetBtn("Crimson", {220, 40, 60})    presetBtn("Cyan", {0, 210, 255})    presetBtn("Lime", {80, 255, 100})    presetBtn("Gold", {255, 190, 40})    presetBtn("White", {240, 240, 245})    presetBtn("Pink", {255, 90, 180})    presetBtn("Orange", {255, 130, 40})    Tabs.Customize:AddSection("Individual Overrides")    Tabs.Customize:AddColorpicker("CustFOV", {        Title = "FOV Only",        Default = Color3.fromRGB(180, 80, 255),        Callback = function(c)            S.FOVColor = c            if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end        end    })    Tabs.Customize:AddColorpicker("CustBox", {        Title = "ESP Box Only",        Default = Color3.fromRGB(188, 78, 255),        Callback = function(c) S.BoxColor = c end    })    Tabs.Customize:AddColorpicker("CustTracer", {        Title = "Tracer Only",        Default = Color3.fromRGB(160, 60, 240),        Callback = function(c) S.TracerColor = c end    })    Tabs.Customize:AddColorpicker("CustBullet", {        Title = "Bullet Tracer Only",        Default = Color3.fromRGB(255, 90, 220),        Callback = function(c) S.BulletColor = c end    })end-- ======================== MISC ========================do    Tabs.Misc:AddSection("Performance")    Tabs.Misc:AddToggle("FPSUnlock", {        Title = "FPS Unlock",        Default = false,        Callback = function(v)            S.FPSUnlock = v            pcall(function()                if setfpscap then setfpscap(v and 999 or 60) end            end)        end    })    Tabs.Misc:AddToggle("DiscordLED", {        Title = "Discord LED Footer",        Default = true,        Callback = function(v)            S.DiscordLED = v            if DiscordLEDGlow then DiscordLEDGlow.Visible = v end            if DiscordLEDText then DiscordLEDText.Visible = v end            if DiscordLEDLine then DiscordLEDLine.Visible = v end        end    })    Tabs.Misc:AddToggle("AutoReattach", {        Title = "Auto Re-attach Camera",        Default = true,        Callback = function(v) S.AutoReattach = v end    })    Tabs.Misc:AddSection("Presets")    Tabs.Misc:AddButton({        Title = "Rage Preset",        Description = "Aim + Silent + Trigger + ESP + Speed",        Callback = function()            S.Aimbot = true            S.SilentAim = true            S.Triggerbot = true            S.ESP = true            S.Speed = true            if Options.AimEnable then Options.AimEnable:SetValue(true) end            if Options.SilentEnable then Options.SilentEnable:SetValue(true) end            if Options.TriggerEnable then Options.TriggerEnable:SetValue(true) end            if Options.ESPEnable then Options.ESPEnable:SetValue(true) end            if Options.Speed then Options.Speed:SetValue(true) end            Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Rage preset applied", Duration = 3 })        end    })    Tabs.Misc:AddButton({        Title = "Legit Preset",        Description = "Smooth aim + ESP only",        Callback = function()            S.Aimbot = true            S.SilentAim = false            S.Triggerbot = false            S.Smoothness = 0.20            S.ESP = true            S.Speed = false            if Options.AimEnable then Options.AimEnable:SetValue(true) end            if Options.SilentEnable then Options.SilentEnable:SetValue(false) end            if Options.TriggerEnable then Options.TriggerEnable:SetValue(false) end            if Options.ESPEnable then Options.ESPEnable:SetValue(true) end            if Options.Smooth then Options.Smooth:SetValue(0.20) end            Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Legit preset applied", Duration = 3 })        end    })    Tabs.Misc:AddButton({        Title = "Sniper Preset",        Description = "Silent + Trigger + ESP + FullBright",        Callback = function()            S.Aimbot = false            S.SilentAim = true            S.Triggerbot = true            S.ESP = true            S.FullBright = true            if Options.SilentEnable then Options.SilentEnable:SetValue(true) end            if Options.TriggerEnable then Options.TriggerEnable:SetValue(true) end            if Options.ESPEnable then Options.ESPEnable:SetValue(true) end            if Options.FullBright then Options.FullBright:SetValue(true) end            Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Sniper preset applied", Duration = 3 })        end    })end-- ======================== ABOUT ========================do    Tabs.About:AddParagraph({        Title = "ELITE SCRIPTS",        Content = "Sniper Arena build\nOperator: Axion\nDiscord: discord.gg/JyHTa3M7h\nUniversal UNC · Keyless"    })    Tabs.About:AddParagraph({        Title = "Features",        Content = "• Smooth + Silent aim + Triggerbot\n• Prediction · Wall/Team check · Target bots\n• Full ESP (box/skel/tracer/name/dist/health)\n• Bullet tracers · Crosshair · FOV rainbow\n• Hitbox expander · Fly / Noclip / Speed\n• NoRecoil / NoSpread / Instant Scope\n• Rage / Legit / Sniper presets\n• Customize accent color (any)\n• Config save via Fluent SaveManager"    })    Tabs.About:AddButton({        Title = "Copy Discord",        Callback = function()            pcall(function()                if setclipboard then setclipboard(S.DiscordLink) end            end)            Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Copied discord.gg/JyHTa3M7h", Duration = 3 })        end    })end-- ======================== MANAGERS ========================SaveManager:SetLibrary(Fluent)InterfaceManager:SetLibrary(Fluent)SaveManager:IgnoreThemeSettings()InterfaceManager:SetFolder("EliteScripts")SaveManager:SetFolder("EliteScripts/SniperArena")InterfaceManager:BuildInterfaceSection(Tabs.Misc)SaveManager:BuildConfigSection(Tabs.Misc)Window:SelectTab(1)Fluent:Notify({    Title = "ELITE SCRIPTS",    Content = "Sniper Arena loaded. Home tab ready.",    Duration = 5})-- ======================== CORE LOGIC ========================local function isBot(plr)    if not plr then return false end    local n = string.lower(plr.Name)    if n:find("bot") or n:find("npc") or n:find("ai") then return true end    if plr:GetAttribute("IsBot") or plr:GetAttribute("Bot") then return true end    return falseendlocal function isEnemy(plr)    if plr == LocalPlayer then return false end    if not plr.Character then return false end    local hum = plr.Character:FindFirstChildOfClass("Humanoid")    if not hum or hum.Health <= 0 then return false end    local bot = isBot(plr)    if bot and not S.TargetBots and not S.ShowBots then return false end    if (S.TeamCheck or S.ESPTeamCheck) and not bot then        if plr.Team and LocalPlayer.Team and plr.Team == LocalPlayer.Team then            return false        end    end    return trueendlocal function getPart(char, name)    return char:FindFirstChild(name) or char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart")endlocal function visibleCheck(part)    if not S.WallCheck then return true end    local origin = Camera.CFrame.Position    local dir = (part.Position - origin)    local ray = Ray.new(origin, dir)    local hit, pos = Workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character, Camera})    if not hit then return true end    return (pos - part.Position).Magnitude < 4endlocal function getClosest()    local best, bestDist = nil, S.FOV    local mx, my = Mouse.X, Mouse.Y    for _, plr in ipairs(Players:GetPlayers()) do        if isEnemy(plr) then            if isBot(plr) and not S.TargetBots then continue end            local part = getPart(plr.Character, S.AimPart)            if part then                local pos, onScreen = Camera:WorldToViewportPoint(part.Position)                if onScreen then                    local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(mx, my)).Magnitude                    if d < bestDist and visibleCheck(part) then                        bestDist = d                        best = part                    end                end            end        end    end    return bestendlocal function aimAt(part)    if not part then return end    local target = part.Position    if S.Prediction then        local vel = part.AssemblyLinearVelocity or part.Velocity or Vector3.zero        target = target + vel * S.PredMult    end    if S.AimMethod == "Camera" then        local cf = CFrame.new(Camera.CFrame.Position, target)        Camera.CFrame = Camera.CFrame:Lerp(cf, S.Smoothness)    else        local pos = Camera:WorldToViewportPoint(target)        local dx = pos.X - Mouse.X        local dy = pos.Y - Mouse.Y        safeMousemove(dx * S.Smoothness * 0.55, dy * S.Smoothness * 0.55)    endend-- InputUserInputService.InputBegan:Connect(function(inp, gpe)    if gpe then return end    if inp.UserInputType == S.AimKey or inp.UserInputType == Enum.UserInputType.MouseButton2 then        HoldingAim = true    end    if S.InfiniteJump and inp.KeyCode == Enum.KeyCode.Space then        local char = LocalPlayer.Character        if char then            local hum = char:FindFirstChildOfClass("Humanoid")            if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end        end    endend)UserInputService.InputEnded:Connect(function(inp)    if inp.UserInputType == S.AimKey or inp.UserInputType == Enum.UserInputType.MouseButton2 then        HoldingAim = false    endend)-- ESPlocal function clearESP(plr)    local c = espCache[plr]    if not c then return end    for _, o in pairs(c) do        if type(o) == "table" and o.Remove then            pcall(function() o:Remove() end)        elseif type(o) == "table" then            for _, sub in pairs(o) do                pcall(function() if sub and sub.Remove then sub:Remove() end end)            end        end    end    espCache[plr] = nilendlocal function ensureESP(plr)    if espCache[plr] then return espCache[plr] end    local t = {        box = safeDrawing("Square"),        name = safeDrawing("Text"),        dist = safeDrawing("Text"),        health = safeDrawing("Line"),        tracer = safeDrawing("Line"),        bones = {},    }    if t.box then        t.box.Filled = false        t.box.Thickness = 1.2        t.box.Visible = false    end    if t.name then        t.name.Size = 13        t.name.Center = true        t.name.Outline = true        t.name.Visible = false    end    if t.dist then        t.dist.Size = 12        t.dist.Center = true        t.dist.Outline = true        t.dist.Visible = false    end    if t.health then        t.health.Thickness = 2        t.health.Visible = false    end    if t.tracer then        t.tracer.Thickness = 1.1        t.tracer.Visible = false    end    local bonePairs = {        {"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"},        {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},        {"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RightLowerArm", "RightHand"},        {"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"},        {"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"RightLowerLeg", "RightFoot"},    }    for i = 1, #bonePairs do        local ln = safeDrawing("Line")        if ln then            ln.Thickness = 1.2            ln.Visible = false            t.bones[i] = ln        end    end    t.bonePairs = bonePairs    espCache[plr] = t    return tendlocal function updateESP()    if not S.ESP then        for plr in pairs(espCache) do clearESP(plr) end        return    end    for _, plr in ipairs(Players:GetPlayers()) do        if not isEnemy(plr) then            clearESP(plr)            continue        end        local bot = isBot(plr)        if bot and not S.ShowBots then            clearESP(plr)            continue        end        local char = plr.Character        local hrp = char and char:FindFirstChild("HumanoidRootPart")        local hum = char and char:FindFirstChildOfClass("Humanoid")        if not hrp or not hum then            clearESP(plr)            continue        end        local dist = (hrp.Position - Camera.CFrame.Position).Magnitude        if dist > S.MaxDist then            clearESP(plr)            continue        end        local t = ensureESP(plr)        local col = bot and S.BotColor or S.BoxColor        local head = char:FindFirstChild("Head")        local top = head and head.Position or (hrp.Position + Vector3.new(0, 2.5, 0))        local bottom = hrp.Position - Vector3.new(0, 3, 0)        local topV, on1 = Camera:WorldToViewportPoint(top)        local botV, on2 = Camera:WorldToViewportPoint(bottom)        local midV = Camera:WorldToViewportPoint(hrp.Position)        if not (on1 or on2) then            if t.box then t.box.Visible = false end            if t.name then t.name.Visible = false end            if t.dist then t.dist.Visible = false end            if t.health then t.health.Visible = false end            if t.tracer then t.tracer.Visible = false end            for _, ln in ipairs(t.bones) do if ln then ln.Visible = false end end            continue        end        local h = math.abs(topV.Y - botV.Y)        local w = h * 0.55        local cx = (topV.X + botV.X) / 2        if t.box and S.Box then            t.box.Size = Vector2.new(w, h)            t.box.Position = Vector2.new(cx - w / 2, topV.Y)            t.box.Color = col            t.box.Visible = true        elseif t.box then            t.box.Visible = false        end        if t.name and S.Name then            t.name.Text = bot and ("[BOT] " .. plr.Name) or plr.Name            t.name.Position = Vector2.new(cx, topV.Y - 16)            t.name.Color = bot and S.BotColor or S.NameColor            t.name.Visible = true        elseif t.name then            t.name.Visible = false        end        if t.dist and S.Distance then            t.dist.Text = string.format("[%dm]", math.floor(dist))            t.dist.Position = Vector2.new(cx, botV.Y + 2)            t.dist.Color = S.NameColor            t.dist.Visible = true        elseif t.dist then            t.dist.Visible = false        end        if t.health and S.Health then            local pct = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)            local barH = h * pct            t.health.From = Vector2.new(cx - w / 2 - 4, botV.Y)            t.health.To = Vector2.new(cx - w / 2 - 4, botV.Y - barH)            t.health.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 40)            t.health.Visible = true        elseif t.health then            t.health.Visible = false        end        if t.tracer and S.Tracer then            t.tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)            t.tracer.To = Vector2.new(midV.X, midV.Y)            t.tracer.Color = bot and S.BotColor or S.TracerColor            t.tracer.Visible = true        elseif t.tracer then            t.tracer.Visible = false        end        if S.Skeleton and t.bones then            for i, pair in ipairs(t.bonePairs) do                local ln = t.bones[i]                if ln then                    local a = char:FindFirstChild(pair[1])                    local b = char:FindFirstChild(pair[2])                    if a and b then                        local pa, oa = Camera:WorldToViewportPoint(a.Position)                        local pb, ob = Camera:WorldToViewportPoint(b.Position)                        if oa or ob then                            ln.From = Vector2.new(pa.X, pa.Y)                            ln.To = Vector2.new(pb.X, pb.Y)                            ln.Color = bot and S.BotColor or S.SkelColor                            ln.Visible = true                        else                            ln.Visible = false                        end                    else                        ln.Visible = false                    end                end            end        else            for _, ln in ipairs(t.bones) do if ln then ln.Visible = false end end        end    end    for plr in pairs(espCache) do        if not Players:FindFirstChild(plr.Name) then clearESP(plr) end    endendlocal function updateHitbox()    if not S.Hitbox then return end    for _, plr in ipairs(Players:GetPlayers()) do        if isEnemy(plr) and plr.Character then            local hrp = plr.Character:FindFirstChild("HumanoidRootPart")            if hrp then                pcall(function()                    hrp.Size = Vector3.new(S.HitboxSize, S.HitboxSize, S.HitboxSize)                    hrp.Transparency = 0.65                    hrp.CanCollide = false                end)            end        end    endendlocal function flyStep()    if not S.Fly or not flyBV or not flyBG then return end    local cam = Camera.CFrame    local move = Vector3.zero    if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + cam.LookVector end    if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - cam.LookVector end    if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - cam.RightVector end    if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + cam.RightVector end    if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end    if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then move = move - Vector3.new(0, 1, 0) end    if move.Magnitude > 0 then move = move.Unit * S.FlySpeed end    flyBV.Velocity = move    flyBG.CFrame = camendlocal function noclipStep()    if not S.Noclip then return end    local char = LocalPlayer.Character    if not char then return end    for _, p in ipairs(char:GetDescendants()) do        if p:IsA("BasePart") then            p.CanCollide = false        end    endendlocal function hookTool(tool)    if not tool or not tool:IsA("Tool") then return end    tool.Activated:Connect(function()        if not S.BulletTracer then return end        local char = LocalPlayer.Character        if not char then return end        local head = char:FindFirstChild("Head")        if not head then return end        local origin = head.Position        local dir = Camera.CFrame.LookVector * S.BulletMaxDist        local hit, pos = Workspace:FindPartOnRayWithIgnoreList(Ray.new(origin, dir), {char})        local endPos = hit and pos or (origin + dir)        local ln = safeDrawing("Line")        if ln then            ln.Thickness = S.BulletThick            ln.Color = S.BulletColor            ln.Transparency = 1            local o = Camera:WorldToViewportPoint(origin)            local e = Camera:WorldToViewportPoint(endPos)            ln.From = Vector2.new(o.X, o.Y)            ln.To = Vector2.new(e.X, e.Y)            ln.Visible = true            table.insert(bullets, {obj = ln, t = tick()})        end    end)endlocal function setupChar(char)    for _, c in ipairs(char:GetChildren()) do        if c:IsA("Tool") then hookTool(c) end    end    char.ChildAdded:Connect(function(c)        if c:IsA("Tool") then hookTool(c) end    end)    if S.Speed then        local hum = char:FindFirstChildOfClass("Humanoid")        if hum then hum.WalkSpeed = S.WalkSpeed end    end    if S.Fly then        task.wait(0.3)        local hrp = char:FindFirstChild("HumanoidRootPart")        local hum = char:FindFirstChildOfClass("Humanoid")        if hrp and hum then            if flyBV then flyBV:Destroy() end            if flyBG then flyBG:Destroy() end            hum.PlatformStand = true            flyBV = Instance.new("BodyVelocity")            flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)            flyBV.Velocity = Vector3.zero            flyBV.Parent = hrp            flyBG = Instance.new("BodyGyro")            flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)            flyBG.P = 9e4            flyBG.Parent = hrp        end    endendif LocalPlayer.Character then setupChar(LocalPlayer.Character) endLocalPlayer.CharacterAdded:Connect(setupChar)if LocalPlayer:FindFirstChild("Backpack") then    LocalPlayer.Backpack.ChildAdded:Connect(function(c)        if c:IsA("Tool") then hookTool(c) end    end)endif S.AutoReattach then    LocalPlayer.CharacterAdded:Connect(function()        task.wait(0.5)        Camera = Workspace.CurrentCamera    end)end-- Main loopRunService.RenderStepped:Connect(function()    Camera = Workspace.CurrentCamera    if FOVCircle then        FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36)        if S.FOVRainbow then            FOVCircle.Color = Color3.fromHSV((tick() * 0.4) % 1, 0.9, 1)        end        FOVCircle.Visible = (S.Aimbot or S.SilentAim) and S.ShowFOV        FOVCircle.Radius = S.FOV    end    if S.Crosshair then        local cx, cy = Mouse.X, Mouse.Y + 36        local s, gap = S.CrosshairSize, 3        if crossLines[1] then            crossLines[1].From = Vector2.new(cx - s, cy)            crossLines[1].To = Vector2.new(cx - gap, cy)            crossLines[1].Visible = true        end        if crossLines[2] then            crossLines[2].From = Vector2.new(cx + gap, cy)            crossLines[2].To = Vector2.new(cx + s, cy)            crossLines[2].Visible = true        end        if crossLines[3] then            crossLines[3].From = Vector2.new(cx, cy - s)            crossLines[3].To = Vector2.new(cx, cy - gap)            crossLines[3].Visible = true        end        if crossLines[4] then            crossLines[4].From = Vector2.new(cx, cy + gap)            crossLines[4].To = Vector2.new(cx, cy + s)            crossLines[4].Visible = true        end    end    local target = nil    if S.Aimbot or S.SilentAim or S.Triggerbot then        target = getClosest()    end    if S.Aimbot and (HoldingAim or S.AlwaysOn) and target then        aimAt(target)    elseif S.SilentAim and target then        aimAt(target)    end    if S.Triggerbot and target and tick() - lastTrigger > 0.08 then        local pos = Camera:WorldToViewportPoint(target.Position)        local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude        if d < 18 then            safeMouse1Click()            lastTrigger = tick()        end    end    updateESP()    flyStep()    noclipStep()    updateHitbox()    if S.DiscordLED and DiscordLEDText then        local vs = Camera.ViewportSize        local y, x = vs.Y - 18, vs.X / 2        DiscordLEDText.Position = Vector2.new(x, y)        if DiscordLEDGlow then            DiscordLEDGlow.Position = Vector2.new(x, y)            DiscordLEDGlow.Color = S.DiscordLEDColor        end        DiscordLEDText.Color = S.DiscordLEDColor        if DiscordLEDLine then            DiscordLEDLine.From = Vector2.new(x - 70, y - 10)            DiscordLEDLine.To = Vector2.new(x + 70, y - 10)            DiscordLEDLine.Color = S.DiscordLEDColor        end    end    local now = tick()    for i = #bullets, 1, -1 do        local b = bullets[i]        local age = now - b.t        if age > S.BulletLife then            pcall(function() b.obj:Remove() end)            table.remove(bullets, i)        else            b.obj.Transparency = 1 - (age / S.BulletLife)        end    endend)task.spawn(function()    while true do        task.wait(0.35)        if not (S.NoRecoil or S.NoSpread or S.AutoReload or S.InstantScope) then continue end        local char = LocalPlayer.Character        if not char then continue end        local tool = char:FindFirstChildOfClass("Tool")        if not tool then continue end        pcall(function()            for _, v in ipairs(tool:GetDescendants()) do                if v:IsA("NumberValue") or v:IsA("IntValue") then                    local n = string.lower(v.Name)                    if S.NoRecoil and (n:find("recoil") or n:find("kick")) then                        v.Value = 0                    end                    if S.NoSpread and (n:find("spread") or n:find("accuracy")) then                        v.Value = 0                    end                    if S.InstantScope and (n:find("scope") or n:find("ads") or n:find("aimspeed")) then                        v.Value = 0                    end                end            end        end)    endend)pcall(function() SaveManager:LoadAutoloadConfig() end)print("[ELITE SCRIPTS] Sniper Arena loaded — Home tab active")

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