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Cursed Blade[ALPHA]
Quick Actions
Description
Automate your progression in Cursed Blade with this script built for efficient farming and loot management. Use Autofarm V1 to bring enemies closer for faster combat, or Autofarm V2 to clear the map without manual input. Collect drops instantly with Auto Loot and manage inventory using Auto Sell to convert items into cash. Improve combat efficiency further with Hitbox Expander for better reach.
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Features
5 Features
- Auto Farm V1
- Auto Farm V2
- Auto Loot
- Auto Sell
- Hitbox Expander
429 lines•11250 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/uLwhdwBL?v=1"))()end);--=== Does not affect the script ===--local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
--// LOAD RAYFIELD
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
Name = "Cursed Blade V1.61",
LoadingTitle = "Loading...",
LoadingSubtitle = "by Marci",
ConfigurationSaving = {Enabled = false}
})
local MainTab = Window:CreateTab("Main", 4483362458)
-- =========================
-- STATES
-- =========================
_G.AutoFarmEnabled = false
_G.RemoteSpamEnabled = false
_G.HitboxEnabled = false
_G.SkillRemoteEnabled = false
_G.AutoLootEnabled = false
-- =========================
-- TOGGLES
-- =========================
MainTab:CreateToggle({
Name = "Auto Farm V1",
CurrentValue = false,
Callback = function(v)
_G.AutoFarmEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Farm V2",
CurrentValue = false,
Callback = function(v)
_G.SkillRemoteEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Loot",
CurrentValue = false,
Callback = function(v)
_G.AutoLootEnabled = v
end
})
MainTab:CreateToggle({
Name = "Auto Sell",
CurrentValue = false,
Callback = function(v)
_G.RemoteSpamEnabled = v
end
})
MainTab:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = false,
Callback = function(v)
_G.HitboxEnabled = v
end
})
-- =========================
-- CHARACTER
-- =========================
local hrp
local function bindCharacter(char)
hrp = char:WaitForChild("HumanoidRootPart")
end
if player.Character then bindCharacter(player.Character) end
player.CharacterAdded:Connect(bindCharacter)
local entityFolder = workspace:WaitForChild("Entity")
local fxFolder = workspace:WaitForChild("FX")
local PULL_OFFSET = CFrame.new(0, 2, -10)
local LOOT_DELAY = 2
-- =========================
-- MOB SYSTEM
-- =========================
local mobs = {}
local function registerMob(mob)
if not mob:IsA("Model") then return end
if mobs[mob] then return end
local humanoid = mob:FindFirstChildOfClass("Humanoid")
local root = mob:FindFirstChild("HumanoidRootPart") or mob.PrimaryPart
if humanoid and root then
mobs[mob] = {humanoid = humanoid, root = root}
humanoid.Died:Connect(function()
mobs[mob] = nil
end)
end
end
for _, mob in ipairs(entityFolder:GetChildren()) do
registerMob(mob)
end
entityFolder.ChildAdded:Connect(registerMob)
entityFolder.ChildRemoved:Connect(function(m) mobs[m] = nil end)
RunService.Heartbeat:Connect(function()
if not _G.AutoFarmEnabled or not hrp then return end
local base = hrp.CFrame * PULL_OFFSET
for mob, data in pairs(mobs) do
local humanoid = data.humanoid
local root = data.root
if humanoid and root and humanoid.Health > 0 then
pcall(function()
root:SetNetworkOwner(player)
end)
if mob.PrimaryPart then
mob:PivotTo(base)
else
root.CFrame = base
end
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end
end
end)
-- =========================
-- HITBOX
-- =========================
local HITBOX_SIZE = Vector3.new(1000,1000,1000)
local hitboxCache = {}
task.spawn(function()
while true do
if _G.HitboxEnabled then
for _, mob in ipairs(entityFolder:GetChildren()) do
local hrp = mob:FindFirstChild("HumanoidRootPart")
if hrp then
if not hitboxCache[mob] then
hitboxCache[mob] = hrp.Size
end
hrp.Size = HITBOX_SIZE
hrp.Transparency = 1
end
end
else
for mob, size in pairs(hitboxCache) do
if mob and mob.Parent then
local hrp = mob:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = size
hrp.Transparency = 0
end
end
end
end
task.wait(0.3)
end
end)
-- =========================
-- SKILLS (CD SYSTEM + FAILSAFE)
-- =========================
local skillUI
local cooldowns = {}
local function bindSkillUI()
cooldowns = {}
local skillFolder = playerGui:FindFirstChild("GamePanel")
and playerGui.GamePanel.MobilePanel.PC.Skill
if not skillFolder then return end
for _, key in ipairs({"Q","F","R"}) do
local val = skillFolder[key].CD.CDVaule
if val then cooldowns[key] = val end
end
end
task.wait(1)
bindSkillUI()
local function isReady(cd)
if not cd then return false end
return cd.Text == "" or tonumber(cd.Text) == 0
end
task.spawn(function()
while true do
if _G.AutoFarmEnabled then
for _, key in ipairs({"R","F","Q"}) do
local cd = cooldowns[key]
if isReady(cd) then
VirtualInputManager:SendKeyEvent(true,key,false,game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false,key,false,game)
end
end
end
task.wait(0.1)
end
end)
-- FAILSAFE
task.spawn(function()
while true do
if _G.AutoFarmEnabled then
for _, key in ipairs({"Q","F"}) do
VirtualInputManager:SendKeyEvent(true,key,false,game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false,key,false,game)
end
end
task.wait(0.5)
end
end)
-- =========================
-- AUTO LOOT
-- =========================
task.spawn(function()
while true do
if _G.AutoLootEnabled and hrp then
for _, fx in ipairs(fxFolder:GetChildren()) do
if fx:IsA("BasePart") then
fx.CFrame = hrp.CFrame
elseif fx:IsA("Model") and fx.PrimaryPart then
fx:SetPrimaryPartCFrame(hrp.CFrame)
end
end
end
task.wait(2)
end
end)
-- =========================
-- REMOTE SKILL ATTACK SYSTEM (OP)
-- =========================
local netFolder, setState, triggerSkill
local function bindNetSkill(char)
netFolder = char:WaitForChild("NetMessage")
setState = netFolder:WaitForChild("SetState")
triggerSkill = netFolder:WaitForChild("TrigerSkill")
end
if player.Character then bindNetSkill(player.Character) end
player.CharacterAdded:Connect(bindNetSkill)
-- Weapon folders
local swordFolder = ReplicatedStorage:WaitForChild("Model"):WaitForChild("Item"):WaitForChild("Weapon"):WaitForChild("Sword")
local staffFolder = ReplicatedStorage:WaitForChild("Model"):WaitForChild("Item"):WaitForChild("Weapon"):WaitForChild("Staff")
local SKILL_KEY = "Enter"
local SKILL_MODE = 1
-- OP SETTINGS
local HITS_PER_TARGET = 3
local ATTACK_DELAY = 0.08
-- =========================
-- WEAPON CACHE
-- =========================
local currentSkillID = 101
local function getEquippedWeaponName()
local success, result = pcall(function()
return player.PlayerGui
.EquipPanel.Main.EquipInfo.Main.Page.PlayerEquip
.Equipment_Slot.Slot2.Weapon.ItemInfo.ItemName.Text
end)
return success and result or nil
end
task.spawn(function()
while true do
local weaponName = getEquippedWeaponName()
if weaponName then
if swordFolder:FindFirstChild(weaponName) then
currentSkillID = 101
elseif staffFolder:FindFirstChild(weaponName) then
currentSkillID = 103
else
currentSkillID = 101
end
end
task.wait(0.5)
end
end)
-- =========================
-- TARGET CFrame
-- =========================
local function getTargetCFrame(entity)
local baseCF
if entity:IsA("Model") then
local root = entity:FindFirstChild("HumanoidRootPart") or entity.PrimaryPart
if root then baseCF = root.CFrame end
elseif entity:IsA("BasePart") then
baseCF = entity.CFrame
end
if not baseCF then return nil end
-- ✅ KEEP ROTATION, only move position
if USE_RANDOM_OFFSET then
local offset = Vector3.new(
math.random(-2,2),
math.random(-2,2),
math.random(-2,2)
)
return CFrame.new(baseCF.Position + offset, baseCF.Position)
end
return baseCF
end
-- =========================
-- ATTACK ENTITY (MULTI HIT)
-- =========================
local function attackEntity(entity)
if not setState or not triggerSkill then return end
local cf = getTargetCFrame(entity)
if not cf then return end
for i = 1, HITS_PER_TARGET do
setState:FireServer("action", true)
triggerSkill:FireServer(
currentSkillID,
SKILL_KEY,
cf,
SKILL_MODE
)
setState:FireServer("action", false)
end
end
-- =========================
-- MAIN LOOP (CONTROLLED)
-- =========================
task.spawn(function()
while true do
if _G.SkillRemoteEnabled then
for _, entity in ipairs(entityFolder:GetChildren()) do
attackEntity(entity)
task.wait(0.02) -- small per-target spacing
end
end
task.wait(ATTACK_DELAY)
end
end)
-- =========================
-- AUTO SELL
-- =========================
local payload = table.create(100)
for i = 1, 100 do payload[i] = i end
local remote = ReplicatedStorage:WaitForChild("Remote"):WaitForChild("RemoteEvent")
local setState
local function bindNet(char)
local net = char:WaitForChild("NetMessage")
setState = net:WaitForChild("SetState")
end
if player.Character then bindNet(player.Character) end
player.CharacterAdded:Connect(bindNet)
local function doSell()
if not setState then return end
setState:FireServer("action", true)
task.wait(0.05)
setState:FireServer("action", false)
remote:FireServer(539767613, payload)
end
task.spawn(function()
while true do
if _G.RemoteSpamEnabled then
doSell()
task.wait(30)
else
task.wait(0.5)
end
end
end)Quick Actions
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