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Quick Actions
Description
An open-source Roblox script menu with a searchable GUI and features for different parts of Prison Life. The script includes Auto Arrest, ESP, Teleports, combat tools, weapon options, and player utilities. The combat section includes Aim Lock, adjustable FOV Circle, Wall Check, target-part selection, and a blacklist system. Other features include adjustable Auto Arrest distance, electric fence protection, door removal, useful teleports, and additional player options.
Since the script is open source, you can view the full code, make your own changes, customize existing features, and expand the script with additional functions.
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Features
- Aim Lock
- ESP
- Auto Arrest
- Teleports
- FOV Circle
- Wall Check
- Target Part Selection
--====== RoScripter Analytics ======--task.defer(pcall,function()loadstring(game:HttpGet("https://api.roscripter.com/stats/fXXXMyC2?v=1"))()end);--=== Does not affect the script ===--local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = Players.LocalPlayer
local WindUI
local success, err = pcall(function()
return loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
end)
if success then
WindUI = err
print("WindUI loaded successfully!")
else
warn("Failed to load WindUI: " .. tostring(err))
end
local Window = WindUI:CreateWindow({
Icon = "rbxassetid://109388351613854",
IconThemed = true,
Title = "PrisonLife",
Author = "by @nlzz",
Folder = "nlzz",
Size = UDim2.fromOffset(400, 400),
MinSize = Vector2.new(560, 350),
MaxSize = Vector2.new(850, 560),
Transparent = true,
Theme = "Dark",
Resizable = true,
SideBarWidth = 200,
BackgroundImageTransparency = 0.42,
HideSearchBar = false,
ScrollBarEnabled = false,
OpenButton = {
Title = "PrisonLife",
CornerRadius = UDim.new(1,0),
StrokeThickness = 1,
Enabled = true,
Draggable = true,
OnlyMobile = false
}
})
Window:Tag({
Title = "Prisonlife",
Color = Color3.fromRGB(255,0,0),
Radius = 13
})
--------------------------------------------------
-- Main Tab
--------------------------------------------------
local MTab = Window:Tab({
Title = "General Tab",
Icon = "sword"
})
MTab:Button({
Title = "Getting hit by an electric fence won't kill you",
Desc = "",
Callback = function()
local function removeAllDamageParts()
for _, object in ipairs(workspace.Prison_Fences:GetDescendants()) do
if object.Name == "damagePart" then
object:Destroy()
end
end
end
removeAllDamageParts()
workspace.Prison_Fences.DescendantAdded:Connect(function(descendant)
if descendant.Name == "damagePart" then
task.wait()
descendant:Destroy()
end
end)
end
})
-- Auto Arrest
local AutoArrestEnabled = false
local ArrestDistance = 15
task.spawn(function()
while task.wait(0.25) do
if not AutoArrestEnabled then continue end
local char = localPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then continue end
local myRoot = char.HumanoidRootPart
for _, plr in ipairs(Players:GetPlayers()) do
if plr == localPlayer or not plr.Character then continue end
local team = plr.Team
if team and (team.Name == "Prisoners" or team.Name == "Prisoner" or team.Name == "Inmates") then
local targetRoot = plr.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local dist = (myRoot.Position - targetRoot.Position).Magnitude
if dist <= ArrestDistance then
pcall(function()
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ArrestPlayer"):InvokeServer(plr, 1)
end)
end
end
end
end
end
end)
MTab:Toggle({
Title = "Enable Auto Arrest Nearby",
Desc = "",
Value = false,
Callback = function(v)
AutoArrestEnabled = v
end
})
MTab:Input({
Title = "Arrest Distance (Studs)",
Placeholder = "15",
Callback = function(Text)
local num = tonumber(Text)
if num then
ArrestDistance = num
end
end
})
MTab:Button({
Title = "Delete The Keycards Doors",
Callback = function()
if workspace:FindFirstChild("Doors") then
workspace.Doors:Destroy()
end
end
})
MTab:Button({
Title = "Delete The Cell Doors",
Callback = function()
if workspace:FindFirstChild("CellDoors") then
workspace.CellDoors:Destroy()
end
end
})
MTab:Button({
Title = "Delete All Toilets",
Callback = function()
for _, v in pairs(workspace:GetDescendants()) do
if v.Name == "Toilet" then
v:Destroy()
end
end
end
})
--------------------------------------------------
-- Local Player Tab
--------------------------------------------------
local LpTab = Window:Tab({
Title = "Local Player Tab",
Icon = "user"
})
-- WalkSpeed
local WalkSpeedEnabled = false
local WalkSpeedValue = 50
local function updateWalkSpeed()
local char = localPlayer.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = WalkSpeedEnabled and WalkSpeedValue or 16
end
end
LpTab:Toggle({
Title = "Enable Walk Speed",
Callback = function(v)
WalkSpeedEnabled = v
updateWalkSpeed()
end
})
LpTab:Input({
Title = "Walk Speed",
Placeholder = "50",
Callback = function(Text)
local num = tonumber(Text)
if num then WalkSpeedValue = num; updateWalkSpeed() end
end
})
-- JumpPower
local JumpPowerEnabled = false
local JumpPowerValue = 50
local function updateJumpPower()
local char = localPlayer.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.UseJumpPower = true
hum.JumpPower = JumpPowerEnabled and JumpPowerValue or 50
end
end
LpTab:Toggle({
Title = "Enable Jump Power",
Callback = function(v)
JumpPowerEnabled = v
updateJumpPower()
end
})
LpTab:Input({
Title = "Jump Power",
Placeholder = "50",
Callback = function(Text)
local num = tonumber(Text)
if num then JumpPowerValue = num; updateJumpPower() end
end
})
RunService.Heartbeat:Connect(function()
updateWalkSpeed()
updateJumpPower()
end)
localPlayer.CharacterAdded:Connect(function()
task.wait(1)
updateWalkSpeed()
updateJumpPower()
end)
-- Infinite Jump
local InfiniteJump = false
LpTab:Toggle({
Title = "Enable Infinite Jump",
Callback = function(v) InfiniteJump = v end
})
game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJump then
local hum = localPlayer.Character and localPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
-- Clean old events
if _G.OldConnections then
for _, v in pairs(_G.OldConnections) do
if v then v:Disconnect() end
end
_G.OldConnections = nil
end
repeat task.wait() until game.Players.LocalPlayer
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local character, humanoid, rootPart
local characterParts = {}
local isInvisible = false
local function setupCharacter()
character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
humanoid = character:WaitForChild("Humanoid")
rootPart = character:WaitForChild("HumanoidRootPart")
characterParts = {}
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Transparency == 0 then
table.insert(characterParts, part)
end
end
end
local function setInvisibleState(state)
isInvisible = state
for _, part in pairs(characterParts) do
if part and part.Parent then
part.Transparency = isInvisible and 0.5 or 0
end
end
end
setupCharacter()
LocalPlayer.CharacterAdded:Connect(function()
isInvisible = false
setupCharacter()
end)
local connections = {}
connections[1] = RunService.Heartbeat:Connect(function()
if isInvisible and rootPart and humanoid then
local oldCFrame = rootPart.CFrame
local oldCameraOffset = humanoid.CameraOffset
local targetCFrame = oldCFrame * CFrame.new(0, -75, 0)
local offset = targetCFrame:ToObjectSpace(CFrame.new(oldCFrame.Position)).Position
rootPart.CFrame = targetCFrame
humanoid.CameraOffset = offset
RunService.RenderStepped:Wait()
rootPart.CFrame = oldCFrame
humanoid.CameraOffset = oldCameraOffset
end
end)
_G.OldConnections = connections
LpTab:Toggle({
Title = "Enable Invisible",
Desc = "",
Value = false,
Callback = function(Value)
setInvisibleState(Value)
end
})
--------------------------------------------------
-- Teleport Tab
--------------------------------------------------
local TpTab = Window:Tab({
Title = "Teleport Tab",
Icon = "wind"
})
TpTab:Paragraph({ Title = "Tp", Desc = "Teleport" })
local tps = {
["police gun"] = Vector3.new(856.14, 102.62, 2256.75),
["Thieves' base"] = Vector3.new(-981.62, 108.12, 2056.98),
["outside of prison"] = Vector3.new(485.23, 97.99, 2244.82),
["Conjuring up a thief's car"] = Vector3.new(-915.86, 95.13, 2134.13),
["Conjuring up a police car"] = Vector3.new(615.49, 98.20, 2488.75),
}
for name, pos in pairs(tps) do
TpTab:Button({
Title = "Tp to " .. name,
Callback = function()
local hrp = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = CFrame.new(pos)
end
end
})
end
-- [ Services & Globals ]
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local RunService = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local CombatTab = Window:Tab({
Title = "Combat",
Icon = "sword"
})
-- [[ VARIABLES & STATE ]]
local aiming = false
local fovEnabled = false
local smoothness = 0.1
local fovRadius = 360
local aimPart = "Head"
local wallCheckEnabled = false
-- RGB & Color Variables
local fovColor = Color3.fromRGB(255, 0, 0)
local rainbowEnabled = false
-- Blacklist for Aim Lock
local AimBlacklist = {
Players = {},
Teams = {
["Guards"] = false,
["Prisoners"] = false,
["Criminals"] = false
}
}
-- FOV Circle
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 0.5
fovCircle.NumSides = 8
fovCircle.Filled = false
fovCircle.Transparency = 1.0
fovCircle.Visible = false
-- [ Functions ]
local function isVisible(targetPart)
local origin = camera.CFrame.Position
local direction = (targetPart.Position - origin)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {player.Character, camera}
local result = workspace:Raycast(origin, direction, params)
return not result or result.Instance:IsDescendantOf(targetPart.Parent)
end
local function getTarget()
if not fovEnabled then return nil end
local closest, minDist = nil, fovRadius
local center = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild(aimPart) and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
if AimBlacklist.Players[p.Name] then continue end
if p.Team and AimBlacklist.Teams[p.Team.Name] then continue end
local part = p.Character[aimPart]
local pos, onScreen = camera:WorldToViewportPoint(part.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist <= fovRadius and dist < minDist then
if wallCheckEnabled and not isVisible(part) then
continue
end
minDist = dist
closest = part
end
end
end
end
return closest
end
task.spawn(function()
while task.wait() do
pcall(function()
if rainbowEnabled then
local hue = (tick() % 5) / 5
fovCircle.Color = Color3.fromHSV(hue, 1, 1)
else
fovCircle.Color = fovColor
end
if fovEnabled then
fovCircle.Visible = true
fovCircle.Transparency = 1.0
fovCircle.Radius = fovRadius
fovCircle.Position = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
else
fovCircle.Visible = false
end
end)
end
end)
-- [ Main Lock Loop ]
RunService.RenderStepped:Connect(function()
if fovEnabled and aiming then
local target = getTarget()
if target then
camera.CFrame = camera.CFrame:Lerp(CFrame.new(camera.CFrame.Position, target.Position), smoothness)
end
end
end)
-- [[ UI ELEMENTS FOR AIM LOCK ]]
CombatTab:Toggle({
Title = "Enable Aim Lock",
Value = false,
Callback = function(Value)
aiming = Value
end
})
CombatTab:Toggle({
Title = "Enable FOV Circle",
Value = false,
Callback = function(Value)
fovEnabled = Value
end
})
CombatTab:Toggle({
Title = "Enable Wall Check",
Value = false,
Callback = function(Value)
wallCheckEnabled = Value
end
})
CombatTab:Input({
Title = "FOV Size",
Placeholder = "360",
Callback = function(Text)
local num = tonumber(Text)
if num then fovRadius = num end
end
})
local PartDropdown = CombatTab:Dropdown({
Title = "locking parts",
Multi = false,
Options = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"},
Default = "Head",
Callback = function(Value)
if type(Value) == "table" then
aimPart = Value[1] or "Head"
elseif type(Value) == "string" and Value ~= "" then
aimPart = Value
end
end
})
task.spawn(function()
task.wait(1)
if PartDropdown and PartDropdown.Select then PartDropdown:Select("Head") end
end)
CombatTab:Paragraph({
Title = "Aim Lock Blacklist",
Desc = ""
})
CombatTab:Input({
Title = "Username Blacklist)",
Placeholder = "...",
Callback = function(Text)
if Text and Text ~= "" then
AimBlacklist.Players = {}
AimBlacklist.Players[Text] = true
end
end
})
CombatTab:Toggle({
Title = "Blacklist Guards Team",
Value = false,
Callback = function(Value)
AimBlacklist.Teams["Guards"] = Value
end
})
CombatTab:Toggle({
Title = "Blacklist Prisoners Team",
Value = false,
Callback = function(Value)
AimBlacklist.Teams["Prisoners"] = Value
end
})
CombatTab:Toggle({
Title = "Blacklist Criminals Team",
Value = false,
Callback = function(Value)
AimBlacklist.Teams["Criminals"] = Value
end
})
-- [[ SERVICES ]]
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
-- [[ STATE MANAGEMENT ]]
local Settings = {
Enabled = false,
UseTeleport = true,
UseTween = false,
TweenSpeed = 150,
DelayPerPlayer = 0.1,
BlacklistedPlayers = {},
BlacklistedTeams = {
["Guards"] = false,
["Prisoners"] = false,
["Criminals"] = false
}
}
-- [[ HELPER FUNCTIONS ]]
local function getTeamName(player)
if player.Team then return player.Team.Name end
return ""
end
local function moveToTarget(targetPart)
local localChar = LocalPlayer.Character
if not localChar then return end
local localHRP = localChar:FindFirstChild("HumanoidRootPart")
if not localHRP then return end
if Settings.UseTeleport then
localHRP.CFrame = targetPart.CFrame
elseif Settings.UseTween then
local distance = (localHRP.Position - targetPart.Position).Magnitude
local duration = distance / Settings.TweenSpeed
local tween = TweenService:Create(localHRP, TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = targetPart.CFrame})
tween:Play()
tween.Completed:Wait()
end
end
-- [[ UI ELEMENTS ]]
local MainToggle = CombatTab:Toggle({
Title = "Enable Kill All Loop (risk)",
Desc = "",
Value = false,
Callback = function(Value)
Settings.Enabled = Value
end
})
local TPToggle, TweenToggle
TPToggle = CombatTab:Toggle({
Title = "Enable Teleport mode",
Value = true,
Callback = function(Value)
Settings.UseTeleport = Value
if Value then
Settings.UseTween = false
TweenToggle:SetValue(false)
end
end
})
TweenToggle = CombatTab:Toggle({
Title = "Enable Tween mode",
Value = false,
Callback = function(Value)
Settings.UseTween = Value
if Value then
Settings.UseTeleport = false
TPToggle:SetValue(false)
end
end
})
CombatTab:Input({
Title = "Tween Speed",
Placeholder = "...",
Callback = function(Text)
local num = tonumber(Text)
if num then Settings.TweenSpeed = num end
end
})
CombatTab:Input({
Title = "Delay (s)",
Placeholder = "...",
Callback = function(Text)
local num = tonumber(Text)
if num then Settings.DelayPerPlayer = num end
end
})
CombatTab:Input({
Title = "Username Blacklist)",
Placeholder = "...",
Callback = function(Text)
if Text and Text ~= "" then
Settings.BlacklistedPlayers = {}
Settings.BlacklistedPlayers[Text] = true
WindUI:Notify({Title = "Blacklist", Desc = "Exempting player: " .. Text, Type = "success"})
end
end
})
CombatTab:Paragraph({
Title = "Team Blacklist",
Desc = ""
})
CombatTab:Toggle({
Title = "Blacklist Guards Team",
Value = false,
Callback = function(Value)
Settings.BlacklistedTeams["Guards"] = Value
end
})
CombatTab:Toggle({
Title = "Blacklist Prisoners Team",
Value = false,
Callback = function(Value)
Settings.BlacklistedTeams["Prisoners"] = Value
end
})
CombatTab:Toggle({
Title = "Blacklist Criminals Team",
Value = false,
Callback = function(Value)
Settings.BlacklistedTeams["Criminals"] = Value
end
})
-- [[ MAIN CORE LOOP ]]
task.spawn(function()
while true do
task.wait(0.1)
if Settings.Enabled then
for _, v in next, Players:GetChildren() do
if not Settings.Enabled then break end
pcall(function()
if v == LocalPlayer then return end
if Settings.BlacklistedPlayers[v.Name] then return end
if Settings.BlacklistedTeams[getTeamName(v)] then return end
local targetChar = v.Character
if not targetChar then return end
local targetHRP = targetChar:FindFirstChild("HumanoidRootPart")
local targetHumanoid = targetChar:FindFirstChildOfClass("Humanoid")
if targetChar:FindFirstChildOfClass("ForceField") then return end
if not targetHumanoid or targetHumanoid.Health <= 0 then return end
while Settings.Enabled and targetHumanoid and targetHumanoid.Health > 0 and not targetChar:FindFirstChildOfClass("ForceField") do
task.wait()
moveToTarget(targetHRP)
for _, c in next, Players:GetChildren() do
if c ~= LocalPlayer and not Settings.BlacklistedPlayers[c.Name] and not Settings.BlacklistedTeams[getTeamName(c)] then
ReplicatedStorage.meleeEvent:FireServer(c)
end
end
end
end)
task.wait(Settings.DelayPerPlayer)
end
end
end
end)
--------------------------------------------------
-- Weapon Tab
--------------------------------------------------
local WTab = Window:Tab({
Title = "Weapon Tab",
Icon = "swords"
})
WTab:Button({
Title = "Tp to Mp5 (Guards Room)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(814.1622924804688,102.8799819946289,2229.063232421875)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp To Remington 870 (Guards Room)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(820.2584838867188,102.8799819946289,2229.033447265625)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp To Remington 870 (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-939.0526123046875,96.30850219726562,2039.330810546875)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to Ak47 (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-931.7821044921875,96.368408203125,2039.4932861328125)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to M700 [GamePass] (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-919.5140991210938, 96.86885070800781, 2036.7769775390625)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to FAL [GamePass] (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-902.1759033203125, 96.43677520751953, 2046.9830322265625)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to C4 [GamePass] (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-900.9798583984375, 96.82874298095703, 2041.475830078125)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to Revolver [GamePass] (Criminals)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(-915.18896484375, 96.82882690429688, 2035.864013671875)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to Riot Shield [Game Pass] (Guards Room)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(841.4751586914062, 102.12140655517578, 2230.52880859375)
task.wait(2)
hrp.CFrame = oldPos
end
})
WTab:Button({
Title = "Tp to M4A1 [GamePass] (Guards Room)",
Desc = "",
Callback = function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local oldPos = hrp.CFrame
hrp.CFrame = CFrame.new(847.034912109375, 102.88017272949219, 2228.777587890625)
task.wait(2)
hrp.CFrame = oldPos
end
})
--------------------------------------------------
-- ESP Tab
--------------------------------------------------
local EspTab = Window:Tab({
Title = "ESP Tab",
Icon = "eye"
})
local ESPNameEnabled = false
local ESPTeamEnabled = false
local ESPDistanceEnabled = false
local ESPObjects = {}
local function GetTeamColor(player)
local teamName = player.Team and player.Team.Name or ""
if teamName == "Guards" or teamName == "Police" then
return Color3.fromRGB(0,170,255)
elseif teamName == "Inmates" then
return Color3.fromRGB(255,170,0)
elseif teamName == "Criminals" then
return Color3.fromRGB(255,0,0)
end
return Color3.fromRGB(255,255,255)
end
local function CreateESP(player)
if player == localPlayer then
return
end
local function Setup(character)
local head = character:WaitForChild("Head",5)
if not head then
return
end
if head:FindFirstChild("ZeionESP") then
head.ZeionESP:Destroy()
end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ZeionESP"
billboard.Size = UDim2.new(0,200,0,80)
billboard.AlwaysOnTop = true
billboard.StudsOffset = Vector3.new(0,2.5,0)
billboard.Parent = head
local label = Instance.new("TextLabel")
label.Size = UDim2.fromScale(1,1)
label.BackgroundTransparency = 1
label.TextScaled = true
label.TextSize = 10
label.Font = Enum.Font.SourceSansBold
label.TextStrokeTransparency = 0
label.Parent = billboard
ESPObjects[player] = billboard
RunService.RenderStepped:Connect(function()
if not billboard.Parent then
return
end
local myCharacter = localPlayer.Character
if not myCharacter then
return
end
local myRoot = myCharacter:FindFirstChild("HumanoidRootPart")
local targetRoot = character:FindFirstChild("HumanoidRootPart")
if not myRoot or not targetRoot then
return
end
local distance = math.floor(
(myRoot.Position - targetRoot.Position).Magnitude
)
local teamName = player.Team and player.Team.Name or "Unknown"
local text = ""
if ESPNameEnabled then
text = text .. player.Name
end
if ESPTeamEnabled then
if text ~= "" then
text = text .. "\n"
end
text = text .. "[" .. teamName .. "]"
end
if ESPDistanceEnabled then
if text ~= "" then
text = text .. "\n"
end
text = text .. "[" .. distance .. "m]"
end
label.Text = text
label.TextColor3 = GetTeamColor(player)
end)
end
if player.Character then
Setup(player.Character)
end
player.CharacterAdded:Connect(Setup)
end
for _,player in ipairs(Players:GetPlayers()) do
CreateESP(player)
end
Players.PlayerAdded:Connect(CreateESP)
EspTab:Toggle({
Title = "Enable ESP Name",
Value = false,
Callback = function(v)
ESPNameEnabled = v
end
})
EspTab:Toggle({
Title = "Enable ESP Team",
Value = false,
Callback = function(v)
ESPTeamEnabled = v
end
})
EspTab:Toggle({
Title = "Enable ESP Distance",
Value = false,
Callback = function(v)
ESPDistanceEnabled = v
end
})Quick Actions
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